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Having just reviewed the DS version of MySims,
I knew exactly what to expect from the Wii version. Or at least
I thought I did. But nothing could prepare me for the even more
cutesy visuals, the baby voices, or the quirky town life that the
Wii version showed me in the first five minutes of playing. We were
off to a promising start, and I was glad to call these little buggers
MySims.
The
character creation comes first and it doesn't disappoint. You can
point and click on various body parts to change the clothes that
wrap around them, and you click on your eyes and mouth to change
the shape and colour of these too, as well personalising your Sim
with various accessories that are available from the object menu.
It's easy, fast and quite a lot of fun to make a Sim in this unique
way, although I found it a little odd how you couldn't select a
gender. Instead you just dress your Sim in boy's or girl's clothes,
and then change the pitch of the voice until you get something that
sounds and looks like your preferred gender! This worries me though
- how are MySims supposed to procreate?!
Walking
around town and interacting with things is easier than I've ever
experienced with The Sims on a console. You run around with the
thumbstick on the nunchuck, spin the camera with the d-pad and then
click on things to interact with them by pointing your Wiimote at
the TV and pressing A. You can talk to a person by clicking on the
type of interaction you'd like to perform (which is crucial for
making new friends, as everybody has their own personality and likes
to be pleased in different ways), you can access your backpack or
bring up the map by clicking on the corresponding icons and, best
of all, you can interact with things like trees (shaking them to
gather fruit) by actually grabbing and shaking your Wiimote while
pressing and holding A. Other objects require a simple point and
click like the PC versions of The
Sims, but on the whole the controls are intuitive, fun, easy
to get to grips with and used to their full potential.
But
what have you got to gain from acquiring apples, I hear you cry!
Well, actually, quite a lot. You see, in MySims you build things.
Not just houses either; you actually create furniture and interactive
items. To create items you'll need blueprints to create a ghost
image of the piece of furniture or the item you want to manufacture
in your Workshop. Once the ghost is there, you can use a multitude
of different shaped blocks to style the item how you'd like. As
long as you fill the ghost image and make sure that the yellow stars
are covered with blocks (so that your Sim can interact with it)
you can let your creative juices flow free. I was supposed to make
a comfy chair for example, but I made it out of stacks of square
wood, with a square back rest, and the end result was like some
chair you'd find in a church - uncomfortable, upright and unsightly.
Only the best for MySims! After you've created your object, you
can add things called essences to give your it attributes. You can
paint your furniture with essences, or use essences that come in
shapes. Adding an apple or two in the shape of a block would make
your chair interesting, while adding other essences you can find
around the town might add some geek appeal, or suddenly make it
hip and cool. If you geekified your new piece of furniture you wouldn't
want to give it to the town's Emo - not if you want to do yourself
any favours, anyway!
It's
safe to say that EA have done a fantastic job at making MySims look
top notch, and while it may not be quite next gen, the quirky graphical
style is brimming with artistic flair and really suits a Wii game,
looking very much like something that Nintendo could have pulled
out of their creative minds, rather than - no offence intended -
something straight from the EA conveyer belt. Everything looks blocky,
a little bit like Lego, so as a consequence, people have square
heads and flat feet, all the houses have square corners and the
trees in the garden are made up of oblong trunks and green blocks
put together in a way that resemble leaves upon leaves. This particular
style is bound to appeal to youngsters, but also reaches out to
older players who are perhaps tired of playing blood and guts games
on rival formats.
Building
houses and decorating them is as simple as placing down big blocks
to shape your house on the outside and then creating doorways and
windows, to let in light and people. Once you've constructed the
exterior out of blocks, you can go inside and arrange the furniture
that you crafted. Things like walls are erected automatically,
but that's okay as MySims takes out the fiddly parts of the construction
process while still keeping the overall experience highly customisable.
Building houses with essence objects like gargoyles and gnomes will
attract people to the town who appreciate gothic symbols, while
placing fountains and flowers in your garden might attract a cuter
crowd instead. It's interesting to see what brings who to you, giving
the game added lasting appeal, because no two games will be the
same so long as you obviously don't build the same houses and same
furniture or address your neighbours in the same fashion. Everything
in the MySims village is dependent on you - no pressure, then.
The
story is similar to the DS version in the sense that you want to
attract visitors to the town, but the Wii twist is that the architect
of the town who could use essence powers to build wonderful things
has been gone for a while, so the place has gone downhill and you're
another special being who can wield these essence powers too, and
you're here to put things right! But then, that's where this Sims
game fails to impress me. I hate stories and I hate putting problems
right. I don't care about the chef who has no customers - I look
after number one. And that's why the PC version of The Sims will
always keep me coming back, because it's a game where I can put
myself into another world full of more dilemmas that I can handle
comically. In the real Sims I can kill people, I can make and break
relationships, I can let certain Sims live the life of riley and
I can make others suffer for being too pretty - I'm God and you
don't need to look far on the PC section of this very site to see
that I enjoy being creative with The Sims series on that platform.
In MySims, I'm not God. I'm not even Jesus. I just bounce around,
helping people and doing what the mayor, or anybody else, tells
me to do. Sure, it's fun for a while, and the cute graphics are
visually pleasing, but I prefer pleasing myself to pleasing others
when it comes to Sims gaming.
Another
major gripe that really grinds my gears is the loading times that
are persistent throughout the game, not to mention that the Wii
is a noisy beast when it comes to loading. Every time you enter
a house, enter a mode, or go back outside, you're looking at a good
five to ten second load - and you're constantly in and out of decorating
mode to move furniture. Not only that, but the game loads on the
fly while you're moving throughout the village and talking to people,
which causes slowdown and a lot more noise from your Wii. I hate
to move my hand over buttons onscreen only for the game to slow
down and prevent me from clicking them, and I become reluctant to
do anything in the game for fear that the bloody game will go through
another tedious load screen. This really bothers an impatient player
like me - I'm sure kids won't mind (my sisters certainly didn't)
but MySims loses serious points for being so lethargic!
Lots
of the loading times probably come from the audio, as many different
sound bytes for the various interactions are present and the game
world is made up of many more effects and adorable soundtracks that
just add to the sweet image. It's great to have excellent audio
to compliment the graphical delights, but it's all letdown by shoddy
loads that I feel get in the way of helping people, which I believe
takes a chunk out of the game's appeal.
I'm
really proud that EA put a lot of effort into a Nintendo Wii title
and, for the most part, their patience with this title shows. The
controls highlight just how diverse and easy to play the Wii can
be when it comes to gaming and the little tykes will love decorating
their houses with furniture they've crafted with relative ease.
Animal Crossing
fans will also get a lot from this game - but I fear that regular
fans of The Sims might find MySims a bit too simple. However, if
simplicity is what EA had in mind here then they certainly nailed
it and in doing so they've really broadened the appeal of The Sims
to reach even more non-gamers than the original already has. If
you have the patience of a saint to compensate for the load times
and you're amused at the sheer thought of a clown receiving a face
full of pie then MySims is for you. However, if like me you're an
impatient, sadistic soul who hunts for the meaning of life rather
than worrying about how cool those hipsters are, then maybe MySims
shouldn't become YourSims.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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