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Mortal Kombat. Two words that will be burned into the brain of any
computer owner and arcade-goer of the early nineties. This series
shocked the world with its brutality and its new breed of frenetic
action in its first two incarnations. Only in Mortal Kombat would
you beat an opponent senseless then rip their head and spine out,
set them on fire, melt them with acid or tear their arms off. Alternatively
you could give them a bunch of flowers. The dark twisted humour,
the excessive violence, and the outlandish storyline made this game
astoundingly popular, such that it spawned two films, a TV series
and a long running comic. At the time of the first Mortal Kombat,
the characters were drawn from photographs of actors, they all had
the same basic moves and three characters were essentially identical
just different colours. It was still a superb game, but thankfully
things have moved on since then.
The
game revolves around a tournament that takes place once every fifty
years. In this tournament, warriors from all the worlds come to
face the best fighters from a place called Outworld, where a mighty
immortal called Shao Kahn rules and seeks to conquer the universe
but is held at bay by restrictions forced upon him by the Gods.
He is not allowed to enter a domain until the warriors of that world
have lost ten times in a row against him at Mortal Kombat. Of course,
this doesn't stop him trying and after his last defeat he invaded
Earth anyway (in Mortal Kombat 2) but was beaten. This set in progress
a chain of events that spiralled out of control and more warriors
were drawn into the fray from many worlds. In Mortal Kombat: Armageddon,
sixty (yes sixty) warriors have come to fight, threatening to destroy
the very fabric of the universe with their powers. To bring matters
under control, a trap has been set, a great prize guarded by a fiery
demon. Whomsoever wins the prize will be given immense power and
so will be able to restore balance to the worlds.
The
game had several modes. Primarily is the Arcade mode, which consists
of you fighting a sequence of progressively harder battles until
you reach the final opponent the fire demon blaze. You can do this
as any of the sixty characters, each of whom has a different ending.
There are 2 player versus battles, so you can beat you friends into
bloody pulp and an enjoyable mini-game called Motor Kombat, where
you battle off the back of a moving vehicle. Finally is the third
person adventure mode, Konquest. This is reminiscent of the old
scrolling beat-em ups like double dragon, where you have limited
moves and move about the terrain fighting hordes of weak enemies
and occasional tough bosses, at times with weapons collected from
fallen enemies. The action here is broken up with some boss fights
that are played using the arcade game mechanism and a smattering
of traps and simple puzzles. It's basic stuff but wrapped up in
a nice package, and it is this mode that gives the game a storyline
and provides a good atmosphere, drawing you into the experience.
Without this, the game would just be a sequence of short fights
and would have a horrendously short lifespan. You can also earn
points from the battles you win to buy clothing, bodyparts and moves
with which to create your own personalised character. Now that's
something special for a beat 'em up.
The
Mortal Kombat franchise has been around for some time and had begun
to feel tired to me. I have barely bothered with these games since
the first three, as I felt that the others failed to bring something
new to the genre. However, MK Armageddon on the Wii does bring something
new - and that is the Wiimote. In the past, MK has been noted for
the speed and intensity of the fights. Blocking was easy and unlike
other games did not make your character withdraw. Combos were simple
to pull off and players still took damage when blocking, so staying
back never worked. Because of this, you ended up with a battle based
on timing, speed and determination. Special moves add a touch of
the grandiose, but are all blockable or avoidable so as not to dominate
the matches. MK Armageddon adds weapons, which give a second fighting
style to every character that is balanced such as not to favour
them over unarmed combat (longer reach, slightly higher damage but
more basic combos and decreased speed).
In
MK Armageddon there are several fighting styles. Each character
has a list of moves that do not change between characters with that
style, but each character has different speed and strength, thus
subtly affecting how you fight with them, plus they all have their
own special moves. The Wiimote is set up to make choosing the moves
easy. Attacks are carried out via the four direction buttons and
A throws your opponent, while B allows you to pull off special moves
without difficulty. When holding down the B button, moves are performed
via a gesture with the Wiimote. For example a semi-circle upwards
or down triggers a move, moving towards and then away from the enemy
triggers one and so on. These take some time to master (and I found
them harder when sitting down) but once you have practiced them
you can drop in and out of the game playing any character at will.
Sure, you do need time to get every nuance of each fighting style,
but you have the vast variety of sixty characters and it is easy
for friends to just pick up a Wiimote and play.
Each
battle is filled with blood. Each level has death traps - for example,
you can kick an opponent into a catapult then fire them through
the air into a nearby wall, all with ear achingly delicious screaming
and splattering noises! And more blood. But it's after winning a
fight that the true brutality begins. Using the gestures mentioned
above, you can perform fatalities on your stunned opponent. Unlike
previous MK games, this is not limited to a set of character-specific
moves, but rather generic moves that can be built up in a sequence.
There is a counter and this resets after every gesture, becoming
shorter each time. Build them up and you get more brutal sequences
and greater rewards. However, get too ambitious and you will get
a shorter time bar and risk missing a move and ending the sequence
with your opponent still alive. Possibly missing a few limbs, but
alive nonetheless.
These
parts earn the game it's 18 rating, but are very much a part of
the feel of the game, rather than a gratuitous effort to hype up
the game for teenagers. Sometimes however the game down is let down
graphically, with the level of blood and the way it drips looking
a little unnatural after certain moves. Otherwise the graphics are
fine, but unexceptional. Some of the characters are a little out
of proportion and the four-armed monsters can look a little odd,
and perhaps could have been better animated. But in general the
artwork is good and the costumes have the usual Mortal Kombat style.
The voiceover is superb too, with Shao Kahn narrating the battles,
and lovely squelching sounds as the blood drips.
Mortal
Kombat: Armageddon is a game that is readily accessible to all levels
of gamer and is great as a title for fun against casual opponents.
It is the most complete title of the Mortal Kombat series, with
every character (including one who is Wii-exclusive) and worth buying
if you are a fan just for this. The sheer variety will keep you
playing for some time and the game uses the Wiimote well, and will
likely inspire future titles with its methods. While not groundbreaking
and lacking the range of moves in some fighters, Armageddon is a
decent beat 'em up that deserves a second look, especially given
the lack of such titles on the Wii so far.
Reviewed by Gavin Udall for AceGamez (All Rights Reserved).
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