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Chances are, if you purchased a Wii at anytime in its lifespan so
far, you came home with a copy of The
Legend of Zelda: Twilight Princess, flopping around in the same
bag. For the non-casual gamer, that was - and still is - the system's
killer app and the most purchased game. The problem is, regardless
of what you think of Twilight Princess, when you peel back those
motion controls, you'll find that it bleeds Gamecube - circa 2005
no less - and really isn't a Wii game at all but, dare I say it,
a port.
Just
a little over eight months have passed since then and with them
has come very little in the way of first party titles from Nintendo.
What we have received so far has yet to really distinguish itself
from what was, or at the very least could have been, developed for
the Gamecube. I am here to say, with all the confidence in the world,
that the wait for the first true next generation Nintendo title
is finally here with the launch of what may be the most important
title the Wii has seen yet - Metroid Prime 3: Corruption. Sporting
the most impression graphics to ever grace a Nintendo system, a
control scheme that stands unrivaled when compared to any of its
peers and a lengthy adventure that blends adventure and shooter
with a near perfect formula, the only question left unanswered is
this: why are you wasting precious playing time reading this review?
When
Metroid first became Metroid
Prime, it was met with open arms by both gamers and the press,
despite more than a few miscues and hiccups. Praised for its blend
of third-person adventuring and first-person shooting, the title
went onto to be one of the best selling titles for the Gamecube
and one of the few mature(er) series to grace the 'kiddie' system.
But for all the accolades it acquired, it did not win over this
reviewer. I found the constant backtracking and easy to defeat enemy
forces counterproductive to fun. For every enjoyable boss fight,
I had to wade through hours of boredom. I never even gave its sequel,
Echoes, the time of day.
So
what made me even bother to try out Corruption, let alone lavish
it with such love and affection? Short answer - it does everything
not great but amazingly: graphics, sound, the story and its telling,
control, action, adventure, the whole shebang. Retro Studios did
not miss a beat on any individual aspect of Metroid Prime 3. Those
of you looking for the long answer, here we go!
What
can I say about the graphics that can effectively portray just how
awesome they look? To be honest, I'm not sure that is possible,
because seeing is believing, but I'll try anyway. Think of what
you expect to see in a Wii game - Gamecube to Xbox quality at best
- and throw it out the window, because Corruption vomits better
looking games than that. Though it still can't hang with the likes
of the Xbox 360 and PlayStation 3 in overall beauty, the gap between
the two groups has never felt smaller. Each mammoth level is filled
to the absolute brim with detail, from sprawling backgrounds with
action, such as birds or ships fighting, happening out in the distance,
to the spectacular lighting and particle effects to what feels like
a never-ending bag of textures to pull from. Every time you think
the game has reached its graphical peak, it pulls out yet another
surprise.
Not
only is there a huge amount of texture variety, but more often than
not they stay in focus when you come in close contact with them,
instead of blurring into eyesores. That is just not a feat I expected
from a Wii title, as until now the Wii not even slightly produced
such results with consistency. Enemies, of which there are many
different types, are each unique in style and model, taking very
natural tones and body features that correspond with the planet
they can be found on. All the characters receive a healthy helping
of attention, but none can stand next to the beauty that is Samus
in her suit. Each piece of her suit, no matter the size, is painstakingly
recreated, making for the most realistic version of the famous bounty
hunter that has ever been seen. Each time she comes out of her ship,
which is shown from a third-person view, she's an utter treat to
behold. What may be even more amazing than all of this is that the
entire game runs at 60 frames-per-second. 60 FPS! How it's possible
to craft a game as visually brilliant as this one and still stay
at 60 FPS is mind-boggling, and it sends a very clear message to
developers who have been down on what the Wii can actually do. This
white box is much more than it appears if you are willing to invest
the time, money and manpower.
The
sound department doesn't miss a beat either, feeding off the graphics
to create a near perfect tag-team, ready to manhandle your senses.
Kenji Yamamoto's soundtrack is magnificent, keeping the mood just
tense enough to never let your guard down but never thick enough
to make you feel paranoid. Sound effects, from weapons fire to enemy
noises and explosions, are all created with success, screeching
out of your speakers at all the right volume levels - except that
they oddly top out at a decimal that is abnormally quieter than
one would expect. The voice acting, a Metroid first, is top-notch,
but I'll get into that later.
Corruption
opens with our tried-and-true hero, Ms. Samus Aran, awakening in
her ship after a nice cryogenic nap. She pulls into the space of
a fleet of Federation ships, led by the S.S. Olympus. After docking,
she learns about current Space Pirate activity before being asked
to look into the current rumor of a virus they may have spread to
the Aurora Unit, a computer that has been malfunctioning. Just as
she prepares to leave, a Federation base is attacked by the pirates
as they attempt to disable its defense shields. With little time
for contemplation, Samus heads off to join the battle. Eventually
she is attacked by her nemesis, Dark Samus, causing the proverbial
crap to hit the fan.
What
really makes Corruption's story stick out as exceptional is not
so much the story itself - which is solid, albeit shallow, action
fare - but how it is told. The game switches back and forth between
videos and interactive moments - both rendered within the phenomenal
in-game graphics engine - that balances being in Samus' head and
watching her from afar with intelligence and skill. This is especially
true for the interactive scenes, where the story simply plays in-game,
allowing you to look around and/or interact with the scene. The
perfect example of this happens in the very first scene of the game,
where Samus is asked to identify herself to the S.S. Olympus to
obtain docking clearance. You're not left to watch as everything
is handled automatically; instead you must select the right buttons
and engage the thrusters for the scene to continue. These contextual
moments may seem elementary in nature and execution, but what they
do for the ambience is unquestionably vital to the Samus experience.
Another
wondrous feature to these scenes are the addition of a full voiceover
for every character other than Samus. For a company that has flat-out
refused to provide their marquee games and characters with anything
more than one-liners and grunts, it's not only refreshing to finally
hear some speech but reassuring to see that it has been handled
with such care and professionalism. Each of the voice actors are
capable and comfortable in their role, bringing each character to
life. This isn't your run-of-the-mill RPG cast.
Now
its time to dig into the real meat of the game! All of the hype,
praise and love poured all over the Wii controls, I am here to reiterate,
is all deserved and justified. As a gamer who's more at home with
a controller than a mouse and keyboard when it comes to the FPS
genre, what Retro Studios have set up here is as effective and accurate
as I imagined the perfect Wii FPS controls would feel. I can only
speculate on the amount of time and effort that went into perfecting
these - all I can say is that is was well spent and any other shooters
to grace the system from here on out have their work cut out for
them.
How
do they work? If I said 'about exactly as you'd imagine they would,'
would you be surprised? You shouldn't be. Each of your hands represents
one of Samus' hands - nunchuk for the left hand, Wii remote for
the right hand. This does change during moments where Samus needs
use of a hand, as the big cannon on her right arm doesn't have a
hand attachment, but you get the picture. The nunchuk deals with
movement with the analog stick, as well as having lock-on mapped
to its Z Button and the Morph Ball to its C Button. Not very exciting,
I know, but I'm not finished. One of the coolest gestures in the
game has been given to the nunchuk, a phrase I don't have the opportunity
to use very often. When you lock onto certain icons throughout the
game and thrust forward with the nunchuk, Samus uses her grappling
tool to grab onto the selected object. This is far from cheesy or
tacked on though, as its utilization does a wonderful job of keeping
it relevant. You can pull shields away from enemies, swing around
from point to point, break objects and more. There is just something
fun about hooking out to something and ripping it off - literally!
The
Wii Remote is in control of quite a few things (missiles, Scan Visor,
menu, etc.), including the most used portion of the controls - looking
and firing. With a crosshair on-screen that moves with a mathematician's
precision, aiming and looking has never felt so natural on a console
before. The smoothness and accuracy with which the game reads your
movements is astounding, as it seems to never miss a beat, yet also
adds a difficulty curve that will temporarily effect even the sternest
FPS vet. With the first hour or so paced with more adventure than
action to help you get used to the controls, most gamers should
be ready to blast anything they come across once they reach the
first boss fight, with an old Metroid favorite. But if you are part
of that casual gamer crowd and have limited FPS experience, you're
probably in trouble. You can adjust the sensitivity of the crosshair's
movement, but with the game demanding such a high level of accuracy
when it comes to aim - your aiming reticule is the size of the tip
of a pen - I'd say it's more to help the seasoned gamer to achieve
perfection than the casual gamer find their bearings.
Fantastic
controls do not make a fantastic game though, as the developers
still need to implement them into the grander scheme of things to
achieve noteworthy results. Corruption does just that. As Samus
has to discover the cause behind this spreading virus, as well as
track down Dark Samus, she is forced to travel all over the solar
system, allowing her to visit more individual areas than ever before.
From the cold, sterile base on Norion to the long lost civilization
and wild vegetation filling the planet of Bryyo, there is always
something new to see and experience. Missions are rarely, if ever,
new to the scheme of action-adventure titles, but they are executed
so well based on pacing, enemy placement, level design and thought-provoking
puzzles that you will hardly notice the game's repeated requests
to turn another reactor on. There is still a decent amount of backtracking
to be done on some missions, but it doesn't feel as painful and
boring to revisit areas as was seen in the first Prime game.
Another
of my bigger complaints from the first Prime was the lack of enemies
to kill, but Corruption seems to have struck a greater balance between
eerily empty halls and indulging itchy trigger fingers. Though hardly
on the level of a horror title, enemies popping out of cover happens
far too often to allow you to sink into a level of complacency and
boredom. Just see what happens when Ridley first graces the screen
- you can't tell me that even for a second you knew that was going
to happen! Boss battles are fast-paced and fun, but much like the
missions, they fall quickly into clichéd patterns (this guy runs
at you, these guys teleport and shoot, etc.)
Replay
value can be a make or break for gamers who are accustomed to their
FPSs having both a robust single player and multiplayer mode. In
Corruption, there is no multiplayer of any kind, as Retro Studios
feared that splitting their focus would detract from the game's
overall quality. Personally, seeing how wonderful the game turned
out as a single player experience, I don't miss it at all. A lengthy
quest - at least twenty hours without any dillydallying- that never
sags or sets the player into sleep mode, multiple difficulties to
encourage return visits (not that the game really needed any more
help doing that) and a set of Xbox 360-like achievements to keep
the collectors busy provide more than enough substance, again, if
you can look past the missing multiplayer.
There
have been some concerns throughout the Internet regarding Nintendo's
lack of advertisement for what is supposed to be a big title for
them. They decided to try something new this time around, keeping
the awe and shock that a triple-A title should bring to those who
purchase it under wraps, preserving the surprises that a world of
connectivity and instant access to information has made essentially
impossible. The decision was for the fans and by not spoiling any
of the wonder and gratification, Metroid Prime 3: Corruption provides,
the Wii's best game - by far - is also one of its biggest surprises.
Third party developers who have scoffed at the Wii as nothing more
than an underpowered, casual system - you've just been served.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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