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Mercury Meltdown Revolution is the sequel to the massively acclaimed
Mercury,
which was released back in 2005 for the PSP. Although the planned
motion/tilt sensor add-on for the PSP was never released, the game
was still a hit - enough to justify a sequel, Mercury
Meltdown and its PS2 counterpart subtitled Remix.
Now Mercury has found its way onto the Wii, which could very well
be a perfect fit for the game, thanks to the inclusion of the tilt
sensor in the Wiimote.
The
controls for some Wii games end up being needlessly complex and
almost ruin the gameplay experience as a result (see SSX
Blur) but in Meltdown the controls are so simple that literally
anyone can pick up and play with no problems whatsoever. All you
have to do is hold the Wiimote. That's it! Just in case you're not
familiar with the series, Mercury Meltdown is all about guiding
a fluid blob of mercury around a series of increasingly fiendish
3D levels riddled with obstacles, traps, devices and gadgets. However,
as with Super
Monkey Ball, you steer your blob by tilting the whole level,
rather than having direct control over where it flows. The Wiimote
in your hand represents the level on the screen, so if you want
to make your blob slide forwards then you simply tilt the Wiimote
and the level duplicates your motions. The controls are sensitive
enough to allow the tiniest of adjustments but not too sensitive
to the point where a tiny twitch sends your blob hurtling off the
level.
As
it so rightly states on the back of the box, Mercury Meltdown Revolution
does indeed have excellent "State of the Art Blob Physics", with
your little blob of mercury reacting exactly as you would expect.
The blob physics are affected by the size of the blob, its temperature
and other external factors like the gravity modifiers you sometimes
find in the levels. All this attention to detail in terms of the
physics and controls make Mercury Meltdown Revolution immediately
intuitive to anyone who picks it up. For those who would rather
use the classic controller, there is the option to do so, tilting
the level using the analogue stick, but when the Wiimote controls
are this precise and intuitive there's absolutely no reason to do
so.
There
are over 150 levels to puzzle through, ranging from the effortless
and immediately obvious early levels to the infuriatingly perplexing
ones that will have you restarting many times over. On the way to
unlocking all the levels and bonus mini-games you will have to navigate
complex mazes, traverse narrow platforms, change gravity, teleport,
change colour, split your blob into multiple blobs, mix the colours
of two blobs to create different ones and much, much more. There
is a vast number of objects in the game that can affect your blob
and to explain them all would take a very long time indeed, so instead
I'll focus on one of the core concepts - the paintshops.
Sliding
your blob through a paintshop changes its colour. There are various
reasons you may have to change colours, such as moving through coloured
force fields and activating coloured switches. One of the more interesting
aspects is the way you have to mix colours to make new ones. For
example say there is a purple switch that you need to trip to get
to the finish line and there are two paintshops, a red and a blue.
To create a purple blob you need to find something sharp to slide
your blob into, causing it to split in two, then you must manoeuvre
the two blobs into the respective paintshops. Once you have a red
and a blue blob, simply join them back together to get the purple
blob and trip that purple switch. A puzzle involving splitting your
blob into two is just one example, as there are puzzles in the game
where you'll need to split into many more individual blobs to accomplish
your objective. As I've said this is but one of the many different
objects that will affect you and your blob; most of the time, multiple
objects and puzzles are combined together to make even harder levels.
A
major annoyance is playing a game where the view is restricted because
of bad camera design or control, but thankfully the times you find
your view obstructed because of the level are so rare that it's
not ever an issue, and even when your view is blocked it's a simple
matter just to hit the d-pad on the Wiimote and rotate the view
to your liking.
Unlockable
mini-games become available to those who manage to complete levels
with 100% of their blob intact, or who beat the timer. One of the
nice features of Mercury Meltdown is that should the timer hit zero
you can still continue, but with a penalty on the points you score.
This means you're not constantly under pressure to rush recklessly
through difficult levels; you can take your time and finish all
the levels at your own pace. The only things that can actually cause
you to lose are plunging over the edge of a level or having your
mercury zapped away from traps. And should a level prove too difficult
to complete, you can simply skip that one as levels are unlocked
in groups and only a certain percentage of each group has to be
completed before the next group is unlocked. Genius!
One
of the main differences between Revolution and the original Mercury
is that the graphics have taken on a cel-shaded style, with more
quirky edges and patterns. That's not to say that the game doesn't
look good though; the levels are rich and colourful, and the many
different aspects of the game from the blob to the various traps
are all animated exquisitely. Put simply, Mercury Meltdown Revolution
may not be the most graphically demanding game for the Wii, but
it still looks gorgeous. The music meanwhile ranges drastically
from electro to rock to something that sounds almost like rave.
Nonetheless, the soundtrack is good and the fact that there are
so many different styles of music means that you're not stuck listening
to the same generic background music that many puzzle games have
throughout the majority of their levels. The only gripe I have about
the music is the celebration music when you get the top score on
a particular level - to say that it is rather irritating would be
an understatement.
Mercury
Meltdown Revolution is definitely a title that every Wii owner should
consider picking up. The ability for Meltdown to be played by all
ages and by the casual gamer through to the most hardcore make it
a game that almost everyone can enjoy. With a time limit to meet
for those who want to get 100% completion or that you can simply
ignore and take your time puzzling away at leisure, the game is
both accessible and challenging for any skill level. If you even
slightly puzzle games then this game is for you - don't be fooled
by its simple look and cartoon-style graphics, because beneath its
sleek exterior beats the heart of a very addictive and absorbing
puzzler that will have you glued to the screen for hours at a time.
Reviewed by Scott McCabe for AceGamez (All Rights Reserved).
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