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Let me start off this review with a confession - I've never read
a single superhero comic book. I am aware that this is unforgivable,
and I am very sorry. However, having seen a number of television
series, watched several film adaptations and generally been thoroughly
intrigued by the franchise, I sprang for Marvel: Ultimate Alliance
like a starved man for juicy steak. For those of you who don't know,
Activision, in collaboration with Vicarious Visions, released this
game for just about every console last year, and it sold admirably
well. It includes just about every superhero in Marvel's heavily
populated universe, creating a game that lives up to its name in
every way. Following the strategy of porting all games to all consoles,
Activision recently ported the game to Nintendo's new wonder machine,
the Wii.
The
wicked Dr. Doom has rallied together all the villains of Earth and
we all know what that means - another plot to destroy either humanity,
the known world or the entire universe altogether is in the making.
Fortunately for us poor civilians, Nick Fury has gathered just about
every superhero there is to fight back and destroy the culprits
before they can destroy us. The fight takes us to several exotic
locations in the Marvel universe before the end, and is, just as
any superhero story ought to be, completely littered with clichés,
egos and absurdly immature one-liners.
Ever
since the Wii was announced and the first details started spreading
across the Internet, Nintendo have maintained that the console would
prioritise stimulating gameplay higher than it would mind-blowing
visuals, going completely against the trend of the time. And they
managed to pull it off. Their own Zelda:
Twilight Princess featured amazing gameplay clad in graphics
far from the standards we've become accustomed to ever since the
Xbox 360 hit the market. Marvel: Ultimate Alliance, on the other
hand, features quite trivial gameplay, stuffed tight with brainless
enemies for you to exercise your superpowers on. Because most of
the fights are controlled exclusively with the Wii-mote, I can't
declare it button-mashing - but it amounts to the same thing. Most
of the fights are boring and uninspired, seeing you slashing your
way through hordes of enemies without any real purpose. After a
while you learn to select a character that can fly and just flutter
across the landscape, ignoring the war cries of undignified henchmen.
The fights turn right around, however, when you start on the boss
battles. Most of these feature gigantic super villains must be defeated
by solving cleverly designed puzzles while at the same time frantically
struggling to keep your team standing. These can be highly stressing
but entertaining at the same time.
When
you're out in the open, fighting your way through the levels of
the game, there are various bonuses for you to uncover. Some unlock
new artwork for you to admire, some are new characters for you to
control and others still unlock small missions for you to complete
with your heroes. Each of these take about twenty minutes to complete,
and are all worthwhile distractions from the main storyline. The
fact that they are hidden in all levels of the game also gives completists
another reason to keep on playing. There are save points at regular
intervals where you can save or revive your team if they have been
cut down, as well as change the members in it. However, the entire
idea of save points is idiotic, and I had thought the industry to
be past it. If you're in a hurry to quit the game, it is extremely
frustrating not to be able to save for another fifteen minutes until
you reach one.
The
only point where this version of Marvel: Ultimate Alliance really
differs itself from the many other versions are the controls - naturally.
In fact, just about all different attacks are pulled off with the
Wii-mote, either lifting it up, moving it to the side, shaking it
or another motion that you do with it. However, I found this to
be an extremely difficult way of controlling my character in combat,
as the Wii didn't respond to half of my mad swinging, and performed
the wrong attacks with the other half. It is also possible to use
various stylish superpowers with the characters, but which one you
use is again largely decided by fate. It's actually quite fun to
note that while pretty much all action in the game is controlled
by moving the Wii-mote, you navigate the menus using the analog
stick, not a marker controlled by the remote, as you'd expect in
a Wii title.
Since
the entire game has been built up as a multiplayer experience, it
feels almost heinous to play through the storyline alone, but I
must say, it does manage quite well. The simplified AI that the
evil lackeys boast works a lot better with the fellow heroes in
your team, even though they have a tendency to get stuck at the
other end of the level from time to time. And jump to their deaths
when faced with one of the many bottomless pits in the game. Don't
worry though, it's really not as bad as it sounds, and in fighting
situations, quickly changing character becomes as a blessing. Since
each character has unique abilities, there is enough of an incentive
to keep changing your team until you've tried them all, and replacing
the members in your team is very easy.
As
I mentioned before, Nintendo have stated several times that the
Wii's graphical powers would be far below those of the Xbox 360
and PS3. Marvel: Ultimate Alliance proves this. I wouldn't exactly
call the game ugly, but it's no beauty either, despite some handsomely
decorated levels. Graphical flourishes and neat visual effects are
scattered across the game, but there are also several regularly
occurring glitches. The loading screens are, ironically, the only
few times the game is really looking good, as they all feature impressive
artwork.
The
reason why you would want to play this game in surround sound becomes
apparent already in the intro - great, bombastic music and effects
come bursting out of the speakers at all times, creating a great
soundtrack for the entire game. It is also admirable that almost
all dialogue is spoken, and that the voice acting fits the mood
and the characters as well as it does. The audio sets the mood where
the visuals don't, and they thoroughly boost the superhero feeling
of the title. The few minuses are the silences during loading and
the usual boring battle chatter; hearing Spider-man repeat the same
lame joke every time he kills an enemy becomes really strained after
a while.
I'll
give the developers at Vicarious Visions credit for bringing the
Marvel Universe, with all its facets and intriguing characters to
life, if not for the quality of some of the aspects in Marvel: Ultimate
Alliance. I can just imagine Marvel publishing the story in the
game as a 128-page special, and if they did, I'd pick it up. A typical
superhero story forms the basis for a great action RPG, complete
with a fantastic audio side, a geeky atmosphere and a 20+ hour storyline.
The fact that the many hidden extras and bonus missions greatly
add to the lifespan only makes it better. Even though it is considerably
harmed by the inane support of the Wii-mote to the point of the
extreme, and the slightly boring battle system, the dull visuals
and quite a lot of glitches, the game manages to sneak by as one
of last year's best games in the genre. If you're a fan of superheroes,
I strongly suggest you try out the game, as it is so stuffed full
of information on the universe that it'd make any fan drool. And,
if nothing else, it has made me want to read Marvel's comic books.
Reviewed by Niels Jakob Kyhl Jørgensen for AceGamez (All Rights
Reserved).
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