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I've lost count of the number of times I've heard the Wii described
as a kiddy console with no mature games on it. You can sort of understand
the reasoning when you look at the sheer number of god-awful children's
games and cash-ins on the shelf of your average store, but it overlooks
a number of great exclusives, from the wonderment of Super
Mario Galaxy, the legendary battling of Super
Smash Bros. Brawl and the grandeur of The
Legend of Zelda to the pick up and play fun of Boom Blox and
the tactical genius of the Wii incarnation of Pro
Evolution Soccer. Still, there's no arguing that the Wiimote
has been more often used for grooming ponies and baking cakes than
it has been for gory dismemberment, so some will be pleased to see
the likes of House
of the Dead Overkill, Manhunt
2 and now MadWorld doing their level best to forever tarnish
the wholesome reputation of Nintendo's little white box.
In
fact, MadWorld has been at the centre of quite a lot of controversy
- and that's no wonder when you read a synopsis of what the game
is all about. You take on the role of Jack, who is an accidental
but gleeful participant in a gory reality TV show where contestants
must kill each other in the most disgusting ways possible to work
their way up the rankings. And while Jack's arm has a chainsaw attached
(as well as, I assume, a bottle opener, nail file and corkscrew),
simply separating an enemy's torso into two halves won't please
the audience (and thus boost your score multiplier) as much as wrapping
an enemy in a deflated tyre, thrusting a road sign through their
head and then tossing them in front of an oncoming train. At this
stage you might be thinking that the tabloids have got it right,
but there's one major caveat: as well as it being ridiculously over
the top and carrying a large, intimidating 18 certificate, the whole
thing is delivered in a delightful cartoon book art style with a
colour palette containing only three colours: black, white and viscous
blood red - sort of like Sin City, only with the kind of
outlandish plot that was probably sketched out on somebody's arm
in biro before being transferred to the game design document.
You
see, the developers have taken this wonderfully over the top, cartoony
setting and tried to build an intriguing plot around it. Jack isn't
just a contestant in the game y'see; he's an ex marine trying to
rescue the Mayor's daughter. True, you don't find this out at first,
but considering how disappointing this development is, I don't really
consider it a spoiler - well, no more of a spoiler than trying to
add layers of intrigue and mystery to what is essentially a 3D,
extra-bloody cross between Manhunt and Streets of Rage.
So,
how does the average level play out, aside from with more blood
than your average abattoir? Well, with one eye on your score counter,
you begin slaughtering the huge array of enemies that attack you.
Each kill earns you some points but, as mentioned before, it's the
arcade-style multipliers that not only stop the game from becoming
hugely repetitive but also give it a sense of replayability - which
is just as well, because the whole of the story could easily be
ploughed through in five hours for the determined. When you reach
a certain score then new things unlock - a weapon, a ludicrous killing
challenge, and ultimately the end of level boss. Before I get on
to your ranked opponents though, I should expand upon the challenges,
because they play into the overly cartoon style that takes the grim
edge off the game. "Pimps, players and pain purveyors", the cartoony
Black Baron announces, before getting into the specifics of your
current challenge - throwing enemies into a blender or using them
as darts on a giant dartboard to up your multiplier. If the instructions
weren't clear then the Black Baron is then used in a live demonstration
by his leather-clad female assistant, putting more emphasis on this
disturbingly base TV show.
You've
got to hand it to Sega; they truly believe that variety is the spice
of death, with everything from jet turbines to moving trains and
spiked buses keeping the adrenalin pumping until you meet your next
ranked competitor - the level's boss fight. The boss battles are
not too far removed from No
More Heroes, with each one using different attacking styles
and harbouring weaknesses to be exploited, with an anatomically
unlikely vampire seductress and a giant Frankenstein being amongst
the number of other contestants that you need to take down in order
to go from the low two hundreds to the number one killer on the
show.
Not
that there are over 200 levels or anything like - the game takes
the significant shortcut of making each section advance you between
five and one hundred ranking places. Each level could be shot through
in around twenty minutes, assuming that you don't run out of lives
and need to restart, which leads to the game's somewhat svelte size.
Five hours might seem short and certainly makes MadWorld a likely
candidate for a rental, but if you're the kind of high-score-loving
fiend that the game is aimed at then there is plenty to keep you
coming back for more. It's just a shame that the Wii doesn't have
a leaderboard system like that of Xbox Live, because that would
be perfect to keep you coming back for one more round of carnage.
It's
fortunate therefore that the Wii controls hold up to repeat play
and very rarely become a source of head-beating frustration, as
they often do in other titles. You move around using the analogue
stick on the nunchuck, lock on and jump with its buttons and use
the Wiimote to attack. Shaking it causes a swipe, while pressing
the A button carries out small punches. Additionally, a combination
of these provides all kinds of context-sensitive actions, like throwing,
stamping and forcing people into areas where people should not be
forced in any civilised society.
The
game isn't wholly without its problems, though; binding the B button
(the one on the back of the Wiimote) to skip cut scenes meant that
I accidentally missed several portions of the story thanks to resting
the Wiimote on a surface, while the camera is a whole world of disaster
at times, meaning that you have to wait for it to catch up if you
try to run from an enemy and quickly turn to take them on again.
And although a lot will be made about the dangers of making people
act out gruesome murders with the controller previously used for
less sordid acts, it's quite telling that the quick time events
have to instruct you on how to carry out executions every time -
it's hardly spontaneous. With that said, the Wii's controls work
fine, even though there's no reason that this couldn't work on more
powerful formats with more conventional controllers.
When
it comes to the presentation of the game though, other then sharpening
up a few of the edges and reducing the rare moments of slowdown,
there's no way in which more advanced consoles could do better.
The stylised comic book feel is matched by the limited colour palette
(black, white and lashings of the red stuff), with sound effects
written onto graphic panels ("Bang!", etc.). As a result, it's the
best looking Wii game I've seen so far, even upscaled onto a big
screen. There is a downside to this though: if you have a small
TV then be prepared for not having a clue of what's going on. The
text is small and the black and white colours can blend into a whole
world of confusion, which can prove fatal in the brutal world that
Jack occupies. The high quality sound won't be lost whatever your
TV setup, though; John DiMaggio (Marcus Fenix from Gears of War
and Bender from Futurama) and Greg Proops (Who's Line is it Anyway)
provide a somewhat blue, wrestler-style commentary to accompany
the onscreen carnage. If the game hadn't already guaranteed itself
an 18 certificate then this would have been the deal breaker, with
a seemingly non-stop onslaught of crass sexual references and swearwords
littered around like they were determined to make up for lost time
on the 'family console'. It's all very well done though and provides
a suitably tasteless atmosphere for a TV show based on brutality,
even when you're not paying attention to their actual words - something
that's worth doing, considering how often some sound bytes are repeated.
A
multiplayer mode is included but it's barely worth mentioning, a
split screen affair where you play out some of the time-limited
point scoring mini-games (human darts, using golf clubs to beat
enemy's heads through hoops). The problem is, out of the context
of the single player game, it's not something you're likely to revisit
very often, if at all. If and when we see a sequel to MadWorld (and
I sincerely hope we do), it would be a real improvement to have
some genuine co-operative play, either split screen or online; that
would make it feel even more like a spiritual successor to Streets
of Rage.
MadWorld
is bloodthirstily entertaining, even if it is incredibly short lived.
Whether it's a rental or a purchase depends very much on your personality.
If you're the kind of person who is more interested in reaching
the end of a game rather than the multiplier-collecting journey
in getting there then you might wonder what the fuss is about (aside
from the obvious gore factor). If you regularly dip into arcade-style
titles and love improving upon your high scores however, then MadWorld
is an essential purchase, and if the Wii is your only console then
this bloodbath may go some way to making up for the lack of adult
games thus far. It should be emphasised that with this and Manhunt
2, the hunt for actually mature (as opposed to adult) games on the
system continues unabated, but MadWorld is a visceral, brutal and
exciting journey that will remain long in the memory once the story
is over - a rush of blood to the head, as well as all over your
screen.
Reviewed by Alan Martin for AceGamez (All Rights Reserved).
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