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Ah, crazy golf. It reminds me of family holidays to Bournemouth,
heading out in the fading light with my parents, taking a leisurely
walk into the park and to the crazy golf, grabbing a club and ball
and making our way around the eighteen holes before heading back
to the hotel… ah, happy days! Anyway, now I've done my bit for the
Bournemouth Tourist Board (will there be a cheque in the post?)
I should get on with this review. As a fan of crazy golf, I was
eager to pick up and play King of Clubs, a game based around the
British tradition that should be up there with fish and chips and
wet Saturday afternoons (just don't write in to tell me that it's
Scottish in origin with multiple worldwide influences). So how have
Oxygen Interactive done with representing the game?
Firstly,
and the thing that hits you most from reading the booklet, watching
the intro movie, seeing the trailer or visiting the website, is
that it's been created with a great sense of humour. From the movie
trailer spoof to the language options of the website (available
in 'American', 'Nearly American' (English), 'Not American' and 'Everyone
Else Gets American'), everything has a refreshing tongue-in-cheek
humour to it, which is very welcome. After the aforementioned intro
movie, the game jumps into the main menu which, like so many games
that are on multiple platforms, doesn't utilise the motion of the
Wii remote, so it's the plain old d-pad for navigating around.
The
single player mode is made up of three sections; in Tournament you
play through each set of nine holes, trying to get the lowest score
possible, Speed Golf is all about how quickly you can play each
hole and Practice gives you a chance to get to know the courses.
There are ten different sets of nine holes, with two sets for each
of the five themes on offer; dinosaurs, Egypt, Medieval times, the
tropics and the future. As you complete each set in the Tournament
mode you unlock the next in all the modes, including multiplayer
for up to four people, which offers its own modes of Versus, Grand
Prix (where you pick the number of holes to play and the choice
is randomly selected), Speed Golf, Party (a multiplayer practice
mode) and Golf Warriors, which assigns you with random courses,
balls and clubs.
So
now we know what's on offer, the all-important question is how does
the game play? Thankfully the answer is very well actually, and
not too distant from its Wii
Sports cousin. You hold the Wiimote like a golf club, using
the d-pad to move the club direction left and right or the camera
up and down. You can see an overhead view by pressing 2 and using
the d-pad to move around or press the 2 button again to get a scrolling
look over the course, like you get as you start a hole. You can
press the 1 button for the menu and the - and + buttons to change
your club and ball selection accordingly. To putt, you press the
A button to make a bar appear that shows the strength of your shot.
Moving the Wiimote backwards increases the power and holding down
the A button holds it, or pressing B cancels it. Moving the Wiimote
forward then completes the putt.
As
with Wii Sports, a white line is projected from the club (but on
this game all the time), showing you the direction of the ball when
you hit it. Sadly, the game doesn't have any connection between
the power bar and the line like in Wii Sports, so at times it's
difficult to judge your power. Other than this omission, the gameplay
is fun and easy enough to get to grips with, while the Wii controls
have been, for the most part, implemented successfully - but the
gameplay isn't just about the golf, as there's plenty to collect
and unlock too.
Scattered
around each hole are various pick-ups, including power-ups and money.
Money is used to buy upgrades such as new clubs, balls and rewards
that let you retake a shot or shave a shot off your score. Also,
less usefully, you can pay to change the colour of your ball or
the trail, or even sound sets. Action figures are also available
for purchase, which save you money depending on your course and
character. Some of the purchases, such as the balls, are very handy
and enhance your game, making your ball faster or giving you a rubber
ball for instance, but even the less useful ones add a nice spin
to the gameplay. Aside from money, other pickups include penalties
for opposing players that you can buy or pick up on the holes and
while I found that it could be distracting trying to hit rewards
with your ball instead of going for the hole, this is "crazy" golf
after all! All of these options are tied up to one of four profiles
where you can choose a particular character and re-name it, though
I had issues with the game saving everything but my altered profile
name. Weird.
Graphically,
King of Clubs isn't massively impressive and is no better than the
usual PS2 offering, with some dodgy design decisions such as white
text on a yellow background. However, where it does pick up points
is in its hole designs, capturing the real-world look of crazy golf
courses, recreated with dinosaurs on pieces of wood moving around
on motors and hazards such as flames that are clearly made out of
something that would be possible in real life. The sound is the
same standard, the music and sound effects adding to the atmosphere
in a way that is neither annoying nor anything special.
Where
King of Clubs really excels is in its humour and lifespan. Naturally
the game is going to be compared to the golf game from Wii Sports,
so how does it stand up? Well, it's a deeper game and less serious
than the full-blown courses of the Sports pack, but just as enjoyable.
Though the single player won't take long to complete, improving
your performance is addictive and will take a while, plus the addition
of speed golf and the multiplayer mode make this a fun title to
pull off the shelf for a quick session on a regular basis, especially
when a couple of friends come round. It's let down a little by the
occasional problem with predicting the distance of your shots, the
general PS2 feel to the game and the occasional lengthy loading
times, but the humour, collectables and appeal of the gameplay shine
through. It might not be enough to replace evenings on a real crazy
golf course, but it's one of the best console recreations of the
'sport' to date - definitely above par!
Reviewed by Philip Lickley for AceGamez (All Rights Reserved).
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