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When I was in school in the mid Nineties, there were several rites
of passage: getting to the tuck shop early to grab the best food;
learning what really happened behind the bike sheds; and checking
out the latest Scholastic book fair that, among other books, included
entries in the Horrible Histories series. Created by ex-teacher
and author Terry Deary with illustrator Martin Brown, the series
dealt with historical time periods from the Stone Age right up to
the present day and - as a kid - I loved them! From the moment my
parents bought me Vicious Vikings, I was hooked, and over the years
of my youth I collected the set, even going along to a meet-the-author
session years later where, embarrassingly, I was the oldest non-parent
there. But, reminiscing aside, when I saw that a videogame of the
book Ruthless Romans had been created, I decided to delve back into
my childhood and learn some facts about that important time period.
The
concept of Horrible Histories has expanded in recent years to include
a cartoon, a TV series and there are even plans for a theme park,
but the latest idea is to bring the qualities of the books into
the world of the videogame. Ruthless Romans is the first in the
series, a learning adventure built in a mixture of 2D and 3D and
based upon the companion book. In the game you play as Rassimus,
a captured peasant whose aim is to break free of the shackles of
slavery by fighting his way through gladiator school and earning
his freedom in the Coliseum.
Built
around a 3D third person map screen in the streets of Rome, Ruthless
Romans sees Rassimus tackling a variety of mini-games to earn his
freedom, roaming the streets looking for people to speak to, books
to read and quests to complete to fulfil his task. The 3D cel-shaded
world makes up the majority of the game, with the Wiimote held in
its traditional position to guide Rassimus around the environment.
The d-pad is used to move around and the A button to perform actions
onscreen. There are also four options onscreen that give you access
to your diary to track the progress of your quests, a bag containing
the key items you pick up, a school report showing your progress
in gladiatorial school, and a birds-eye map showing the entire environment,
not all of which you can access at the beginning.
As
the plot progresses, different areas of the game world are unlocked
and more of the story is revealed, told by basic but pleasing animated
storyboards and humorous narration from the author himself. The
map controls are well put together and it's only on certain mini-games
that controller flaws appear - but more on that later. The birds-eye
map is the weakest element of the navigation, as it is not overly
clear where you are in relation to where you want to be. At the
start of the game you are prompted by a green dotted trail of where
to go, but when this ends it can be difficult at times to know where
you are headed.
To
become a gladiator, you have to go through eight steps, built around
eight different fighting styles. To progress through each stage,
there are three tasks to complete and then a final fight. The three
tasks are the same style each time: a mini-game based upon the gladiatorial
style of the current gladiator (whether that is throwing a javelin
at targets or using a shield to protect yourself); a ten-question
quiz (which is a nod to the book series), with the questions taken
from information in books that are scattered around the environment
to read and learn from; and a shooting gallery style mission with
an increasing amount of targets to hit, creatures to capture and
buttons to press as you progress. To complete each task you have
to score at least a certain number of points, which increases through
the eight stages.
The
shooting gallery is my favourite because of the simplicity of the
gameplay and the challenge in the later stages, while the gladiatorial
challenges are probably the most frustrating due to the controls
being challenging at times. The movements you make do not always
translate correctly, although this is usually down to how you are
holding the Wiimote; once you've worked that out, you've cracked
it. Being older than the target audience, I also tried to do the
quizzes without swotting up first and usually came unstuck - but
with only a bank of around fifteen to twenty questions per quiz
and the correct solution given to a question even if you get it
wrong, within three goes you have usually scored enough points to
continue.
Once
these have been completed, you get to fight the gladiatorial battle,
which is a simplified 2D Street
Fighter. Both you and your opponent have a health bar and you
take it in turns to pick one of three scoring methods: buttons (press
a combination of four buttons, scoring ten points if you press them
correctly), movements (perform certain movements with the Wiimote,
again the most frustrating and to be avoided) or tracing (trace
an object using the Wiimote, quite forgiving with inaccuracies).
The loser of these contests gets the difference between the winner's
score knocked from his health bar and the first to run out of health
loses, but there are no penalties or limits to the number of retries
so it's not a big deal if you don't emerge triumphant at first.
Once
you've beaten the gladiator, it's back to the school to complete
the next set of tasks, which go up in difficulty, with the final
two surprisingly tricky for the target audience. Completing these
tasks requires a lot of running around though and this is where
the game falls down; it gets quite repetitive when you have to complete
three tasks that are, to all intents and purposes, identical each
time while also having to run a fair distance between the school
and the coliseum just to play a mini-game. Throw in a very linear
feel to the game, with characters and animals blocking pathways
that would make the game map wider and only a small subplot to distract
you from school, which you have to complete eventually to progress
anyway, and this aspect of the game is disappointing. After the
third gladiator lesson you do go off on another mission - a refreshing
change - but it's just more mini-games and then soon you're back
to the rigidity of lessons.
The
mini-games that make up the skill of the game have, as you might
expect, been seen on the Wii before, including the shooting gallery,
memory games, matching cards and so on. With that said, there are
several ingenious and more unusual mini-games, including one where
you have to swing the Wiimote depending on the whereabouts of an
animal - whether it's flying, walking or scurrying about, you can't
actually see anything but a black screen and must rely upon your
ears. This inspiration continues with allowing up to three other
players with Wiimotes to join in with the single player game by
competing in the mini-games against the main player to see who gets
the higher score, meaning that friends can drop in and out of the
game as they wish.
Graphically,
Ruthless Romans gets a big thumbs up, as it captures the feel of
the Horrible Histories books perfectly, with the 3D and 2D illustrations
being very reminiscent of book illustrator Martin Brown's drawings.
The 3D map is a pleasant cel-shaded affair that again matches the
books' style, with lots of detail. Though not graphically incredible
or realistic, this does make give the feeling of the book come to
life and this presentation flows into the mini-games. There are
also some nice little touches, such as a countdown timer displaying
Roman numerals and, of course, the humour from the books making
it all the more entertaining.
At
key points in the game, the plot is revealed through storyboards
that are nicely, if a little simply, animated and Terry Deary's
humorous narration really enhances them. The sound overall is unobtrusive
yet lends atmosphere to the proceedings, even if there's nothing
outstanding. The game is full of sound effects though, which come
into play in certain mini-games.
It
took me about four hours to complete the adventure mode of Ruthless
Romans, although it may take longer for the target audience of pre-teens
to early teens, especially if they swot up on all the reading matter
in the game and don't try to bluff their way through like I did.
The game isn't a complete walkover though, as there's some challenge
to the later tasks, but there isn't a lot of replayability to the
game beyond classing it as 'homework' to get some extra gaming time
in! Records of scores are kept in a table though, so there is the
opportunity for beating high scores and you can play all mini-games
from the adventure mode in the game hut.
Outside
of the single player there are several multiplayer options available
from the main menu. Conquest is a board game-style challenge where
players attempt to take over countries in the Roman Empire while
preventing their opponents from doing the same. A game for two to
four players, each turn gives either a reward or penalty for the
player, or a mini-game to play, with the winner of that game winning
the selected country. The first person to conquer the empire, wins.
Up to four players can also play the mini-game challenge where the
structure of the adventure mode is discarded and it's mini-games
all the way, with the player who wins the most of the chosen mini-games
declared is the victor. You can customise this by choosing a character
avatar and typing in a name, but sadly there are no Mii options.
Finally, two players can also tackle the gladiator battles outside
of the story mode, and it's these extra modes that will add a few
more hours onto the gameplay.
Horrible
Histories: Ruthless Romans is filled with important (and child-pleasingly
gory) facts and does to a certain extent succeed in making learning
fun. The mini-games are enjoyable overall and well put together,
with only some suffering from irritating controls and the game is
well aimed at young children, forming almost a love letter to the
fans of the original books, although it is quite text-heavy, so
don't expect your children to forsake Mario
and Zelda
for it altogether. It's not perfect - the wandering around can be
tedious and the progress is linear and at times repetitive - but
as a translation of the book though, Ruthless Romans is a charming
affair, one that combines learning and gaming with far more success
than usually results from such edutainment titles.
Reviewed by Philip Lickley for AceGamez (All Rights Reserved).
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