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Harvey Birdman: Attorney at Law has a premise that many thought
would be an infallible combination: the oddball characters and off-kilter
comedy of Adult Swim's Harvey Birdman television show and the courtroom
gameplay of the Ace
Attorney series (also published by Capcom). On paper it seems
like a match made in heaven, but unfortunately Harvey Birdman comes
up short of both its inspirations and will most likely only disappoint
fans of either series.
You
play Harvey Birdman, former B-list superhero and current lawyer
for Hanna-Barbera's downtrodden. Tasked with playing either the
prosecution or defense - sometimes in the course of the same case(!)
- Harvey has to smooth talk his way to potential victory in five
(woefully short) cases. Other than this basic premise, the story
is pretty much non-existent; you'll take on cases with no real connection
to one another and they all end with some faux credits about an
hour later. In the end it does make the game more akin to the show,
but it also makes it feel disjointed, further serving to highlight
how short each chapter, and in the end the game itself, actually
is.
The
gameplay here is very reminiscent of the Ace Attorney games; you
spend the game investigating static scenes, talking with peculiar
characters and examining key witnesses. At the start of each case,
you're given five Gravitas, which equates to how much weight your
arguments have; when you run out of Gravitas it's game over. You
lose Gravitas by presenting incorrect evidence when examining a
witness testimony and gain Gravitas by doing random things throughout
the game. Oddly enough, you don't lose Gravitas by pressing a witness
to clarify their testimony, which takes some potential thought processes
out of the equation; you'll almost always start your examination
by pressing every statement the witness made, in the hope of finding
something there first. What removes the need for any real critical
thinking is the ability to save anywhere, including in the middle
of examining a witness. While the ability to save at any time is
nice if you abruptly need to quit, the fact that the game doesn't
delete the save when loading - along with the, at times, almost
nonsensical evidence it wants you to choose out of a sizable list
- means that this quickly becomes a crutch; why bother going back
to the start of the case and manually skipping dialog and choosing
answers you already know when you can just load from the latest
testimony? Convenient? Yes. Challenging? No.
Unfortunately,
the Wii version is very much a straight port of the PS2 title; there
are no real Wii-specific controls, with the exception of the ironically
"pointless" ability to point to your dialog option, and looking
for evidence in the environment by pointing instead of moving a
cursor.
In
terms of being a game, Harvey Birdman is actually little more than
a standard DVD menu in between cut scenes of dialog. While this
can still make for an interesting game when combined with good writing,
an interesting story and solid acting, that isn't the case here,
as the narrative - or lack thereof - has multiple issues. First
up, there is no overarching storyline holding the five cases together,
so the characters never get a chance to develop. Not only does this
destroy any hope of connecting with the characters on any level,
it also means that if you didn't watch the series, the characters
will be almost incomprehensible to you, as they receive little to
no introduction.
Also
hurting the story is the uninspired writing. The television series
is full of smartly written, often random dialog that is almost always
chuckle inducing, but the game usually fails to really nail its
comedy, making most jokes only grin-worthy. The main reason for
this is the lack of truly original jokes, as the ones present are
so reminiscent of gags already done in the show that they come off
almost as parodies; Peter Potamus continuously asks if you got that
"thing [he] sent you", Phil Ken Sebben laughs inappropriately, followed
by an odd quip, and Myron Reducto threatens to shrink things with
his Shrink Gun. What all this means is that if you watched the show
these jokes will most likely be stale, and if you didn't then they
won't make much sense.
The
quality of the cut scenes, which in a game such as this is essentially
the main part of the graphics, look quite crisp and clean, at times
looking better than the show (progressive scan as opposed to 480i).
Unfortunately, at times the game inexplicably goes to a close up
of a character and instead of redrawing the background image, it
simply blows it up, making it jaggy and blurry. This, along with
some ugly looking clips from the TV series, gives the visuals an
inconsistent feel and hurts what the game is trying to accomplish
- the feeling that you're playing an episode of the show. However,
it's not a complete mess; almost the entire TV cast reprises their
roles (Stephen Colbert is noticeably absent, though his replacements
do a fair job of filling in the roles of Reducto and Sebben) and
not all the jokes fall flat, so there's some humor to be found here.
Along with the familiar jokes you've most likely heard from the
show, the game also has a few Street Fighter III references throughout,
and while these are pretty cool, it would have been nice to see
these Capcom jabs fleshed out a bit more - why aren't they any Phoenix
Wright references?
Despite
all its other problems, where Harvey Birdman: Attorney At Law truly
falls apart though is in its lifespan; coming in at about four to
five hours, it won't last anyone very long at all, and at $40 it's
hard to justify anything but a rental. Even then, the lackluster
humor and almost non-existent gameplay make this game only barely
recommendable to Birdman fans that have thoroughly exhausted their
Harvey Birdman DVD collections. Everyone else, steer clear.
Reviewed by Jordan Wasilka for AceGamez (All Rights Reserved).
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