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With every movie release these days comes a videogame adaptation
designed to do one or more of three things. Most try to simply cash
in on the success of the film, some attempt to cater to the kids
coming home from the cinema who want to relive the movie, and a
small amount attempt to actually be a decent game. Harry Potter
and the Half-Blood Prince takes aspects of all three and is consequently
a difficult game to judge. Is this adventure a worthwhile purchase
for fans of the books and the film alike, or could this be one of
the few truly great licensed games?
Sadly,
Half-Blood Prince would be nothing without its licence and therefore
cannot be classed as an exceptional game in its own right. With
that said, the use of the licence here is well implemented and while
there are obvious hiccups, such as some dodgy voice acting from
sound-alikes of the film cast, more often than not you'll enjoy
listening to the original actors, accompanied by the original score.
In fact, the audio is one of the first signs of the licence, with
the familiar orchestral themes occurring often enough to please
any Potter nut while also lending the game a welcome sense of familiarity.
As
was the case with the last title, Half-Blood Prince is an open world
game of sorts. You can explore the whole of Hogwarts as you please
throughout the adventure, and the faithful representation of the
school is one of the game's strongest aspects. Walking up and down
the Grand Staircase (with different sections shifting as you do
so), you really feel as though you're in Hogwarts, with every painting
and ornament having the same homely (and yet magical) feel. The
map is near identical to that seen in the films and key scenes frequently
spring to mind as you explore areas such as the Transfiguration
Courtyard and the long road to the Quidditch pitch. Even obvious
videogame elements have a Hogwarts touch, with the requisite objective-following
mechanic being neatly incorporated through the use of Nearly Headless
Nick, the most well known of the ghosts that reside in the school
[At least with the absence of Peeves the poltergeist in the films!
Potty Ed].
It's
a shame then that, save for a set of hidden Hogwarts crests to collect
and the odd extension to the main story missions, there is very
little to do outside the linear campaign. When compared to the open
world nature of the previous outing, Order
of the Phoenix, this is disappointing. That's not to say this
is necessarily a weaker game however, as the focus of Half-Blood
Prince makes for a much more authentic Harry Potter experience,
but a little more incentive to venture off the beaten track would
have been preferable, especially given that Hogwarts and its grounds
are so well realised and authentic.
The
main portion of the game (which follows a ham-fisted version of
the book's plot) sees you taking part in a limited number of activities.
Unlike some tie-in games, where the gameplay may vary considerably,
, you repeatedly play only three different game types until the
meagre five hours it takes to complete the game are over.
The
first of these is potion brewing, which takes the simple exercise
found in prior games and turns it into a fantastic mini-game that
makes great use of the Wii's motion controls. In all three activities,
the Wiimote becomes your wand; in potion brewing you cast Wingardium
Leviosa over your various ingredients to raise them into the air
and pour them into your cauldron like you would if you were cooking
(although in real life you probably don't use a cauldron!).
This simple mechanic is responsive and at times makes you feel like
you're actually pouring to create a magical concoction. Accuracy
is vital though, as you are given a target colour each time you
add an ingredient to your brew; pour in too much and smoke rises
from the cauldron, which must be wafted away with your nunchuk.
Things can get pretty hectic, too; you're up against the clock and
with perfect ingredient additions increasing the time limit, actions
such as boiling (shaking both controllers up and down), stirring
and shaking ingredients prior to pouring are all the more vital.
I had more fun with the potion brewing in Half-Blood Prince than
with any other aspect of a Harry Potter game before, and this may
well be enough to help you forgive the faults of the other two activities.
Of
the remaining gameplay elements, the most frustrating (and unfortunately
most frequent) is wand duelling. It begins well enough with a couple
of spells being activated by specific Wiimote gestures, but once
multiple spells are activated in an extremely similar way, it becomes
very frustrating. There is a great combo-based combat mechanic hidden
under the aimless waggling, so it's unfortunate that casting Stupefy
(the most basic spell) in conjunction with Expelliarmus is all you
need to win every duel in the game. However, when you learn the
Levicorpus spell, which is performed in a near identical motion
to Expelliarmus, this tactic becomes frustrating, as it's all too
easy to cast the wrong spell and the constant need to duel as you
progress through the story make it that bit more irritating.
The
overly simple Quidditch sections are equally disappointing. Here
you simply point at the screen and your character, whether that
is Harry or his love interest Ginny, moves in the corresponding
direction. Your control is limited at best, as the characters move
on-rails the entire time, resulting in a simple flying mechanic
that, while fun at first, is far too easy to have the same sense
of progression that's found in potion brewing and isn't as enjoyable
in the long run either.
While
the core gameplay basically boils down to three mini-games, only
one of which is really enjoyable, at least Hogwarts looks and sounds
authentic for the most part; in fact, the lack of processing power
does little to impact the visuals on offer, other than a few harsh
textures and rough edges. It seems like the Wii version was the
lead product, as the PS3 and 360 versions look surprisingly last
gen. The main graphical flaw comes with the game engine cut scenes,
where completely static character models recite badly written dialogue;
these contrast greatly with the plot development cut scenes, which
feature well choreographed camera movements and animations taken
straight from the movie.
Harry
Potter and the Half-Blood Prince is certainly prince-like in terms
of its presentation but pretty half-arsed when to comes to the gameplay
experience. Just wandering around, exploring Hogwarts and its surroundings
is wonderfully atmospheric, and the potions brewing game is the
most fun I've had with my Wii so far this year, but the other two
activities are simplistic and manage to become repetitive despite
the almost criminally short lifespan of the game, while the story
is hard to follow even if you've seen the film and read the book.
It's a backwards step from the superior Order of the Phoenix and
especially disappointing given the extra development time after
the delay of the film's release; there's only one more chance to
create the Harry Potter game we've all been waiting for (or perhaps
two, given that Deathly Hallows is set to be a two-part movie) so
we just have to hope that EA take the best of what has come before
to conjure up something truly magical.
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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