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Meet George, the undisputed King of the Jungle, a super-strong super-friend
with the ability to talk to animals. George, along with his best
friends, Ape, Ursula and Magnolia, lives in - and protects - the
jungle of Mbebwe. If this seems familiar to you then you have probably
watched the George of the Jungle show on Nick Toons, with the above
extract from the Wii version's box bringing up fond, or not so fond
memories, of the show. Now George is swinging onto the Wii, but
does he feel as much at home in this jungle of Nintendo games?
George
of the Jungle is a Nickelodeon branded game and so it's aimed squarely
at fans of the TV show. This is apparent throughout the game's story,
even though it can't really be called a story. In the opening of
the game, which I'll come back to later, George and friends are
about to play Vine soccer when a bird takes away a book containing
the cure for the 'illness', or cold, that Magnolia and Ursula have.
As George you now have to locate all of the missing pages of the
book and cure your friends of this terrible cold. Yes, the entire
aim of the game is to cure a cold, which is the only bit of story
to be found in this adventure! Considering that the TV show must
have at least some plot, this is a disappointment, and it's just
the first of many reasons why you shouldn't take George on his treacherous
journey.
You
control George with the Wii Remote and Nunchuk, so you would expect
the game to come in the form of a 3D platformer; however, it's actually
a 2D side scroller, which is a mixed blessing. You jump with A and
attack with B, which is to be expected from a by-the-numbers platformer.
What isn't expected however is how hard, and annoying, it is to
control George with the Nunchuk's analog stick; moving on a 2D plane
with eight directions is far more awkward than it should be. This
could have easily have been rectified by using the Wii Remote on
its side, as in Super Paper Mario, or using a classic controller,
which would have made the game a better platformer. But the one
thing that means that you must use this broken control method is
obvious; it's waggle time.
Once
again, a developer has felt it necessary to force Wii Remote waving
in to control actions that would work much better with a press of
a button, rather than aimlessly waving of your arms. You roll with
a wave of the Nunchuk, perform an air stomp with a wave of the Wii
Remote and slowly drown in your own tears due to frustration with
waggle-based quick time events. Every movement control fails to
register, with one particularly annoying action requiring you to
rotate the Wiimote in a circle to run at a wall. What rotating a
controller has to do with running is beyond me - maybe George is
a wind up toy? And being wound up is exactly what will happen to
anyone who attempts to play George of the Jungle, thanks to these
terribly executed controls.
The
control issues aside, the basic gameplay is surprisingly solid,
with fun platforming taking place over the same type of terrain
over and over again, and slow jumps that lead to death more often
than not. Actually, scrap that last part - the gameplay isn't solid
at all; it's repetitive in the extreme and sloppily sown together
into an inconsistent, linear path. Stealing ideas from every other
decent platformer makes the game feel archaic, which emphasises
the repetitive nature even more. You will feel like you have played
the entire game before - it's that derivative - and though it may
feel repetitive because of these reasons, there is one other factor
that makes it even more so.
I
first played George of the Jungle on the same day that I also played
Devil May Cry 4.
Which do you think I found the hardest? Yes, it may seem like an
overstatement, but George of the Jungle is so hard that it's as
though the game is broken! It took me around two hours to
complete the first level(!!), possibly due to the lack of lives
and a miniscule life bar. While this seemed like a long, hard struggle,
I soon found that the second boss was nearly impossible to defeat,
something that I was ashamed of myself for at the time. "This is
a kids' game," I told myself, "it must be me." But it wasn't - every
level is so hard to complete that it's amazing that the game is
rated 3+, as there is simply no way that a three-year-old would
be able to complete any of these tasks within two lives. And after
getting a game over screen, what happens? You have to start from
the beginning of the entire level, cut scene and all. Throw in the
fact that you can't even skip over these cut scenes and the game
drives you to a new level of insanity; I must have seen the opening
cinematic around ten times, at which point my interest in playing
the game had gone below not being interested and into the realm
of pure hatred. No one should end up feeling like that with a children's
game, and if an experienced gamer such as myself found the first
level so hard, just think how less experienced younger gamers will
fare.
As
a Wii game, George of the Jungle looks decent when compared to some
games of a similar price range, with Game
Party and Cruis'n
springing to mind. In motion it looks good and captures the look
of the show well. The cut scenes don't fare as well however, with
characters that look so unlike their cartoon counterparts that even
fans of the show will get confused. Magnolia's character model is
actually quite disturbing, an aspect of the character that was probably
not included in the original vision of the game. The graphics may
not be Super Mario
Galaxy quality, but they are decent enough, even if much better
visuals have been seen in handheld games of recent memory. The audio
is better than the graphics, as the game sounds just like the TV
show. The voice acting is clear, the sound effects are good and
the music has been pulled straight from the source material, so
fans should feel right at home. The aesthetics in general give a
familiar feel to the game, even though watching the show itself
would be a better experience on the whole.
George
of the Jungle is a poor effort that, while looking fairly good and
staying true to the style of the TV show, features derivative, repetitive
gameplay, coupled with such poor controls and such a ridiculously
high difficulty that it's rendered almost unplayable. All aspects
of the gameplay are poorly executed, making it pretty much devoid
of fun to play, with more frustration than you should ever find
in a game aimed at kids - as I said above, Devil May Cry 4 is less
frustrating! For under half the price of this you can buy the first
four Super Mario Bros games on the Virtual Console, all of which
show just how weak this effort is. If you're a fan of the show then
you're better off sticking to that, and if you want a great platformer
then Mario Galaxy is undoubtedly the way to go; for a console that
has arguably the greatest platformer of all time in its library,
there is absolutely no reason to pick up George of the Jungle, even
if the person you are buying it for is a huge fan.
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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