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Geometry Wars began as a hidden mini-game in Project
Gotham Racing 2; a mini-game whose primary function was to pay
homage to classic arcade games to the likes of Asteroids. The game's
simplicity was its genius and it quickly found a cult following.
This following produced the $5 Xbox Live arcade game Geometry
Wars: Retro Evolved, causing its popularity to soar even further.
It was only a matter of time before developer Bizarre Creations
decided to capitalize on this popularity and transform the small
arcade game into a full blown title - and the result is Geometry
Wars: Galaxies.
As
I mentioned above, the simplicity of Geometry Wars is its genius.
When I heard that Bizarre Creations was releasing Galaxies, I also
figured that this would be its curse. I had spent countless hours
on the original Geometry Wars because of the simplicity of the original
formula and I worried that Bizarre would feel the need to change
it, to make it suitable for a standalone title. Thankfully, now
that I have played Galaxies, my worries are gone; Bizarre have only
minimally changed the original formula and in doing so they have
added to it greatly without spoiling its purity in any way.
The
original Geometry Wars is a simple 2D arcade game that pits your
spaceship against hordes of geometrical shapes. You fly your ship
around a box the size of your TV screen, shooting thousands of these
shapes while avoiding them at the same time. The more you destroy,
the higher your multiplier gets, which then causes your score and
the rate it increases, to go up. The more points you get, the more
lives and bombs you get. If you die then your multiplier resets.
Welcome to Geometry Wars. It's fast, fun and highly addictive. Galaxies
hasn't changed a bit.
To
answer the question on the forefront of all of your minds, no, Geometry
Wars: Galaxies does not have any discernable storyline - you will
most likely end up making your own story as you go. I like to think
that I am flying my ship to sixty-four different levels in order
to decimate thousands of enemies that threaten Earth. I also like
to think of the thousands of widows and orphans I'm forced to leave
in my wake. But hey, that's just me!
The
only real change in the core of the gameplay is the method in which
you increase your multiplier. In the original, your multiplier was
based on the number of enemies you vanquished without getting taken
out, but in Galaxies you increase your multiplier by collecting
little yellow geoms that are dropped by most enemies after you shoot
them. I personally prefer the classic method of increasing your
multiplier, but this new method presents an avenue of depth that
is best suited to the collection of geoms. This method's only fault
is that it maxes out too early at a 150x multiplier; in many levels
I achieved this limit in less than a minute.
The
introduction of geoms brings the ability to travel to the sixty-four
distinct levels that Galaxies offers. Hoarding more geoms gives
you the opportunity to unlock any of the ten different systems on
offer and if you want to move onto the next level then you're going
to need more geoms. Don't worry though, as getting geoms is extremely
easy, so even the most casual Geometry Wars players won't have any
trouble collecting enough to unlock a new level. To ensure that
the simplistic formula of the game doesn't get repetitive, unique
challenges have been added to each level, making the winning of
either a bronze, silver, or gold medal that much harder. These challenges
have you flying through gravitational fields, avoiding moving blocks,
detonating space mines and much more interesting innovations to
keep you on the edge of your seat every step of the way. Apart from
the new challenges, Galaxies offers the same ten enemies from the
original, as well as fourteen new ones, which you will undoubtedly
grow to hate. Each shape behaves differently, from the blue diamonds
that just float towards you to the pink boxes that spin towards
you and split into two mini-boxes when you shoot them and the green
boxes that actively veer out of the way of your shots. All of these
added features make for a great experience that can be played for
hours, particularly if you are gunning for those tough to attain
gold medals. One final thing to note on the levels of Galaxies is
that if you happen to own a DS then you can sync it up to the Wii
and get one additional system of levels to play - a nice touch.
Another
added feature that makes the collection of geoms all the more important
is the additions of your drone, a small square ship that accompanies
you and assists you in your slaughter. With your geoms you can buy
eight different patters of drone behavior, each of which can be
leveled up a total of ten levels, simply by gaining experience the
more you use them. The drone gets significantly better each time
it levels up, meaning that a level ten behavior is pretty much unrecognizable
from its level one counterpart. For example, setting your drone
to defense does little at first, but soon you have a drone that
is firing multiple waves of bullets out in two directions, as well
as intercepting enemies that are homing in on you. Other behavior
patterns include attack, turret (the drone stops in one position
and fires out bullets in a circular arc), collect (the drone focuses
on collecting geoms) and bait (the drone baits homing enemies away
from you). You're certain to find a couple of favorites and certain
behavior patterns lend themselves to being of vital assistance in
certain levels - now that the playing areas and enemy types vary
between levels, it's all about strategy, like surviving for the
long haul in a wide, open level or avoiding trouble in confined
corridors.
As
much as the drone helps you in your victory, it can occasionally
lead you to your own demise; I can't count the amount of times I
thought the tiny square following behind me was an enemy, only to
find myself trying to avoid it and running into a real foe. This
isn't too big an issue, but it would have been nice if a less common
shape was chosen for your ally, although at least it's white, a
colour reserved for your ship and drone. The only real sizable complaint
I have about the drone system is at times your drone acts as if
it is partially retarded; it occasionally leaves your presence to
do its own thing and you will randomly discover that it has gotten
stuck in a corner or other weird place.
The
largest issue that needs to be discussed when it comes to Galaxies
is the aspect of control. For the longest time after all games started
to be developed in 3D, no developer would even consider making a
2D game. Geometry Wars is thankfully a sign of the changing times,
but what does this have to do with controls? My biggest fear with
the Wii is that all games released will have to use the motion sensor
wand and that developers will never even touch games that use standard
controls. Galaxies only partially alleviates my fears, using the
Wiimote and nunchcuck as its primary controls, but this feels more
awkward than practical. The only real issue is getting used to using
the motion sensor to aim and fire - once you do that, it can be
great fun. The game even gives you a nice red line to make aiming
easier. The problem that arises from this is the fact the Geometry
Wars is a game of mass chaos; there are hundreds of shapes and explosions
on screen at any given time. This can make it easy to lose track
of that little red line and die. There is a reprise though; if you're
a purist and can't handle using the Wiimote, Nintendo have released
a Classic Controller peripheral for the Wii - primarily for usage
with the retro titles you can pick up on the Virtual Console - which
is reasonably cheap and easy to use. I highly recommend this for
Galaxies; without it I would have never been able to achieve all
the golds, and I commend the developers for offering the option
of using it.
The
multiplayer in itself is well done and can be fun for a little while,
but otherwise adds little depth to the game. You can either play
versus or co-op though ten levels in multiplayer using the classic
method of killing enemies to increase your multiplier instead of
collecting geoms. Past these ten levels though, there isn't much
more to do. Nintendo's Wi-Fi leaderboards also make it fun to try
to get the top score for certain levels and will surely entertain
the hardcore fame seekers.
For
what the graphics aim to do in Geometry Wars, they do well. The
game has transferred perfectly from the 360 to the Wii - I have
not seen a single glitch in the framerate during my extensive playing
time. All of the particle effects are beautifully rendered and the
background distortions make watching the game mesmerizing. That
being said, Geometry Wars is a game based around shooting 2D shapes,
so there is not much that could have been done for the graphics,
although this is no reason to give it a perfect score either. The
graphics do what they aim to do but they won't blow your mind.
The
same goes for the sound. You have your typical 'pew pew pew' for
shooting your weapon and your typical 'boom' for destroying your
enemies. The most defining feature that makes sound so important
are the effects used for the spawning of different enemies, which
in the end is useful but not essential. Of all the sound in game,
the soundtrack is the most disappointing. I know there was much
love for the tune that went with the original Geometry Wars, just
as I know there will be a lot of love for the retro-style soundtrack
of this game, but in reality, most of the songs - if you listen
close enough - have only four to ten different notes in them. They
become very repetitive very quickly and you will most likely find
yourself turning the game music down and your own music up.
Whether
or not you're a hardcore gamer or a casual one, you will find some
form of entertainment from Geometry Wars: Galaxies. If you're hardcore
then you will clearly aim to get all the gold medals and top Nintendo's
Wi-Fi charts. If you're a casual gamer then Galaxies is a great
pick up and play game. Either way, almost anyone will find some
form of entertainment from this amazing game. That being said, if
you absolutely hate arcade shooters then you probably should consider
renting this game first. As for everyone else, there is definitely
something to love about Galaxies and you're sure to find it addicting.
Don't walk into the game expecting an amazing story or variety and
I'm sure you will love it as much as I do; it offers hours upon
hours of gameplay and should be worth a purchase by any means, especially
as it's $10 cheaper than all other standard Wii games. Anyway, I've
been here long enough - time to get back to conquering the Galaxies…
Reviewed by Andrew Bennett for AceGamez (All Rights Reserved).
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