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FaceBreaker K.O. Party, or 'FaceBroken' as I have come to refer
to it as, is a title that I had been looking forward to for sometime.
Ever since the NES release of the 1987 classic Mike Tyson's Punch-Out!!,
arcade boxing has held a warm place in my stone cold heart. Who
couldn't adore Little Mac and the fantastic cut scenes before each
fight where he pounded the streets in a Rocky-esque fashion? Wonderful
memories. No game has quite managed to reproduce the sheer satisfaction
that Punch-Out!! had to offer and although we've seen notable challengers
for the title since the 8-bit era, none have landed that knockout
blow that it delivered. There was nothing more fulfilling than landing
a solid punch to Von Kaiser's jaw and watching him writhe around
in agony from left to right before landing on the canvas, only to
be counted out by that ever versatile Mario. Boy, he's talented
plumber!
Over
a decade later, Midway released Ready 2 Rumble Boxing in 1999, which
kept the memory of Punch-Out!! alive with its striking resemblance
to the classic arcade boxing title. Boxing games have dried up since
then somewhat, especially the arcade derivatives of the sport. The
Fight Night
series is regarded as the peak of boxing simulation but there is
something very enjoyable about arcade style boxing games too. So,
until Punch-Out!! makes its triumphant return to the Wii next year,
arcade boxing will have to suffer a game that produces more pain
than pleasure.
And
when I say pain, I'm talking about physical pain; FaceBreaker's
controls are so awful that in the immediate aftermath of my first
venture into the game, my hand resembled a claw and I had the worst
case of Wiimote elbow possible. In fact, FaceBreaker made me yearn
for the simplicity and calm of Wii
Sports' boxing effort, which although fairly active, doesn't
leave me crippled after a half hour stint.
What
makes the situation worse is the complete pointlessness of the control
system, given that it doesn't actually work. As I flailed wildly,
attempting to land punches on my opponent, I noticed that my physical
energy wasn't transforming into its virtual equivalent - the controls
feel completely detached. Maybe the sheer ferocity and speed of
the game contributes to its downfall, as on many occasions while
trying to defend myself and get a foothold in the contest, my attacks
resulted in insane button-mashing, or whatever the Wii equivalent
of this is [Wiimote waggling? Suggest-Ed]. It is a relief that the
fights only last three rounds because it is pretty much all I can
physically take - and once your opponent smells blood then your
character is as good as dead, as he or she is continually pummelled
into submission and all the flailing in the world has no effect
or bearing on the game. If you want my advice, the best course of
action is to slip the wristband off, place the Wiimote down, cross
your arms and watch your opponent break your face - it's just less
painful that way.
The
idea behind FaceBreaker's control system is simple in essence. Using
the nunchuk and Wiimote, you jab at your opponent from a third person
perspective. The nunchuk's stick controls your movement whilst the
Wiimote does the majority of the hard work. You tilt the Wiimote
to launch a charge punch, which afflicts extra damage upon your
fellow boxer, while the B button is used to crouch and the A button
throws what is known as a Haybreaker. This is the first level of
a power-up, which culminates in a devastating finishing move that's
appropriately called the Facebreaker. As with other EA games such
as FIFA Street,
the game relies on combinations to boost the effectiveness of your
attack. However, combinations are difficult to achieve as they have
a tendency to be interrupted quite frequently by a swift clout around
your face. Obviously, a control system that doesn't give you much
in the way of control is very frustrating and altogether not much
fun. It is difficult to blame the Wii controls for this fine mess,
however - while many developers have failed to get to grips with
the uniqueness that the Wiimote provides, FaceBreaker was released
in a slightly different guise on PS3 and Xbox 360, with equally
disastrous results.
Another
criticism that can be levelled at FaceBreaker is that it doesn't
know what it wants to be - an arcade boxing game or a beat 'em up.
Everything about the game has a boxing theme, yet it performs more
like a poor man's beat 'em up; it just can't make up its mind and
does neither of them very well - both genres rely on good combat
but FaceBreaker fails to provide it. Another equally poor element
of the game is the sheer lack of gameplay options available. To
be fair, this is a budget price title that will probably sell well
as we enter the festive season for that very reason - but even at
a penny shy of fifteen pounds, the game offers little to promote
its longevity. You are better off taking a peek at the Virtual Console
and picking a classic (or two) to see you through the wintery nights
instead.
With
only two single player options, FaceBreaker has a little more depth
as a multiplayer title if you and a friend feel it necessary to
punish yourselves. The single player modes include three rounds
of slogging in an exhibition match, or you can play Brawl for it
All, which allows you to unlock more characters as you compete for
four title belts. This is as close to a career mode as you are going
to get and it is extremely lightweight, with title fights that are
so ridiculously unbalanced that one wrong move will see your opponent
taking full advantage and, more often than not, the fight ending
with a signature FaceBreaker move performed on your lifeless carcass.
At least EA give you three attempts at winning each fight though,
so you can relive the pasting you take again and again.
The
multiplayer offers the chance for you and up to three friends to
do battle in the ring. The first mode on offer is Punch-O-Matic,
which is a machine that determines what type of fight you take part
in, which fighters are involved and where the fight takes place.
A neat design idea gives you the chance to power the Punch-O-Matic,
which resembles the boxing equivalent of a fruit machine; by swinging
a punch with the Wiimote, you connect with the onscreen punch target,
which in turn starts the fruit machine ticking through its options.
The Punch-O-Matic selects one of the very random minigames, such
as dodging a snowflake that freezes you whilst you duck and weave
around the ring, and the first to win the specified amount of matches
is crowned the winner. TKO can also accommodate up to four players,
asking you to choose three characters from the twelve available
(once you have unlocked them all). Those three characters form a
team to take on your opponent and the winner of TKO is determined
by the best of three fights, as you pit a member of your team against
your assembled adversaries. And that's it on the multiplayer front,
so even in this respect the game is severely lightweight.
With
so much criticism raised, I've been digging around for the slightest
crumb of goodness on this plate of inedible waste and I've managed
to find at least a couple of vaguely redeeming features. The visuals
are pretty good, with twelve characters that are vibrant and memorable.
As with FIFA Street, EA has elected to use elongated and freakishly
built bodies again, with each character using their own signature
moves. And while FaceBreaker is nowhere near as enjoyable as the
SSX titles, it does
have an SSX stylised feel to it, which initially excited me. It
also has a good sense of humour, especially if you actually beat
your opponent and get to see the fruits of your labour when you
are presented with the sight of their brutally disfigured face after
the fight. As always, EA's selection of songs bobs along inoffensively
in the background, but it doesn't do enough to rouse your flagging
spirits as you start to realise that all this game has going for
it is decent cosmetics, mildly humorous cut scenes and reasonable
audio.
And
that just about sums the FaceBreaker K.O. Party experience up. How
can the same team that produced the outstanding Fight Night Round
3 - which is arguably the best boxing simulation in videogame history
- also associate its name with one of the poorest boxing titles
every made? I honestly have no idea - and call me stuck in my ways,
but I'm off to download Punch-Out!! from the Virtual Console and
have myself some actual fun.
Reviewed by Mark Carlton for AceGamez (All Rights Reserved).
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