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A great philosopher once said something that's particularly pertinent
to Endless Ocean:
"Under
the sea, Darling it's better, Down where it's wetter, Take
it from me, Up on the shore they work all day, Out in the sun they
slave away, While we devotin', Full time to floatin', Under the
sea"
Actually,
I think it was a talking crab from a Disney film, but the crustacean
makes a good point. Many mainstream games at the moment (I choose
to believe he was very much a visionary) rely on such a constant
influx of excitement and adrenaline that the current crop of chart
toppers blend into one. With that in mind, it's a real breath of
fresh (sea) air to find a game that's designed to be played in a
dreamy state at your own pace, with very little in the way of direction
or goals.
You
take on the role of a newbie scuba diver, trying to assemble information
about a fictional sea somewhere in the South Pacific. This is achieved
via very slow exploration of areas of water and examination of the
marine life that accompanies each environment. Although the play
area is quite expansive, the game also manages to ensure that you
don't take in too much too quickly by slowly distributing your equipment
- you can't dive beyond fifty metres deep for several days until
your oxygen tank is upgraded, for example. There's a very loose
storyline that you're gently nudged towards (the game loses its
realism a bit here, but somehow still manages to feel natural without
giving too much away), but the pressure to move through the story
is pretty understated. You could quite happily continue with the
'side missions' of giving guided dives and taking commissioned underwater
photography if you'd prefer.
You
spend the vast majority of your time slowly swimming through the
calm sea depths, stopping to focus on fish and find out more about
them. Rather than enrolling for an oceanography degree and studying
thanklessly for three to five years, Nintendo have simplified the
process of learning about different species of ocean life. You focus
on the ocean dweller than interests you and then aim at it with
the Wiimote and press A to poke it, or hold A and shake the Wiimote
from left to right to give it a sort of smooshy-stroke with your
hand. You can also feed the critters with the food you have with
you - interact with them enough and the species will be magically
revealed to you at the bottom of the screen where you can learn
all about it. This works well enough and although it lacks any kind
of realism (they don't swim away and smooshing a shark doesn't see
your arm getting bitten off), my alternative suggestion of including
an in-game marine biology library is considerably less entertaining
as a solution. Besides, this gives me an excuse to wander up to
strangers, smoosh their face with my hand, feed them some crisps
and then say "You're Steve, you're twenty-five years old and you're
a fireman at the local station!" which is a perk of the game that
should not be underestimated.
Identifying
the numerous and impressively varied aquatic life is compulsive
in the same way that collecting all the Pokemon is - and it's always
genuinely exciting to find a new subject to investigate. The slight
downside to this is that the more you play with the fish (the aforementioned
smooshing) the more you find out, but after the initial name discovering
ritual there's very little incentive to fill out the rest of their
educational information blanks. There's no reward (unless you're
extremely interested in fish trivia) and the repeated exercises
in remote wiggling can last for several dull minutes at a time.
Of course, finding the information out is for the most part optional
but it should remain an annoyance to completists nonetheless.
Another
annoyance is the way the game artificially stops you from exploring
too large an area. This might be because it would require huge loading
times (each loading section before a dive is pretty long), but the
game blocks you from going too far out of your chosen dive site
with a message that says "You're leaving the target area, please
turn around and go back". This is mostly no more than a mild frustration,
but because you can actually see out of the fenced area it was particularly
frustrating one time to see an enormous blue whale going past only
to discover that I couldn't get close enough to identify it! Thrill
seekers may also be disappointed to learn that the game simulates
none of the dangers of real diving - the oxygen tank is extremely
generous and even the most dangerous of underwater predators seem
perfectly unperturbed by your remote-waggling stroking, petting
and fondling antics.
I
should point out that at this stage that Endless Ocean is a master
class in how to implement the Wii's unique control system without
resorting to gimmicks or the kind of complex combinations that the
controller was designed to eliminate. You aim where you want your
diver to go and either hold down the B trigger or set your diver
on auto swim to make them move. This works wonderfully because you
swim so slowly that controlling your diver is instantly intuitive.
With the remote feeling like an extension of your body, it's hard
to imagine the game feeling quite as comfortably relaxed or natural
with a conventional gamepad.
However,
one area where it could have benefited from the other consoles'
key selling points are (predictably) in the looks department. It
feels a little harsh to compare the Wii to its rivals on graphics
considering how comparatively underpowered Nintendo's little white
box of tricks is, but Endless Ocean's visuals are very much a mixed
bag. On the one flipper, the fish and sea life look fantastic -
each fish looks unique and the way they move is very natural and
believable; anyone who has spent any time in an aquarium will delight
in the familiar flopping of the rays and the sleek, graceful glide
of the sharks. On the other flipper however, the environments are
slightly less impressive and a little grainy - especially in the
darker underwater environments. The worst graphical offenders are
aboard the boat however, where the human models and movement look
like only a slight improvement on the stifled stylised movements
of N64 characters. Fortunately these above-water sections merely
serve to save your progress and to help you catch up on the story,
so it's no big deal - but the idea of playing this with the Wii's
controls in 1080p on a forty inch high definition television should
excite anyone with an interest in The Blue Planet or similar underwater
documentaries, and sadly the Wii's hardware isn't built for this.
Likewise,
the sound is lacking inspiration, but this is instantly more forgivable
on account of this being part of the game's realism and dreamy charms.
The sounds that do exist in the game are underwater bubbling and
a kind of ear plugging realism, accompanied by an easy listening
pop soundtrack and the rhythmic Vader-style underwater breathing
apparatus. Whilst it isn't exactly memorable, you'd be hard pressed
to think of a more suitable audio element. If the accompanying easy
listening, operatic pop becomes too much for you (this is a game
that you can easily spend hours upon without noticing) then the
developers have allowed you to include your own music by putting
files onto an SD card. It's a nice touch, although it's only when
you try putting your own music to the game that you realise how
well the developers have done, because unless your music is as calm
as the game it will seem very out of place.
Nintendo
have also given you amateur divers the chance to enjoy some rudimentary
online multiplayer, where you dive together and explore the ocean
as a team. Like Animal
Crossing's wi-fi play, it's a nice theory but in practice sees
you doing the same stuff you could do on your own but with another
person hanging around, and there's nothing really to be gained from
the experience, especially as there are no Xbox Live style voice
communications. Nintendo do have some sort of communication method
where you can use 'underwater pens' to annotate your ocean paradise,
but if my experiences of Mario
Kart DS's custom decals is anything to go by then your friends
will turn your glorious coral reef into some kind of shrine to phallic
iconography before you can say coelacanth.
The
fact that Endless Ocean is at a budget price (most online stores
are selling it for under £20) is very much the cherry on the parfait.
It may not have the splendid story of BioShock
or the incredible environmental detail of BioShock, or indeed the
cool name of BioShock, but it's a real breath of fresh air in a
gaming environment that has become stale with relentless shooting
and violence. Whether or not you'll find the game charmingly addictive
or simple to the point of tedium depends on what kind of gamer you
are, but if you want a break from the guns and the gore often synonymous
with gaming then Endless Ocean is definitely worth a look, a little
fish that's dived into the sink-or-swim environment of pre-Christmas
entertainment and stayed afloat just fine.
Reviewed by Alan Martin for AceGamez (All Rights Reserved).
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