|
Similar to the early days of the Nintendo DS, the Wii game line-up
in its current form of infancy has turned out to be something of
a parade of gimmicky tech demos that show small glimpses of the
motion-based control scheme's potential but don't exactly capitalize
on the technology to create what could be called a complete gaming
experience. One of the few titles that has avoided this pitfall,
however, is Konami's brilliant Elebits, an ingeniously crafted game
that fully capitalizes on the Wii technology and injects some true
innovation and personality back into game design.
In
the world of Elebits, a mysterious race of cute, electrically-charged
little beings obviously known as the Elebits generate all of the
energy that powers the technology that is a part of everyday life,
and throughout their existence they have lived peacefully alongside
humans. However, that all changes when a storm rolls through town
and a blast of lighting knocks the power out, sending the Elebits
into a tizzy. Playing as a young ten-year-old boy named Kai, who
hates Elebits and whose parents just happen to be renowned Elebit
scientists, you take up the Capture Gun (an invention of Kai's dad's)
and set out to collect the creatures while his parents have left
for their laboratory to get to the bottom of what's ailing the Elebits
they love. The story itself is clearly skewed towards a younger
audience, as the scripted dialogue is on par with what you'd read
in a children's book, but it's presented wonderfully via some of
the most stylized and distinctive cut scene artwork I've ever seen.
Capture
Gun in hand, you venture through nearly thirty story missions on
a virtual scavenger hunt to collect every last Elebit you can and
restore power back to the world. The Elebits have gone into hiding
within the many indoor and outdoor stages, taking place in various
rooms inside Kai's house and larger outside environments like the
entire town and even an amusement park. Using the Capture Gun, controlled
via a simple and intuitive point-and-shoot control scheme using
the Wii Remote (with character movement handled with the Nunchuk
thumbstick), you must lift, push, pull, twist and shake every object
in sight, from desks, lamps, beds, sinks and ovens to bushes, trees,
cars and even entire buildings, in order to scare the little critters
out into the open so you can suck them up with a quick zap from
the gun.
As
you collect Elebits you will build up Watts, and by accumulating
more and more Watts the surrounding environment brightens and household
appliances and other objects begin to activate. By flipping the
switches on these appliances once they become activated, turning
on a TV or pulling open a refrigerator for example, special Power
Elebits cascade out that, once collected, power up the Capture Gun
to stronger lifting capabilities. Because of this, each stage has
a gratifying sense of progression, as you begin with limited power,
only capable of lifting the smallest of objects, then you gradually
open up new areas of the environment as you gather Elebits, generate
Wattage and advance the gravitational forces of the Capture Gun.
The
addictive joy of the gameplay is easily comparable in spirit to
that of the Katamari
Damacy games in many ways, and the tremendous physics engine
behind Elebits is the key ingredient that makes it such a blast.
I wouldn't necessarily call the physics realistic, but even so it's
hard to find anything more chaotically satisfying than the simple
fun of haphazardly tossing objects around and watching how everything
reacts bouncing to and fro - if you remember that first feeling
of playing around with the gravity gun in Half-Life
2 then you'll know what I'm talking about here. Ingenious puzzles
are strewn about as well, cleverly hidden to test your problem solving.
Things like sticking a piece of bread in a toaster, popping a turkey
into the oven or aligning items in certain patterns are secret little
puzzles that aren't actually required, but are fun to search for
and help add some depth.
Many
other subtleties further develop the gameplay beyond merely tossing
junk around and zapping Elebits as well. Over time, mission objectives
evolve to throw new challenges in your way. In one stage you may
have to do your Elebit scavenging with a strict limit on how many
objects you can break, while in the next you'll have to refrain
from making too much noise in your search, which makes for more
methodical play as you carefully lift and replace rather than lob
around. There are also many different types of Elebits, some of
which even pose a threat. Black Elebits, for instance, do you harm
if you try to capture them, while Yellow Elebits merge with others
to form a larger Elebit monster that will begin to toss items at
you. There are even a few boss stages spread throughout the game
that really highlight the originality demonstrated here; I only
wish there were more of them! To aid with your capturing, special
power-ups are also scattered about each level, briefly granting
you abilities like homing lasers that lock-on and zap groups of
Elebits all at once, a vacuum laser that sucks up everything in
your path and a force field barrier that protects you from attacks.
Thankfully,
Elebits' thoughtful gameplay is equally matched by its robust feature
set. Completing the story mode alone should take at least five or
six hours on a straight shot through, with a ton of replayability
providing hours and hours of fun thereafter in the form of optional
secondary objective modes, such as score attacks and special challenge
missions that must first be unlocked by finding the rare Pink Elebits
hidden in each stage. If that wasn't enough, a hectic multiplayer
mode lets up to four players battle it out to earn the most Watts
within a time limit and only adds to the fun factor, although the
fact that the host player is the only one who can control the camera
and other minor inconsistencies hint that the multiplayer isn't
quite as fully developed as it could've been. Extending the lifespan
another notch is a sweet Edit Mode, allowing you to take the base
layout of existing stages and customize your own scavenger hunts
to play around with yourself or trade with friends online through
the Wii's WiiConnect24 feature. During play you can snap your own
screenshots, which can be traded online as well, and other bonus
features such as a movie library and collection viewers that compile
all of the objects and Elebit species you've collected so far combine
to round out the package very nicely.
If
Elebits has any plausible weaknesses I can see some gamers pointing
to, it would be its graphical and audio elements, but unless you're
comparing this to games on the PS3 or 360, what's presented here
is impressive for a launch window Wii release. Sure, the textures
are modest in detail and the level and modelling geometry are both
kept rather basic, however the art direction is dead on point, featuring
alluring color palettes, Pikmin-like
Elebit designs that are as adorable as can be, and an overall toy-like
charm that, in yet another way, hearkens back to a Katamari Damacy-esque
style. The complex physics engine and sheer amount of interactive
objects on-screen at once also stand out, as do the quality lighting
effects, but unfortunately these effects tax the framerate from
time to time when the on-screen activity gets particularly crazy
- the gameplay is never hindered because of it, which is more important
than anything, but when the slowdown does occur it is noticeable.
The audio also has a couple of minor snafus, such as the cheesy
voice acting and an upbeat but generally forgettable soundtrack,
however the sound effects do make up for these shortcomings. Simply
listening to Elebits peacefully snore while hidden away or frantically
chirping and scampering around after you lift away their shelter
melts the heart and greatly enhances the game's already paramount
charm.
While
Twilight
Princess has been collectively anointed the Wii's top killer-app
by virtually the entire gaming community, I would wholeheartedly
disagree and offer up Elebits as my choice for the best overall
Wii game to date. It may not have the prominent franchise name behind
it, but when it comes to game design, nothing else on the Wii can
match the charisma, interactivity, creativity and innovative qualities
that Elebits extracts from the Wii hardware. As such, Konami deserves
major props for actually going out on a limb with its debut Wii
project, unlike the many other publishers and developers that played
it safe.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
|