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Although undoubtedly popular both here and across the pond, it's
in its native Japan that Dragon Ball Z has become nothing
short of a cultural phenomenon. In a country obsessed with all things
anime, Dragon Ball Z currently stands as the most celebrated
and widely loved, with Goku and friends adorning every piece of
merchandise imaginable. It's this kind of popularity that has led
to over fifty Dragon Ball Z games being developed in Japan since
the days of the SNES, with Budokai Tenkaichi 2 being the twenty-fifth
Dragon Ball Z release in the last four years! That number eclipses
both Mario
and even the mighty Pokémon
in terms of sheer volume and is a testament to the brand's enduring
worldwide popularity.
Although
not all have made it to these shores, the continuing rise in recognition
of Dragon Ball Z in the West has seen more and more games hitting
our shelves across nearly every format. Both here and in America
the series started out on the PlayStation, simply titled Dragon
Ball Z, with later incarnations subtitled Budokai
and Tenkaichi
on PS2, which has now spawned a sequel that's been brought to Wii
as well as PS2. With the next generation of consoles now upon us,
there is little to suggest that the output of Dragon Ball Z games
is going to slow down any time soon.
With
such a huge volume of releases, you could forgive Atari a handful
of turkeys, but sadly the fact is that the Dragon Ball Z franchise
has rarely risen above mediocrity, with many titles doing little
more than feeding the hunger of the insatiable fans without ever
realising the potential of such a vast and popular universe. Luckily
that has changed to an extent in recent years, with The Legacy of
Goku and its sequel for the Game Boy Advance offering a hugely enjoyable
and long lasting experience that came very close to capturing the
scale and character of the Dragon Ball Z universe.
Now,
after the potential that was shown in Budokai Tenkaichi, its sequel,
Budokai Tenkaichi 2, arrives on the Wii just a year after the PS2
original's release, and it's ready to deliver on that potential
with a refined fighting mechanic that manages to speed up the action
to an even more electric pace while somehow making the whole experience
more manageable and easier to pick up. Budokai Tenkaichi 2 also
expands greatly on the already huge amount of depth and features
of the original, by creating a game that spans the entirety of the
Dragon Ball, Dragon Ball Z and Dragon Ball GT sagas. Although this
leans towards a story that is driven by the series rather than by
your own actions, it still serves up a hugely immersive experience
for both fans of the series and newcomers alike.
Story
and minor RPG elements aside, Budokai Tenkaichi 2 is a beat 'em
up at heart. However, this isn't a beat 'em up in the traditional
style of say Virtua
Fighter or Tekken
- in fact, the game mechanics share a much greater resemblance to
the classic Sega mech fighter Virtua On, with battles covering a
huge amount of ground and the room to evade, fly and battle from
great distances readily available. Although the majority of attacks
comes from two buttons, making the game very simple on the surface,
with one for long range attacks and another for close combat, when
combined with evades, blocks, super attacks and mid-fight changes
of form, these attacks allow for more varied and in-depth battles.
Combine this with the new counters and vanishing attacks, which
allow players to chase or evade mid-combo, and what you are left
with is an even faster, more frantic fighter on a simply massive
scale that is easy to pick up yet difficult to master.
Of
course, when it comes to the Wii version, things unsurprisingly
change quite dramatically. Although there are still two primary
attack buttons with combos and evades that are largely the same,
it's in the movement of your character that the Wii version brings
a whole new dimension to the game. Movement is controlled mainly
through traditional means, rather than frantic waving of the Wii
controller, with a push forward moving your player in the desired
direction. For dashing and flying, the Wii controller is raised
or pushed in conjunction with a specific button being held. It's
quite a simple system but will probably take a bit of getting use
to. There are a few moves that are a bit trickier to master however,
such as the super moves that require a combination of the Z and
B buttons being held in conjunction with a specific movement of
the Wii controller, such as pushing back and forth in quick succession.
If this all sounds a little too much to handle, don't fret, as you
can plug in a Gamecube controller and take things back to basics.
Although it's more exciting to use the Wiimote, it is a nice touch
that could end up being very handy, especially for newcomers to
the series.
The
area of the game where you will spend most of your time is the Dragon
Adventure mode, which is primarily the story mode that mixes story
based battles with light RPG elements. These come from a simple
upgrade mechanic that benefits the game as a whole by not getting
in the way of the action while giving upgrades in character forms
from Saiyan, to Super Saiyan all the way up to Super Saiyan level
3 - more of a natural progression rather than something that simply
occurs at a specific point within the game. When starting or continuing
the story mode, you can choose a scenario, each with its own primary
and secondary objectives. It's here that you can travel the land
at your leisure, searching out shops, secondary objectives and battles
to further upgrade your character. Like so much of the game, it
is simply a means to an end, the end of course being massively expansive
and enjoyable battles. This however does work as an enjoyable distraction
and certainly works well in regards to immersing you deeper into
the Dragon Ball universe.
Aside
from the story mode, for those not so interested in the tale of
each and every character from the Dragon Ball Z universe, there
is also an array of other features to get your teeth into. Dragon
Tournament is simply a succession of battles that allows you to
earn money and buy upgrades, while Duelling allows for some two-player
action or simply a chance to test yourself against the CPU using
your own choice of battle settings. There is also Ultimate Battle
Z, which is made up of numerous battle-based challenges through
an array of courses that when completed reward you with rare items
and all-new courses. The Tag Battles, which allow for teams of up
to five characters to do battle, is another extremely enjoyable
inclusion. This can lead to huge battles that can surpass the five-minute
mark with ease. Take into account the sixteen huge, destructible
environments and there really is all the potential for some uniquely
massive scraps.
Essential
for newcomers and useful for all is an extensive and hugely enjoyable
training mode, led charmingly by Vageta, complete with great voiceover
work and superb presentation. This takes you through the basics
of movement up to the more advanced aspects of battle, which on
its own is a pretty large undertaking for the uninitiated due to
the unique style of fighting found in Budokai Tenkaichi 2. Another
bonus, especially for the uninitiated, is the Dragon library, which
allows for a quick history of the Dragon Ball Z universe and its
array of characters before jumping headfirst into the Dragon Adventure.
Although there is no online mode to speak of, there is the Evolution
Z mode, which allows for character customisation, stat boosting
and the opportunity to buy and sell items to equip your fighter
with. More importantly, this mode has a password generator that
allows your newly equipped and powered up Super Saiyan to be saved
via password and then traded with other players so that they can
battle each other's characters from one system to the next. It is
a shame that there is no online fighting as, if implemented successfully,
it really could have been the game's crowning glory. All the same,
this cool little feature does go some way to making up for it.
Although
the story does lead events, with an opening battle between Goku
and Vageta ending with a defeat for Goku regardless of your personal
actions within the battle due to story constraints, it does seem
to be a necessary evil that allows the story to flow. Although this
may sound hugely annoying to newcomers to the Dragon Ball Z universe,
fans of the series will most likely happily accept such minor gripes,
as it allows for the epic story to unfold unabated.
Epic
is hardly a phrase you might use to describe a beat 'em up, but
due to the distinctive nature of the game and the plethora of characters
and story to choose from, Budokai Tenkaichi 2 serves up a story
and array of characters the like of which has never been seen before
in the genre. With over 70 characters to choose from, many of which
having numerous different forms, bringing the list to a potential
roster of over 120, this is a game whose longevity is not determined
by its depth of story or features, which are more than abundant
in both cases, but instead by its own gameplay mechanics. Although,
as previously mentioned, the game successfully adds to the original's
battle mechanics while making the whole experience faster, slicker
and more polished, the essential gameplay is still the same and
can wear thin a lot sooner than the story or array of features do,
especially for newcomers to the series who aren't so interested
in the epic storyline.
Minor
gripes aside however, the game does have a huge amount to offer.
The presentation throughout is as impressive as you are likely to
see in any game, current or next-generation, with brilliantly rendered
menus, superb voiceover work, available in both English or the original
Japanese for die-hards, and an outstanding soundtrack with over
thirty songs that mirror the mood perfectly. The overall production
value is very high, apparent none more so than in the pre and post
fight sequences that easily match the show for sheer good looks.
It is here that you will notice just how extensive and impressive
the perfectly pitched vocal work is in both languages, with literally
hours of voiceover crammed into this truly massive game.
The
graphics have a beautiful cel-shaded style that truly captures the
look of the series impeccably, and although it's probably not pushing
the extra power of the Wii, it all looks simply wonderful. Arenas
crumble and fall, while player damage is impressive and noticeable
without being over the top, but the real eye openers come in the
guise of the special attacks, which are beautifully rendered. These
special attacks range from impressively explosive light shows to
acts of destruction on the levels of mid-battle nuclear war. There
is nothing that quite matches the Spirit Bomb for pure mind bending
anarchy, as the camera zooms away to a cut of the planet from space
as a huge chunk is destroyed in a burst of flames before action
resumes on a hugely ravaged battlefield!
Dragon
Ball Z: Budokai Tenkaichi 2 is an epic anime beat-em-up unlike anything
else currently on the market. Although the controls are slightly
tricky at first, this is a game with so much depth and character
that I can't help but recommend it to everyone. If you're a newcomer
to the series then approach with caution, as this is a game that
is steeped in Dragon Ball Z lore. However, if you are willing to
immerse yourself in the experience, the undoubted quality and charm
will more than likely win you over. For anyone who would call themselves
a fan of the series, this is simply a must have, as it is by far
and away the closest thing yet to a definitive Dragon Ball Z videogame.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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