|
Destroy all Humans is one of those videogame titles that gives you
an immediate impression of what the game entails. You are obviously
an alien who wants to get rid of the human race, using any means
necessary - there is no way that you would expect anything else
from a game whose title is so willing to state its intent! Big Willy
Unleashed on the other hand, does not translate into the obvious,
which can put people's minds at rest. Rather, Big Willy Unleashed
is representative of the lack of decency, polish and good nature
that this game has, as it hasn't even bothered to bring itself up
to the standard of the other entries in the series.
Taking
place after the events of Destroy
All Humans! 2, Big Willy Unleashed sees Crypto, the 'hero' of
the series, and his mentor Pox, opening a fast food restaurant that
holds a dirty and disgusting secret; the humans Crypto has put to
rest over the past two games are not merely disappearing as we thought
- the truth is that Pox has been collecting the bodies and using
them as meat for his restaurant chain, Big Willy's! To anyone else
this would be sickening, but to Crypto it's all in a day's work
and he soon gets back to his mission of destroying all humans. At
least, that's what should happen. Instead however, Crypto ends up
sorting out Pox's problems, which escalate when fashion supermodel
billionaire heiress Patty Wurst (that's how the instruction booklet
describes her) discovers the nature of the meat that goes into Big
Willy's. If this wasn't enough, rival fast food guru Colonel Kluckin'
is out to ruin Pox's money making scheme once and for all. That's
the gist of the plot and it's as uneventful and boring as it sounds,
with not much else happening as the game progresses. If you want
a reason for killing harmless citizens with your anal probe then
you won't find one here. But did you really want one anyway?
The
premise of Destroy all Humans! is just that; you must kill humans
to find Furon DNA, the DNA of Crypto's species, which he hopes to
use to restore his race to their former glory. That's the fun part
of the game, but for the first time in the series, it doesn't feel
like the ultimate goal. Instead, developer Locomotive Games have
decided to go down the GTA
route, with a supposedly open world that features missions dotted
across the map. This style of gameplay works well in GTA and the
same can be said here - if you enjoy walking across the same patch
of city over and over again. After failing a mission you are either
dropped back at your last save point, or you end up at the point
where you failed, this relocation depending on whether or not you
die. Both of these types of failures will happen more often than
they should, thanks to the game's iffy control system, but the main
problem is the five-minute trek back to the mission's starting point.
With each mission taking up to fifteen minutes to complete and any
sort of failure forcing you to start again from the beginning, the
game quickly becomes repetitive - and that's just on one mission,
without even comparing it with any others. This is sometimes rectified
by a quick jaunt around the neighbourhood, venting your anger on
some nearby citizens, but even this gets old fast.
You
perform this sanitation of Earth's human infestation with a large
arsenal of weaponry, making the few sections where you do destroy
humans even more exciting. From the ease of use and unlimited ammo
of your Zap-O-Matic to the explosive nature of the Disintegrator,
you will always have a new weapon to play around with, all the while
levelling up each weapon with extra ammo and the like, by performing
sub-missions. New weapons to the series include the self-explanatory
Zombie gun and the ball lightning, a gun that zaps nearby victims
with an electrically charged ball, both of which adding to the already
fun line up of weaponry. One disappointment is that the developers
have taken out some of the better weapons of the previous games,
such as the Dislocator, and the always-enjoyable Burrow Beast, which
would burrow under the ground and devour its victims. These were
great additions to Destroy All Humans 2 and are much more interesting
and fun to use than the new ones added here. Why the developers
would remove something that was proven and replace it with a weapon
that is not as fun is beyond me.
Along
with a decent arsenal, Crypto can also use his spaceship to change
the tide of battle in his favour. The weapons are largely the same
as the previous games and as such are still just as much fun to
use. Destroying a section of the city in a matter of seconds with
the Death Ray is as good as it sounds, even if you'll have to wrestle
with the dodgy motion controls. The Quantum Deconstructor is also
great asset, and while it is sometimes better to attack enemies
from the ground, using this from the confines of your spaceship
is a great laugh. The problem with the spaceship is the way that
it is incorporated into the mission structure of the game; rather
than allow you to control it to assist you on tougher missions,
you enter it at set points during the game. This means that missions
are designed with the spaceship in mind, which ends up being a bad
thing, thanks to the lacklustre choice of objectives. However, on
the mission front, this is merely the beginning of Big Willy's problems.
The
missions themselves range from the interesting to the tedious, with
both extremes merging into one mediocre feeling when considering
your objectives. Age-old videogame clichés are ever present and
you'll find yourself escorting trucks of human meat, destroying
the evidence of plans gone wrong from the confines of your spaceship
and chasing your enemy through the city. While some of these missions
actually involve destroying humans, others feel out of place. For
example, one mission at the start of the game has you taking the
form of a human using your PK abilities - activated by hitting a
series of targets that appear out of the victim's body - as you
run, very slowly, after a slow moving car. This only gets exciting
near the end of the mission, at which point the action gets so frantic
that you're sure to either get lost or die, throwing you back to
the start of the five-minute trek once more. And unlike GTA, there
are only around three missions available at a time, with only one
of them actually giving you any progress through the main story.
This means that if you fail at a mission, there isn't much else
you can do, especially if you've already grown tired of disintegrating
innocent bystanders. These weaker missions don't help the gameplay
in the slightest, especially as the developers have decided to forget
the title that they originally gave to their series.
Obviously
the make or break aspect of a third party, third person Wii game
is the controls, and sadly here it is a break. The basic controls,
such as movement on the Nunchuk, jumping with the Z button and fire
weapons with B, are all fine, but where Big Willy Unleashed fails
in the control department is its sloppy camera. You have an aim
reticule on screen that's controlled with the Wii Remote, but it
moves at an alarmingly slow rate. Add this to the way you turn by
pointing at the side of the screen, but most of the time the Wiimote
just goes out range and you can't do anything, and you have a broken
camera that is relentless in trying to get you killed. It's as if
a human fashioned the camera for Crypto, a human who doesn't want
a freakish alien to wreak havoc in their city. This type of control
worked excellently in Resident
Evil 4: Wii Edition, but here it can barely be described as
'control'. There have been games with worse camera control on Wii,
but there have been a lot more with better ones; the game is playable,
but only just.
With
the first two Destroy All Humans! titles looking good on Xbox and
PS2, you'd expect the same here. However, the graphics for this
Wii version are bad, and while they may not be the system's worst,
they are definitely not among the best either. If you like the humans
you are trying to destroy to look like humans then the in-game models
will do the job, in a sort of Sims-like
way. On the other hand, the cut scenes feature some character models
that are just plain terrible. Patty Wurst is meant to be a supermodel,
not a set of badly aligned pieces of clothing! But while the environments
may look bland, the screen is alive with colour when you use one
of your Furon weapons. The music is of better quality and works
brilliantly at some points. When Disco Inferno kicked in as I destroyed
the city's disco in my spaceship, the game was enjoyable, even if
just for the smallest amount of time. The rest of the music fits
in with the Seventies theme, even if it isn't really that special.
Pushing the Wii is something that Destroy All Humans! decides against,
and while it may look wonderful next to the likes of Game
Party, it doesn't match the quality that the series has always
had up to this point, and this lack of quality is present throughout
the entire game.
The
biggest problem with Destroy All Humans!: Big Willy Unleashed isn't
the terrible camera, the lacklustre graphics or the uninspiring
mission structure; it is purely the way that this isn't a proper
Destroy All Humans! game. Yes, you do destroy some humans, but the
most fun aspect of the first two games has not been used enough
here. I haven't even mentioned the Big Willy Mech that you gain
control of a fair way into the game - using this is the most fun
you can have and for a few minutes you can actually forget about
all of the things that the game does wrong. But even with this,
you only unlock it after traipsing through so many boring missions
that by this point you deserve an award for lasting so long. Sadly,
Destroy All Humans! has lost its touch and the series' debut on
Wii simply isn't worth abducting from your local gaming store for
a good probing.
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
|