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I can't believe this game exists - I really can't. I keep waiting
for someone to tell me that this is an elaborate and sophisticated
practical joke. Sadly however, it seems that it's not. Instead,
the reality is that Midway decided that instead of concentrating
on making the TNA: Impact game perfect or working harder on the
next Mortal Kombat titles, they would just inflict this pile of
garbage on the gaming world, with not a care in the world. As I'm
sure you can guess, Cruis'n isn't a good game by any stretch of
the imagination.
I
had no knowledge of the history of this franchise - and maybe that's
a good thing, as I think that would tarnish my opinion of it even
more. For those arcade gamers out there who may have heard of it,
you might find it reminiscent of the Fast and the Furious when you
first get started. This is because having lost the marketing rights
to that film, Midway had to pull the Cruis'n moniker out of the
bin and slap it on a game that's now over three years old. Of course,
given its age, the developers must have pimped up the graphics and
sound, increased the amount of cars and tracks and made this one
hell of a ride - right? Well, you'd think that they would, yet some
people have compared Cruis'n to an N64 game - and that isn't an
example of farfetched hyperbole, as it looks horrible with basic
textures that sometimes lose their shape an attempt at shadows that's
such a laughable mess that the humble N64 could do (and has done)
better.
One
good thing about the game is its simplicity. Once you get to grips
with the controls, which follow the traditional Wii horizontal holding
of the controller that other racing games have adopted, the control
of the vehicles is wonderful. The controls aren't too sensitive
and the usage of A for Nitro and 1 for brake and 2 for accelerate
is perfect. When it comes to the control and handling, it's an example
of how all Wii racers should be - and hopefully when the Wii versions
of Mario Kart and F-Zero are eventually released, they will follow
this example. However, (yes, sadly this is where the positives end)
these perfect controls mean nothing if the game is no good - and
Cruis'n is average at best.
With
only twelve cars, twelve tracks, three game modes and no online
gameplay, the experience is a little on the light side. Again, it
is not an exaggeration to say that Cruis'n can be completed in less
than a few hours and while some novelty can be gained from local
multiplayer, it's simply not enough fun and nowhere close to reproducing
the type of gameplay that had us all playing Double
Dash for so many months. True, the game cranks the speed up
to eleven and tries to create the kind of excitement we crave from
games like Burnout,
but unfortunately it just doesn't cut it in the long run. If you
are not in the top three within the first minute of the race then
you may as well just restart, as there seems to be no way to recover
from a bad start - and this is the death knell for any racer.
Circuit
is the main game and follows the typical race a track and finish
in the top three to proceed - rinse and repeat twelve times and
then go back to playing Zelda.
Seriously - that is it. I could say that the ability to upgrade
your vehicle and increase acceleration, enhance tyres, extend nitro
and pimp up your ride is a nice element - but it's not. This is
because the upgrade system allows you only the ability to use the
points gained from the current race and only one element can be
improved per race. This is a stupid idea and it's galling when you
upgrade your Nitro only to see that you have points left over that
could have been used for something else; it's the gaming equivalent
of buying a pack of chewing gum with a £50 note and then walking
away without taking your change.
Graphically
the game is appalling; I'm sure Isao Nakamura (Ridge
Racer) is looking at everything that Cruis'n has to offer and
laughing himself silly. And I do mean everything; from the tracks
to the cars to the pitiful cutout people at the start of the race,
there is nothing that says 'next generation' - hell, there's nothing
that even says 'last generation' either. At one point I was convinced
I had stumbled accidentally upon a bonus game of the original N64
Cruis'n and that I just had to exit to get to the real game - but
I hadn't. If Cruis'n had been created by a smaller or new company
who were just finding their feet then I might have been a little
more forgiving of the end product (only a little, mind!), but this
is Midway we're talking about and they have had twenty years to
find their feet.
Each
track looks like the last with just a few minor adjustments and
while in an arcade game you might not notice, in the comfort of
your living room it is perfectly clear how little work has been
put into the tracks. The vehicles are fine to a point and the Pontiac
Firebird and Chevrolet Corvette are particularly exciting to look
at, but with only twelve vehicles (as a comparison, Need
for Speed: ProStreet has fifty-five!) you will soon lose interest
and it is doubtful, other than for curiosity's sake, that you will
play the entire game with more than one or two vehicles. You won't
do this though, mainly because the loading times are so horrendous.
Need I remind everyone that this is the Wii we're talking about
and not the PSP? The third most powerful console on the planet today
and it takes up to a minute to load up a port of a game from 2003
- and this isn't a dig at the system, it's just one more black mark
against Cruis'n.
As
for the sound, it's a mixture of terrible and laughably terrible.
Effects seem to drift in and out on a whim and one of my highlights
from playing was firing nitrous to head nothing and then twenty
seconds later hearing the effect, as if the gremlins inside the
machine woke up and decided to do some work. The music is nothing
special and there's no reason to mention it other than to say it
exists.
It's
hard to come up with anything positive to say about Cruis'n without
scraping the very bottom of the barrel. I have sat here for a good
few hours trying - really trying - and it seems that "At least the
controls work well!" is as close to a compliment as I can get. The
longevity in single player is pitiful and only slightly better in
multiplayer, but not by much, while the gameplay feels like a severely
downgraded version of Burnout and the presentation is simply atrocious.
My advice is to just cruise past this poor excuse for a game and
wait for something better to come along - which will be whenever
the next Wii game is released, whatever it may be!
Reviewed by David Simpson for AceGamez (All Rights Reserved).
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