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With its satisfying blend of intense action, authentic atmosphere
and cinematic production values, the Call of Duty series in its
first two instalments has been one of the top first-person shooters
in the business. Sadly, however, the Xbox 360 and PS3 versions of
Call
of Duty 3 have, in my opinion, proven to be a sideways step
for the series, rather than the next-gen leap forward I was hoping
for, suffering from a tremendous lack of innovation or even evolution
past what the previous games had to offer. So, after playing and
being disappointed by the other console versions, I staked all my
hopes of finding at least a little something new and innovative
from the series on the Wii. Unfortunately, even though the new gameplay
style brought forth by the Wii's motion-sensing controls manages
to inject some uniqueness, the same polish problems that plagued
the other versions are still here (in fact, most are even worse
now) and the production values and longevity have been extensively
trimmed away in comparison.
For
this third in the series, the Normandy Breakout sets the backdrop
for Call of Duty 3's historical single-player campaign, dropping
you in the combat boots of four Allied soldiers in the fight to
liberate Paris in fourteen short chapters, following the American,
British, Canadian and Polish roles in the conflict. Beyond that
there isn't much going on with the narrative to bother caring about,
which is common for the series; neither of the previous Call of
Duty games had very captivating plots either, so I wasn't expecting
that to change. The game tries to flesh out certain main characters
in each faction, but never really pulls it off, and the way the
story skips around between the different nations doesn't make for
a very cohesive feel. It's also somewhat brief at only around eight
hours long (though it doesn't even seem that long when you play
it), and the cut scenes can't be skipped no matter what, which gets
seriously annoying if you have to save a game mid-mission and come
back to it later because, for some reason the cut scenes play over
again after loading, even if your saved checkpoint is far into the
mission at hand. Worse yet, CoD 3 on the Wii has limited replay
value, seeing as how the much-improved multiplayer mode featured
in the other next-gen versions has been taken out - in fact, this
Wii version has absolutely no multiplayer functionality whatsoever,
not even split screen.
The
Call of Duty games have always excelled at presenting an intense
wartime setting and recreating an authentic battlefield ambiance
to suck you in from start to finish, but on the Wii, CoD 3 misses
the mark big time. Visually the game looks worse than practically
any PS2 or Xbox FPS released within the past few years, and even
though I'm no graphics whore, it's still hard to ignore how dreary
this game looks. As you fight your way through crumbling buildings,
decaying towns and countryside landscapes, your eyes will be tortured
by textures that are so muddy and dated that the environments all
coagulate together into one giant mess of a game world - and it
hinders the gameplay at times too, because it can be so hard to
pick out enemies against such sloppy backdrops. If you can look
past the ugly texturing, there are some decent graphical showings,
such as adequately detailed character and gun models, and some impressive
smoke and particle effects, but there isn't anything positive to
say beyond that.
Patriotic
orchestral music and some of the most bladder-shaking warfare audio
ambiance you'll ever hear - from gunfire and explosions sounding
off all around you to constant squad chatter that makes you feel
like you're truly a part of the action - do help ease some of the
visual pain you may endure here. Then again, the voice acting is
fairly mediocre and much of the overall sound production seems recycled
from previous games, so it's hard to be totally blown away. I also
noticed a number of audio glitches that distracted me quite a bit,
mainly sound effects and dialogue occasionally fading out or sometimes
even becoming a garbled mess. Now, in reading around I haven't heard
any other complaints of this nature, so maybe I just got a defective
copy or something, but nonetheless my experience was hampered by
these glitches so I must report them all the same.
Call
of Duty 3's ultimate saving grace from avoid-at-all-costs territory
is its intriguing new control scheme, one that's only possible on
the Wii. Using the Nunchuk's analog stick to move around and the
Wii Remote to point and shoot at enemies on the screen, the control
scheme shows a lot of potential for what the Wii can do to revolutionize
the FPS genre. The motion-sensing controls are also put to good
use during the various mini-game segments, such as driving a jeep
by holding the Nunchuk and remote tandem up in the air to turn like
a steering wheel or engaging in scripted close-quarters combat sequences
where you must pull off a string of indicated gestures to survive
- even simple actions like reloading, swapping weapons and melee
attacks are all handled by Wii-mote movements.
While
these unique mechanics leave an exciting first impression, they
do require a difficult adjustment period to go through early on,
and once you eventually get a handle on things the controls still
don't ever feel fully tuned, with aiming in particular being too
sluggish and imprecise. Some of the secondary actions that are mapped
to the remote's face buttons, such as tapping left on the d-pad
to throw a grenade or finding the 1 and 2 buttons at the bottom
of the remote to call up mission objectives and binoculars, also
cause some problems in that they are tough to use without stopping
for a moment get your fingers on them. Needless to say, these defects
lead to numerous frustrations.
Unfortunately,
the unpolished game design doesn't stop there. Amazingly, the AI,
both enemy and team, is actually even worse on the Wii than it was
on the other consoles, with enemies following predictable movement
and cover routines, and in most cases turning completely blind to
their surroundings as you and your squad stand right in front of
them and they don't attack until you do - it's as if they know you
may need a few seconds to line up your shot with the Wii Remote
and so they give you a chance to orient yourself before attacking!
Your fellow troopers aren't a whole lot smarter either, as they
consistently move into your line of fire, block your way through
narrow corridors and run blindly into enemy encampments only to
get blasted away. The heavily scripted nature of the game action
also feels dated more than ever before; watching enemies continuously
respawn seemingly out of thin air until you advance to the next
trigger point gets ridiculous, and at no time is there ever any
sense that you can take out the enemy or complete an objective in
any other way than what is forced upon you.
It
pains me to say this, being such an adoring fan of the Call of Duty
franchise and all, but Call of Duty 3 is probably the weakest game
I've played on the Wii so far, and I've played nearly the entire
launch window line-up. The newly introduced Wii controls make for
some fun early on, but the novelty rapidly wears thin and what you're
left with is a middle-of-the-road FPS that is short on replay value
and overrun by dreadful AI, shaky controls and various other polish
issues. Call of Duty 3 is worth checking out to see where the future
of first-person shooters is heading on Nintendo's grand new platform,
and during that process you'll at least have a somewhat enjoyable
time with it while it lasts, but overall you'd be better off going
with Red
Steel if you need a Wii FPS fix or, better yet, waiting for
Metroid Prime 3 to come along (whenever that may be).
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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