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After almost a year of owning a Wii, I've finally figured out what
the console's name actually means. Wii must be Japanese for 'mini-game',
as that seems to be what every other game released consists of:
Mario Party, WarioWare,
Rayman Raving
Rabbids and now Bomberman Land.
For
those not in the know, Bomberman is one of the oldest gaming characters,
dating back to the now ancient but much beloved ZX Spectrum in 1983,
which saw Bomberman's debut. The game's concept was simple and incredibly
addictive. Taking control of the titular Bomberman, you move around
a grid-based map where many of the pathways are blocked by boulders.
You must strategically drop bombs with a short fuse and then run
out of the blast radius while they explode, clearing a path and
also revealing power-up items to enhance your speed, the number
of bombs you can drop at once, the blast radius and more. Soon the
concept was built into the one of the most frantic, fun and addictive
multiplayer games ever devised, where you needed to trap the other
bombermen in the level between your bombs and their own so that
they're taken out by explosions and you're the last bomberman standing.
It was a simple formula, and one that the series has pulled off
well in almost every game where the character has appeared [Providing
we ignore the atrocious 'update', Bomberman
Act: Zero. Ed].
Bomberman
Land however is a collection of fifty mini-games that sees you taking
control of Cheerful White (the bomberman) as you try to build your
way through the rankings and progress through the five zones to
confront The Champion, who looks like he's auditioning for a role
in Brokeback Mountain. The games are fairly simplistic and generally
follow every other mini-game format already out there, but that's
not to say they're not fun. I understand why game companies have
released these types of games for the Wii, as it really is difficult
to play on the Wii for a long length of time without causing some
discomfort, cramp or possible amputation to occur [Not to mention
the risk of smacking fellow players about the head in a cramped
environment! Sore Head Ed]. I enjoyed the pick up and play nature
of this game and while I could argue that the story it provides
is weak (to say the very least), its simplicity makes the game easy
to follow.
Playing
as Cheerful White, you must enter one of the five zones, starting
with Ring, and compete to become top place on that leaderboard to
proceed. If you gain top position then you are promoted to the next
level, if your performance is average then you have to replay the
zone again and if you play poorly then you are demoted from that
zone. This is a crushing event, especially if you have worked hard
to get into a particular zone; to be bumped back down is almost
like a Premiership Football team having to play in the Coca Cola
First Division! Adding this element actually makes you care a lot
more about practicing certain games (an extensive training area
is available) before trying your luck and risk losing your coveted
spot in the final of the five zones, the Energy Zone.
Most
of the criticism and praise for the Wii has been thrown at its controls.
Some games (Smackdown
in particular) seem to be an exercise in masochism, whilst others
like Wii Sports work
perfectly. Bomberman Land is somewhat in the middle; it's neither
perfect nor a failure, but the fact this doesn't adversely affect
the gameplay shows that the developers, Hudson, understood how to
use the controller properly. The fact that the game comes with a
full length, twenty-four page manual made me worry that the controls
would be overcomplicated or simply unplayable. Thankfully, however,
while moving Cheerful White is at times like trying to reel in a
400lb salmon with a toothpick attached to a piece of silly string,
once you get to grips with the controls you'll be flying from level
to level like nobody's business.
The
games themselves are a little hit and miss, as with all mini-game
collections, but with over forty on offer you won't catch me complaining.
In fact, I love the fact that Hudson didn't just stop at twenty
or so average to good games, but instead threw in everything that
they could think of (or borrow). One game sees you firing at clay
pigeons Duck Hunt-style (why has this old classic not been remade
for the Wii yet?) and later you play a game that's curiously similar
to the old 'Pop Out' game, where you must destroy a bouncing a balloon
with a gun, which then splits into two separate smaller balloons
that you must again hit until the balloons are destroyed. Both of
these are definite highlights and even the very predictable games,
such as having to sort bombs by colours, still have a certain charm
to them. Because most games are very short, they're over before
you know it and so you can blitz through those that aren't to your
tastes and move quickly on to the ones that are real gems.
And
speaking of gems, it would be wrong for me to forget that Bomberman
Land comes bundled with the original game, which in its five available
modes is a huge bonus. These five versions are played by using the
Wiimote like an NES controller and are a wonderful blast from the
past that you'll probably play more than the main game itself. This
isn't a bad thing though; in fact, it's just another reason why
I heartily recommend Bomberman Land. One thing that Hudson have
done is to include a new Wiimote version that incorporates the movement
sensor to place bombs and pick up items within the old game. I thought
the controls would mess up this classic, but I'm glad that the designers
were brave enough to have a go and it works as a nice bridge between
the old and new games.
The
original survived and thrived in multiplayer mode and Bomberman
Land continues that legacy. Not only can four players play the classic
version, but you can also play a wide variety of the mini-games
with friends too, which increases the longevity immensely and, unlike
most party games, having the original game to fall back on it means
that if you do find the controls too difficult or get bored of the
mini-games, you just blow each other up instead.
Graphically,
the game doesn't scream next generation, with the cutesy graphics
around the Super
Mario Sunshine level, but fortunately for Bomberman Land, this
doesn't matter in the slightest. It doesn't need ultra realistic
textures or lighting - it just needs to look bright and fun, which
is exactly what you get. The environments are simplistic but serve
their purpose for the short mini-games themselves, which vary in
terms of look but for the most part are simple, single screens with
very little going on to make them stand out. The music meanwhile
is as addictive as any drug - I may never get this tune out of my
head! Everywhere I go, I keep hearing it and while I'm not sure
if this is a good thing or not, it did make me want to come back
for more, so it must have worked on some level.
Bomberman
Land could have been a mediocre Mario Party clone or simply a nostalgia-kick
compilation like a lot of recent games. Instead however, it's actually
a fantastic game that serves to not only pay tribute to Bomberman's
proud heritage and introduce a new audience to the old classic,
but prove that there's a new lease of life for Bomberman in 2008
and on the Wii. If you want a good few hours of pure gaming fun
alone or with friends then I can't recommend Bomberman Land highly
enough.
Reviewed by David Simpson for AceGamez (All Rights Reserved).
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