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With Guitar
Hero and Rock Band
sharing a vice like grip on the music & rhythm sub-genre, it was
always going to take something fresh and different to have any chance
of cutting into their highly lucrative market. Enter Battle of the
Bands, a game that, on paper at least, has a concept unique enough
to force its way into the public consciousness and find a place
for itself as the family friendly alternative to Guitar Hero and
Rock Band's more hardcore sensibilities. Planet Moon Studios has
taken the multiplayer battle aspect of the aforementioned titles
and stretched it across the entirety of Battle of the Bands, creating
an experience that gives the gameplay a more competitive emphasis
throughout. Unlike Guitar Hero or Rock Band, in which self-improvement
is the fundamental aim of the game, Battle of the Bands allows for
a more tangible aim, thanks to its constant split-screen style action
that continually pits you against an opponent, be it a friend via
the multiplayer mode or the CPU via Quick Play or Story Mode.
While
the 'battle' aspect of the gameplay is nothing new, the way in which
Planet Moon Studios has approached it certainly is. In Battle of
the Bands you select one of eleven bands as your own. Each of these
bands is split into five unique musical genres; rock, hip-hop, marching
band, Latino and country - each, as you can imagine, with their
own sound and style. From here you battle it out against another
band to the sound of one of the thirty eclectic and surprisingly
decent songs that the game has to offer. The only thing is, each
song has been covered in the style of all five genres - with the
sound and style of the music changing as you play, depending on
which genre of band is racking up the most points or doing the most
damage via the battle-based mechanics of the gameplay. While this
is an interesting and potentially franchise-creating concept, the
execution of said concept has turned out to be hugely disappointing
- a terrible shame, especially when you consider just how good some
of the music in Battle of the Bands actually is.
While
there are a couple of fillers, the majority of the track collection
are solid songs that have been successfully covered in the style
of all five genres. The list of songs of a surprisingly high standard,
ranging from the always fun hip-hop anthem Insane in the Brain
to the hugely catchy Blitzkrieg Bop and Whoomp! (There
it is). Oh, there is also a treat for fans of the Coen Brothers,
thanks to the ingenious inclusion of Man of Constant Sorrow.
Sadly, as good as some of these songs are, they simply can't make
up for the repetitive, overly simple and generally tedious gameplay.
Whether
playing against a friend in multiplayer or the computer in Story
Mode, the gameplay is always the same. Each battle may be introduced
via a collection of rather boring static cut scenes while playing
Story Mode, but to be honest, they are all but pointless and at
times borderline racist thanks to the extremely one-dimensional,
stereotyped take on each band's paper thin persona. There's nothing
to get upset about here, it's just that, as is the case with so
many other videogames, it seems easier to simply conform characters
to easily identifiable stereotypes rather than to apply a modicum
of individuality. Poor story and dialogue aside, this type of game
will inevitably live and die by its rhythm-based mechanics. Sadly,
they fall painfully short of their nearest competitors. While a
simplified control scheme was all but inevitable, Planet Moon Studios
hasn't made up for the lack of challenge with some kind of depth.
A game of this ilk should be easy to play but hard to master - Planet
Moon Studios has instead created a game that is easy to pick up,
but sadly, even easier to put down.
While
playing, the screen is split into two 'beat scrolls' at the bottom
of the screen, with your chosen bands at the top doing battle as
you hit the markers throughout the song. Although having the fully
animated bands go at it at the top of the screen is a novel and
well implemented idea, the actual input of commands is far too limited
and feels completely disconnected from the music being played. As
the music plays, icons representing one of the limited Wiimote gestures
slide up the beat scroll, tasking you with making the specific gesture
at the correct time to coincide with the beat. These gestures are
made up of simple left and right flicks, jabbing motions and waving
the Wiimote back and forth - very simple and very repetitive.
The
major problem however lies with the fact that your actions directly
influence the wrong aspect of the game. While you gestures and well-timed
attacks may have a visual effect with your band at the top of the
screen physically attacking your opponents' band, your inputs actually
have no effect on the music. While the music does change style depending
on who is taking the current upper hand, missed motions and beats
have no immediate effect. Whereas Guitar Hero and Rock Band make
you feel like you are actually playing the songs thanks to missed
beats being accompanied by grating twangs, here there is little
to emphasise whether you are doing well, other than the score at
the top of the screen. To make matters worse, regardless of how
well you are doing, the style of song seems to change of its own
accord at times, an option that does little other than to undermine
the game's most unique and successful mechanic.
Beyond
the traditional hitting of beats, be it with the untraditional Wiimote
gesture controls, the gameplay is also geared largely towards attacking
and defending against your opponent. Before each track is played
you get to choose a collection of three attacks, ranging from smokescreens
and reversed gesture controls to reduced note size and fire attacks.
The three chosen attacks can be changed on the fly with a simple
press of the A button, each of which takes a specific number of
consecutive successful beats to use. These attacks work to not only
add huge points onto your tally, but also to have a detrimental
effect on your opponent's success rate, thus increasing the chances
of getting your specific style of the song played.
While
this does add some much-needed tactical depth to gameplay, its inclusion
isn't enough to save the game from premature repetition. The fact
that there is also a forced skull battle section to every song also
doesn't help matters. Whilst playing in the usual manner, the game
inexplicably goes into skull battle mode, in which you take turns
to attack your opposing band with bizarre exploding skulls that
are thrown via the same basic gesture controls that are used throughout
the rest of the game - the difference here being that you can block
them with a quick press of the B button. It sounds like a good idea,
but sadly it feels disjointed and has seemingly been haphazardly
thrown into the game to attempt to add a bit of diversity to the
proceedings.
While
Planet Moon has come up with a great idea, in an attempt to steal
in on the Wii family crowd they have diluted far too much of the
competitive edge that should have driven this game's battle mentality.
It's too easy, too forgiving and more importantly too boring to
challenge the big hitters of the genre. By taking away that link
between the player and the song, the game is drained of its challenge
and subsequently its potential fun factor. Sadly, the gameplay isn't
the only aspect of the game that treats the player like a child,
as Planet Moon Studios has sadly decided to tell us to go outside
and take a break after every single song; a choice that proves to
be both condescending and hugely unnecessary - believe me, you won't
need anyone to tell you to put down the controller, you will quickly
come to that decision of your own accord!
Although
graphically competent, Battle of the Bands can't quite shake that
budget third party Wii development look. Like so many other titles
released on the Wii, the visual style feels like it has been phoned
in, with some rather disappointing production values. Hi-definition
and polygon count aside, I get the feeling that the visuals would
have seen a lot more effort on the 360 or the PS3. Saying that,
the graphics do their job and the bands do look decent while battling
it out mid-song. The pre-battle animations are static but well drawn,
and the backgrounds, while genre-specific, suffer from being, well,
generic.
The
audio, as already mentioned, is by far the game's strongest aspect.
With a track list of thirty available in five different genres there
is more than enough music here. A music player has also been included
that allows you to listen to all of the songs while being able to
manually change styles as you see fit, allowing you to create genre
mash-ups of your favourite songs at will. If anything, this makes
the rest of the game all but redundant by taking the best part and
stripping away the boring, repetitive gaming mechanics that have
been built around it.
Be
it the basic, largely pointless Story Mode or the by the numbers
Multiplayer Mode, Battle of the Bands never ceases to feel like
a missed opportunity and a huge disappointment. While Planet Moon
Studios can be applauded for coming up with a potentially great
concept, they have to be seriously questioned for their choice to
dumb down the experience to suit the family friendly Wii crowd.
All the ingredients were there to make a game that could have seriously
challenged the big hitters of the genre, were it not for the idiot-friendly
mediocrity; the result is a game with a huge amount of potential
but very little to show for it.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
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