|
The Nineties renaissance is upon us. Don't worry, MC Hammer and
Vanilla Ice aren't planning a duet - instead, long forgotten genres
of days gone by are making a comeback on next generation hardware.
First it was the Xbox 360 and its collection of side-scrolling shooters,
then it was the Wii, releasing not one, not two, but three light-gun
shooters in the space of two months. Now the Wii, not happy with
simply resurrecting the light-gun genre, has decided to go and do
the unthinkable by bringing back the long forgotten point and click
adventure! With the successful release of Zack
& Wiki already in the bag, Nintendo, along with the Adventure
Company have decided to bring a more traditional and dare I say
grown-up slice of point and click adventuring to the table with
Agatha Christie's And Then There Were None.
Originally
released back in 2005 on the PC, And
Then There Were None is based on Agatha Christie's best selling
novel. The story follows the tale of ten well to do characters,
each with their own collection of murky secrets, who are invited
under false pretences to an island off the coast of Devon. After
arriving on the island, they find themselves trapped at a grandiose,
if somewhat ominous, estate, as they get picked off one by one by
an unknown assailant. In fairness, with a name like 'Shipwreck Island',
this kind of serves them right for turning up in the first place!
Unlike the book however, the original PC game and this almost identical
Wii remake put you in the boots of unknowing boatman Patrick Narracott.
Being
the one who takes the upper class collection of potential victims
to the estate, Patrick finds himself stuck along with them as his
boat - yes, you guessed it - is shipwrecked due to the somewhat
unseasonably stormy weather. From here begins your snail-paced adventure
to figure out who is killing this rather suspicious collection of
characters before the killer finally turns his or her attention
to you.
At
this point, it should probably be made clear that this is an unforgiving,
uncompromising and at times, painfully slow take on the point and
click adventure. Forget Zack & Wiki's zany take on this staple of
Nineties gaming - And Then There Were None is as traditional a take
on the genre as you are likely to find. Forget blood, forget gore
and settle down for reams and reams of text, followed by numerous
mentally taxing puzzles. Needless to say, gamers brought up on a
diet of Halo and Grand
Theft Auto need not apply. In honesty though, this needn't be
a bad thing, as some truly great games have come out of this exact
same formula. In fact, the likes of Grim Fandango and Broken
Sword, the traditional point and click adventure has brought
us some of the best loved games of the past twenty years. Sadly,
And Then There Were None simply does not live up to these classics
in any way.
More
than any other aspect, a point and click adventure will live and
die by its puzzles. Sadly, although possessing all the prerequisites
of the genre in abundance, And Then There Were None's collection
of puzzles never strays too far from the mundane. Even with the
use of the Wiimote, giving the perfect opportunity to reinvigorate
a genre if ever there was one, The Adventure Company simply have
not bothered to try anything new. The puzzles were never all that
great on the PC original, most of which consisted of searching room
after room for objects before finding out which ones fit together
to allow you to progress further into the game. Well, it's exactly
the same on the Wii, short of a few context-specific movements of
the Wii remote, with twisting of the remote to open locks and safes
being about as adventurous as The Adventure Company have decided
to get for this version. In fairness, the point and click mechanics
of the game are perfectly fitted to the Wiimote's point and click
control sensibilities; it feels infinitely more responsive than
a thumbstick and is unquestionably the only way to play if you haven't
got a mouse and a keyboard in front of you. This might be the least
you would expect from a point and click port to the Wii, but it
does work well and is probably the only real justification for this
game showing up on the Wii at all.
Beyond
the puzzles, the majority of the game is made up of searching each
and every room in the greatest of detail. Every nook and cranny
will need to be searched in your attempt to unravel this tightly
wound murder mystery. For some gamers, this slow, meticulous approach
will cater to there tastes perfectly, however for the majority,
even those accustomed to the unquestionable joys of Broken Sword
and Grim Fandango, And Then There Were None's snail-like pace and
lack of stand out moments will leave them reaching for faster paced,
or at least, more immediate feeling gameplay experiences.
Luckily,
where the puzzles falter, the story, as you would expect from an
Agatha Christie bestseller, really does a fine job of building suspense
and intrigue. Sadly, this timeless tale is held back by the humourless
reams of seemingly never-ending text. The pacing of the game simply
never does justice to this unquestionably superb story; And Then
There Were None is simply too slow. This may sound like stating
the obvious in regards to a point a click adventure, but honestly,
And Then There Were None makes the majority of point and click adventures
look positively electric. If you can put up with the pace then there
is quite a bit of game to be found here, but the reams of text and
disjointed puzzles, the poor dialogue and questionable voice acting
all do their level best to drag an otherwise excellent story into
the realm of complete tedium.
To
make matters worse, the presentation throughout often borders on
the sub-standard. From the terribly dated looking opening sequence
to the poorly textured details of the estate and island, And Then
There Were None is really starting to show its age, especially considering
that there has been zero graphical improvement over the game's original
2005 release. The fact that you spend so much time meticulously
searching every detail of the game's environments from beginning
to end makes the poor graphical detail even harder to bear. Okay,
so some of the static interiors do have some decently crafted details,
but even then, you are dragged away from any of these potential
positives by the shockingly rendered characters and their simply
appalling animations, and for a game that relies so heavily on text
and character development, the complete lack of facial animations
is almost criminal. Even at a time when the graphical deficiencies
of the console are being overlooked, And Then There Were None comes
across more like a decent PSOne port rather than an ageing PC game.
And although the audio does occasionally provide a saving grace
with a well implemented score and some decent, if under-whelming,
sound effects, the dull, poorly delivered voice acting once again
reminds you that you are playing a lazy port of a sub-standard point
and click adventure that should have been left back in 2005.
And
really, that's what And Then There Was None comes down to; a lazy
port of a rather under-whelming PC release. The Wii has been criticized,
and rightly so, for porting over far too many sub-standard games
with poorly implemented use of the Wiimote tacked on to justify
their release - And Then There Were None will do nothing but strengthen
that argument tenfold. Simply put, there is no justification whatsoever
for this game to be released beyond making a quick buck. Although
the story may well be a great one, do yourself a favour and just
buy the book instead. Okay, so some traditionalists may find some
joy in the slow, meticulous nature of the game, and the Wiimote
may be perfectly fitted for the basic point and click controls,
but for the majority, the slow pace, poor presentation and gimmicky
use of the Wiimote will be more than enough to put them off the
idea of point and click adventures for quite some time. Please though,
I implore you; don't judge a genre by a single release - there are
genuine classics to be found in this more humble of genres, it's
just that And Then There Were None simply isn't one of them.
Reviewed by Liam Pritchard for AceGamez (All Rights Reserved).
|