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Wipeout Pulse is the greatest game ever created for the PSP, go
out and buy it...
Still
here? No, seriously. Stop what you're doing, go to your nearest
store and buy this game right now (you could go online but that
will take too long).
I'm
not joking! Go on, do it!
Okay,
I can see you may need a bit more convincing than that. I suppose
I can tear myself away from Wipeout Pulse to do that - but just
remember, you owe me one!
Wipeout
Pure was one of the first games released on the PSP way back
in 2005 and one of the best things about the release of its sequel,
Wipeout Pulse, is that during my research I have once again rediscovered
this gem of a game that got lost in the shuffle over the past three
or so years, which is still one of the greatest games created for
the system. I would say the greatest, but that accolade has
now been stolen by its successor.
Now,
just like Ridge Racer
2, I could complain about how little has actually been changed,
but I won't. Because, as with my review of Ridge Racer 2, I will
not judge this game based upon its past, but rather the here and
now. And from this perspective, all I can say is that I am amazed.
I kept flicking through the menus, convinced that I was watching
a downloaded film of a new PS3 game. The PSP should not be able
to do all this. The PSP is not powerful enough to achieve all this.
And yet it is! If you thought that the graphics, the music, the
gameplay and everything else was amazing in Pure, then you will
be stunned into silence when you view what Sony have achieved with
Pulse.
Wipeout
in itself is a fairly simple concept; piloting a futuristic ship
you must race against similar crafts around a track in a number
of different event types. As you speed around the track you can
pick up bonuses that allow you to use weaponry, shields and speed
boosts. Nothing new so far, right? You would be right for thinking
that this sounds like every other racing game that's been created
for the past decade, but the difference between Wipeout Pulse and
all those others is simple: Wipeout Pulse is so much better.
As
you start to play, you enter certain grids from the sixteen that
become available as you progress. Each grid includes a variety of
race types that are not just your typical race where you must place
third or above, but a variety of different modes. Single is a simple
race on one of the many tracks available to reach first place, Head-to-Head
is a race against a single opponent, Tournament is a series of races
in which you gain points based on your finishing position, Time
Trial is your typical beat the clock mode, Speed Lap is similar
except that it's based on you beating the preset lap time, Zone
sees you racing around a track with an increase in speed every ten
seconds and the longer you stay in the race without crashing the
more zones you go through and the more points you gain, and finally
Eliminator is all about destroying as many opponents as you can
or reaching a set number of kills to take the victory. None of these
modes are particularly innovative, apart from Zone, which I haven't
come across before, but by offering such variety you will not be
getting bored of the same old races anytime soon.
As
you progress, gaining points and medals, you open more and more
grids, which open up more and more for you to do. To say the game
is huge would be an insult, as it has 236 levels (or rounds) within
it - and that's not even including all the sub-rounds within these
either! It is doubtful that you will complete all of this in a few
weeks, or even in a few months - and even if you do then you will
still be coming back for more.
The
main reason for this is that Wipeout Pulse understands the importance
of multiplayer, and its implementation of online and wireless play
is flawless. Even if you don't know anyone who owns the game, you
can go online and play against up to seven other peoplewhich is
just amazing. I was stunned, writing this at 4am, to be able to
stop and race against someone from Utah and another guy from Brisbane;
it is at points like this when I cry over some of the abysmal (or
non-existent) online components of some other PSP games. Even wirelessly
the game is easy to set up and go without the endless loading and
searching and then loading again, before the connection is lost
and you have to start all over again. All PSP games - no, scratch
that - all games should take Wipeout Pulse as an example
of how to implement online gaming properly. Once again, the developers
have also embraced the expansion aspect of having new ships and
tracks available to download, which increases the already insane
longevity of the game even further.
Graphically,
Wipeout Pulse is what Leonardo DaVinci would have produced if he
was alive today and working as a games designer. The ships are futuristic
and because of this we can throw the "oh they don't look very realistic"
comment out of the window, as we are presented with some of the
most bizarre vehicles outside of The Flintstones. Each one has a
unique balance of handling, speed, acceleration and so on, so the
game isn't bogged down with the usual 'pimp my ride' nonsense that
can sometimes be so badly integrated or simply confusing. Tracks
are awash with colour and light that will dazzle you as you whiz
along at breakneck speeds that your PSP should not be able to achieve.
The music is again just beautiful; there is no other way to describe
it. Featuring music from the likes of Aphex Twin and Kraftwerk,
I panicked that this would be my lowlight - but it's not, as every
piece of music captures the frenetic feel of the gameplay that makes
me want to listen to it and makes me continue riding along at speeds
that once again I must stress the PSP should not be able to achieve,
which makes me shiver with anticipation at what the PS3 will pull
off for its Wipeout debut later this year.
Wipeout
Pulse is undoubtedly the greatest racing game on the PSP, if not
the greatest game ever made. I cannot convey just how much this
game gives me hope that there are still designers, creators and
producers who are working hard to create games that will have players
on the edge of their seats and playing until their hands bleed.
In this age of playing for two or three weeks and then trading a
game in for something else, I can safely say that anyone who purchases
this game will have this in their collection for a very long time
- probably even after the next Wipeout game is released. So, what
are you still waiting for? Go and buy it already!
Reviewed by David Simpson for AceGamez (All Rights Reserved).
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