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Sony Online Entertainment sure has proven it knows what it takes
to create sublime dungeon crawling, hack-n-slash action-RPGs over
recent years, especially with its relatively new yet quickly blossoming
Untold Legends franchise. Despite mostly lackluster press recognition
and some obvious flaws, the first game in the series and a PSP launch
title, Untold
Legends: Brotherhood of the Blade, has gone on to become one
of the most popular and best selling games for the powerhouse of
a handheld, clearly paving the way for the series to continue on
towards a bright and prosperous future in the industry. To no surprise,
that promise has come to full fruition, with both the announcement
of Untold Legends: Dark Kingdom as an upcoming PlayStation 3 launch
title and the new release of Untold Legends: The Warrior's Code
for the PSP to prove it. I am completely up in arms with anticipation
for Dark Kingdom, and if you want to find out what lies in store
for this excellent looking title, check out our two-part interview
with the game's Producer, Andy Sites. However, the focus right now
is on the impressive and much improved showing that The Warrior's
Code brings to the PSP as the second game in the series.
Though
Warrior's Code is the follow-up to Brotherhood of the Blade, it
doesn't tie directly into its predecessor, instead introducing an
epic new storyline to unearth. While Brotherhood was a solid all-around
hack-n-slash, there's no denying that its story and presentation
were severely lacking, as the developers mainly dedicated their
time and efforts to other areas of the game. However, SOE has changed
all that with Warrior's Code, by instilling a far greater focus
on storytelling - and that's nothing but grand news for fans and
newcomers alike. Although the story still doesn't break the mold
of typical fantasy-RPG plot conventions, telling the tale of a Changeling
hero (who you play) going up against an evil warlord who has invaded
the city of Koryn Thal and enslaved the kingdom with his army of
dark minions, it is actually quite compelling for a hack-n-slash
title, on a portable platform no less. What has improved, and monumentally
so at that, is the story's presentation; featuring animated, hand-drawn
cinematics, beautiful artwork, in-game cut-scenes, solid voice acting
for all dialogue and an orchestral musical score (no more crummy
MIDI-sounding tunes here, folks!), Warrior's Code takes on even
more of a console action-RPG style and quality.
Also
improved is the game's in-game graphics and audio. A colorful and
unique new art direction distinguishes Warrior's Code from the usual
hack-n-slash RPG fodder, bringing along more detailed and better
animated character models, sparklingly boosted particle and lighting
effects, and environments that stand out more thanks to the elimination
of the random level generator and the inclusion of greater environmental
interactivity by way of more objects to smash (though there still
aren't a whole lot of crates and barrels to crack open). Along with
the jazzed up visuals, fans of the original game should be happy
to know that the long load times are now a thing of the past, as
Warrior's Code features substantially speedier level and menu transitions,
proving that SOE's grasp of how to get the best performance out
of the PSP hardware has come a long way since their initial effort.
On a slight downside, there are still noticeable smidges of frame
rate dips during the most visually active moments, but thankfully
these occurrences are few and far between.
In
addition to the audio improvements I've already mentioned, the sound
effects, as far as dungeon ambiance and the plethora of combat clinks
and clangs go, are exceptionally satisfying, as is needed in any
good hack-n-slash. What's alarming is how much better the game sounds
when using headphones; I'm not sure what it is, but when played
with headphones there are subtle audio effects, most specifically
quiet background ambiance, that is virtually unnoticeable when heard
through the PSP's speakers, but are integral parts to getting the
full brunt of the Warrior's Code experience.
Before
beginning the long trek through the game's hefty five-chapter, twenty-hour
single-player campaign, you'll first need to choose your champion,
and in Warrior's Code the class choice has been bumped up from four
to five, all of which are completely new. The selection consists
of the Guardian, Mercenary, Disciple, Scout and Prowler, but despite
the fancier monikers you're still just choosing whether you want
to be a melee fighter, ranged specialist or magic user. From there
you get to pick out skin tones and hairstyles, but unfortunately
the character customization options are extremely limited. I know
the game is more about customizing your hero based on the countless
weapon and armor pieces there are to buy and collect, but I still
think it'd be a huge benefit if more character personalization options
were available.
If
you've played Brotherhood of the Blade, or any other hack-n-slash
title of this ilk (Champions
of Norrath, Baldur's
Gate: Dark Alliance, X-Men
Legends), you'll know exactly what to expect from Warrior's
Code; the gameplay is all about long, sometimes labyrinthine dungeon
crawls, lots and lots of monster slaying and compulsive treasure
collecting - and in these areas the Untold Legends formula still
excels. The controls are more intuitive than before, with expanded
skill hot-keying, a better mini-map and streamlined quest, journal
and inventory systems. About the only thing requiring any acclamation
process whatsoever is the left shoulder shift system that makes
up for the fewer buttons of the PSP - it's still a little tricky
to adapt to if you're used to console controls.
The
combat hasn't strayed away from the addictive mold from which it
was cut, but SOE has spruced up the combat engine with some intriguing
new features that generally do make for a more compelling monster-slaying
good time. Newly introduced are powerful Charge Attacks, special
Attacks of Opportunity that enable you to take advantage of venerable
enemies in three different ways, and the ability for each character
to transform into their own unique Changeling form for a short duration,
after absorbing enough essence from dead foes. The developers also
went a step further by incorporating more quest variety on top of
the usual item fetching and boss slaying; this time around you'll
work with AI teammates quite a bit and solve environmental puzzles,
both of which are commendable upgrades (although some of the escort
missions can be nagging).
While
these additions make for a deeper offering of battle tactics, the
game still boils down to copious amounts of X-button mashing, because,
honestly, this game really isn't ever as challenging as I would
have liked, and that's my only serious gripe with Warrior's Code
either. The last few chapters ramp up nicely to keep you on your
toes, and the bosses are normally a good test of endurance, but
most of the time there's not much necessity in using any of the
special attacks or skills, unless you feel like doing so. Simply
storming through stages tapping the X button and nothing else will
get you by without any sizeable threat, as the enemy AI, although
improved, never really does anything more than charge at you full
steam or run around you to avoid damage. When you go through the
entire game only blocking five times total like I did (various stats
such as this are tracked), you know something's amiss. It's still
a hell of a lot of fun nonetheless, but a more prominent test of
skill would've vaulted Warrior's Code much higher on my list of
PSP favorites.
Lastly,
and what is assuredly the most important of all of the strides to
improvement in fans' minds, is the upgraded multiplayer package.
Now featuring Infrastructure support for full-fledged online play,
along with Ad Hoc and LAN play, Warrior's Code is sure to rise up
the ranks as one of the PSP's most compelling multiplayer experiences.
Players can take their created character online to pair with one
other person in co-op play through the game's story campaign, or
join three others in a deep selection of competitive player-versus-player
bouts, including modes like Hunter, Frenzy, Gold Rush, Survive!,
Robber, Miser and Capture the Flag, which run the gamut from typical
deathmatches and last man standing challenges to games of keep away
and treasure hunting (many of these molds feature team-based variants
as well). Needless to say, if you have a wireless connection and
a copy of Warrior's Code, you'll be in portable hack-n-slash heaven
whenever you log on.
Untold
Legends: The Warrior's Code is a superior game to the original in
every regard, impressively evolving the series further onward before
the series truly takes flight in the next-gen era on the PS3 later
this year. There are still a couple of flaws and the game doesn't
take any groundbreaking strides forward, but in remaining true to
the addictive simplicity of the genre and providing just enough
new tweaks and additions to the time-tested formula, Warrior's Code
finds itself a lofty spot in my diehard hack-n-slash heart, and
I guarantee that it will do the same for any action-RPG fan.
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
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