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One certainty about the PSP when it comes to games released in the
handheld's launch window is that Sony and their third party developers
have pretty much covered all the bases. You've got a number of solid
action, racing, sports, puzzle and fighting games to keep you busy
(and more likely than not buying an extra rechargeable battery and
Memory Stick Duo or two), and if you happen to pick up Untold Legends:
Brotherhood of the Blade, you're getting a great portable action
RPG as well. It's a rather well made and lengthy game full of miles
of dungeons to crawl, plenty of monsters to kill, and thousands
of weapons and items to find. While it's got a few flaws, hack and
slash fans and dungeon crawl addicts will absolutely love what's
here.
Untold
Legends starts off in the land of Aven, continent of Unataca, and
shares no connection with either Sony Online Entertainment's Everquest
or Champions
of Norrath games, in case you were curious. You choose from
one of four character classes, Knight (Male), Alchemist (Female),
Druid (Male), and Berserker (Female), and you're limited to a few
hair and skin color choices. The only other way to alter your character's
appearance is by equipping new weapons and armor, and you'll come
across hundreds of items as the game progresses. The plot takes
quite a while to get going and like any RPG is loaded with familiar
sub quests galore. As the game progresses, the plot becomes more
involving and twisty, making the initial hours of both wondering
and wandering pay off. Thematically, however, no new ground is broken,
and I've a feeling that SOE wasn't intending to raise the bar in
that area anyway.
Nevertheless,
your primary concern is dealing with the assorted monsters the game
sends your way, rather than examining any lasting emotional impact
of the plot. The game uses the familiar slightly top-down perspective
found in the Baldur's
Gate and Champions of Norrath games, and SOE has done a great
job at bringing much of that feel to the PSP. What you'll definitely
notice right away in combat is how monsters race after you at amazing
speed, should you try and run from a fight. This forces you to play
carefully throughout the adventure, especially as there are a number
of areas where you'll run into strong enemies who can gang up on
you if you're careless. I picked the Alchemist for my first time
through, as I like using spells and ranged weapons to keep trouble
from getting too close. Interestingly enough, my spell casting was
eventually mixed equally with my melee fighting, especially with
the powerful weapons I was granted after completing a few quests.
Fortunately,
the controls are well thought out and manage to become second nature
after a dungeon or two; the key to fully enjoying Untold Legends
is mastering the use of the right trigger in conjunction with the
PSP's face keys to perform actions such as camera rotation and zooming,
blocking attacks and using power potions. Amusingly enough, with
almost every PSP game I've played, I've had to remind myself that
comparing the handheld to a home console is an apples and oranges
affair. Thanks to the excellent visual quality of the unit (you
have to love that wide screen), it's quite easy to forget that you're
playing a handheld and don't have the luxury of the PlayStation
2's dual analog sticks, but that's more a testament to how mind-blowing
the PSP is as a gaming system.
Back
to the questing and you can go almost anywhere in the game, as long
as you can find an entrance and an open exit. Not only does this
earn you much-needed experience points and plenty of cool items,
but you can also get a sneak peek at what's in store for you when
you actually need to visit these areas. While the overworld maps
are consistent, the game offers up 100+ areas that include randomized
dungeon designs both large and small, meaning that you'll never
see the exact same dungeon twice. Your appreciation of these areas
depends mainly on how much logic you apply to the whole random dungeon
idea; if you're a stickler for RPG detail (or an architecture major
who's a gamer) then the fairly haphazard room placement in the majority
of the underworld layouts will make you sneer, while if you're simply
out for a good monster slaying time then you'll want to come back
for more as much and as often as you can stand. As great as the
game is on the road, I found myself playing much of the game at
home just because I always kept going until my PSP battery needed
recharging.
You'll
soon find yourself encumbered by loads of dropped goods, but fortunately
you can return to Aven and sell off what you don't need, then teleport
right back to where you left off. In multiplayer you can set the
gold to be evenly divided, but it's first come, first served on
potions, armor and weapons. Friendly trading is always a welcome
option, even though you'll more than likely be trading for something
that will be coughed up by an upcoming boss again anyway. You can
also combine magic items with weapons or armor to create more powerful
items, but you can only use one item per weapon and you can't remove
it. If you're concerned about carrying more stuff and boosting your
magic power, once you find or buy Virtue Stones (which add +8 Strength
and +8 Intelligence to any armor or shield to which they're equipped)
you'll never go without them as upgrades. One thing I'd love to
see in a sequel is the ability to combine magic items in multiple
slots for even more damage potential, possibly with a durability
decrease penalty for the more magic you add to a weapon or armor.
In
terms of scale, once you get hooked on it, Untold Legends is no
mere weekend rental; you'll want to level up just one more time
before tackling some of the tougher enemies, despite the fact that
the game allows them to also grow stronger as you play. You'll still
come across weaker spiders, skeletons and human characters in areas,
but each new location holds some nicely designed new enemies and
mini-bosses with long life bars to whittle down and plenty of minions
in tow. You can exploit the old ranged weapon or spells sent through
a doorway to take out some weaker enemies from afar, but once you're
noticed and in range of the enemy's weapons and spells, you need
to think fast and move faster. The game drops plenty of monsters
on you with no slowdown, unless you get a bunch of large creatures
and some spell casters coming your way. You may or may not see the
slight hit the game takes when things get busy, but if you're going
to stop in the middle of a fight to gripe about it then your character
deserves the death he or she is about to experience - just battle
on and enjoy the ride!
Graphically,
Untold Legends is pretty amazing for a handheld game. It's too easy
to make home console comparisons simply because the PSP is doing
stuff most gamers have never seen on a small screen, but the characters
all look great and the heroes and monsters are fluidly animated.
I love the little touches, like the way skeletons take a few seconds
to 'die' dramatically, and the creepy smoke effect some of the possessed
monsters have even after you've dispatched them. There's a nice
use of tile sets for floors and dungeons, along with some decent
lighting and weather effects in the outdoor areas. I'm guessing
that time constraints, rather than trying to break the mold, led
to the fact that there aren't a lot of breakable items, besides
the cleverly disguised treasure containers. I was in shock when
I came upon the first set of crates and swung my short sword and
nothing happened. It's a staple of the genre at this point (and
the butt of jokes of some who should know better), and I hope that
SOE adds this to the list of things to improve. There's also no
jumping, no traps to set off and you can't fall into any of the
pits, which makes some of the dungeons a lot less deadly than they
look once you're strong enough.
The
sound is a mixed bag, with excellent sound effects coming from the
creatures as they roar and moan and the different weapons and spells
as they're swung or cast. Musically, the game oddly screams MS-DOS
all the way, with basic-sounding synth themes; although it's not
terrible (hell, I recently reinstalled Wizardry Gold on my PC),
I was expecting something more orchestral and sweeping that took
full advantage of the PSP's great sound system. Speaking of sound,
there's no voice acting at all, which is too bad; the hand-drawn
intro with the text crawling up the screen definitely made me feel
nostalgic, but I can see some folks complaining that the intro looks
a bit too much like a last-minute addition. Well, at least the artwork
is nice…
The
multiplayer is fun, but it's here where you can see the developer
was a bit pressed for time. While you can have up to four players
(each with a PSP and copy of the game) hopping in and adventuring
together, you're limited to Ad Hoc play for the story mode only.
Additionally, if you start a new game and more than one player selects
the same character, expect a bit of confusion unless you each play
around with the skin and hair tone options in the character creation
screen. With four players you'll notice some lag in really busy
areas, but I've never had a session freeze up or become totally
unplayable. Finally, only the person hosting the game gets to save
the story progress, which may be a problem depending on who you
play with. However, everyone else can keep their accumulated experience,
making the trade off worth a coin flip to decide who's the virtual
dungeon master. The biggest factor in multiplayer is teamwork; you
need to decide together which direction to head, who's going to
grab the goodies in the chest, what gets divvied up - all that good
stuff. There's certainly more than enough loot to go around though,
so you'll want to make liberal use of the trading feature.
I
could whine about the long loading times here, but it's disc media,
folks - loading happens. Pretty much anything negative I have to
say about the game revolves around SOE making the next one even
more interactive in terms of NPC and objects in the game and adding
more in the way of character customization and classes. It's kind
of a drag to play a multiplayer game and have someone else wearing
the same gear and swinging the same weapon (it's happened to me
twice already). I'd also like to see more depth in the NPC activity
roster, make these guys move around, go home once in a while, perhaps?
There's also no night cycle in Aven, and it would be cool to enter
more than one building in the town. In other words, as good as the
game is, the operative word for the follow up is simply MORE.
I'm
absolutely recommending Untold Legends: Brotherhood of the Blade
to console RPG fans and anyone who's into SOE's other games. As
for those on the fence, here's the straight verdict: the fairly
generic plot, slim character class choices, and long loading times
mean that Untold Legends isn't perfect, but when you consider that
you're playing a game with visual quality that's previously only
been seen on computer screens or a nice high-definition TV, it's
well worth a purchase. What's here is impressive enough as a final
product that any sequels will improve on the things that didn't
work, and as I've said in a few other PSP reviews, I can't wait
to see what's coming next. [Well, dear reader, unlike Greg at the
time he wrote this review, you don't have to wait! Head over and
check out our review of Untold
Legends: The Warrior's Code now! Ed].
Reviewed by Greg Wilcox for AceGamez (All Rights Reserved).
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