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The Thrillville brand is one whose existence certainly isn't a mystery.
Although the actual experience of going to a theme park is often
less than perfect thanks to dreary weather, long queues and expensive,
greasy food, theme park memories are ripe for the influence of nostalgia.
Give it a few months and all you'll remember will be the smile-inducing
moment of stifling a little scream on the rollercoaster.
In
Thrillville: Off the Rails you play the role of park manager, the
one responsible for making the rides fun and keeping the park ticking
over. Rather than adopting the traditional top-down view that is
generally used for management or tycoon games however, your standard
view is from behind your character, who you control directly. This
actually suits the game pretty well though, because Off the Rails
is only a theme park management game in a fairly superficial sense.
Making rides and hiring staff costs money, but you can put finances
to the back of your mind because they rarely become an issue. Even
if you do run out of money due to some over-zealous expansion of
your park, you can always take out a loan to fuel your rollercoaster
avarice.
In
fact, the whole theme park idea is largely just a portal to the
whole host of mini-games that Off the Rails is really made up of.
Need to fix a ride? Play a tube-linking mini-game. Want to train
your entertainer? Play a dancing cheerleader rhythm game. Just about
every action in the game, apart from the basic placing of rides,
has a corresponding mini-game to play. Of course, you also get to
have a go on the rides and play all the games that you build in
your park. Riding a rollercoaster you've just designed is particularly
satisfying and the various camera angles available make the most
of this feature; the cinematic camera will make your latest loop-the-loop
fest look like something out of a Disney promotional video. Not
every mini-game is strictly linked in with a real-life though, and
the stunt-biking and top-down tank adventure games are good examples
of this in action. It's a good job too, because these games that
focus solely on creating a solid gaming experience rather than trying
to tie in with the theme park, um, theme, offer some of Thrillville's
best moments.
However,
for anyone already familiar with the Thrillville series from playing
the last game, a lot of what's on offer here will seem very familiar.
Most of the games from last year's PSP Thrillville
outing return in Off the Rails. This is no bad thing for anyone
new to the game, but if you're a Thrillville veteran then bear in
mind that this is more a revamp than a brand spanking new game.
There are fourteen new mini-games on offer though, with more than
thirty in total, so there's certainly no cause to complain about
a lack of content.
Visually,
things haven't moved on a great deal in a year. The parks remain
vibrant and full of guests, but a bit jageddy around the edges.
Some of the new mini-games raise the bar in graphical terms, but
the progress is muted when they're still surrounded by some of the
more musty-looking additions adopted from the first Thrillville.
Comparisons to Off the Rails' older brother will soon stop, I promise,
but there is one other faulty sceptre that has also been brought
over from 2006 that deserves a mention. In an attempt to give the
game a sense of direction that isn't supplied by the limited money-grabbing
side of things, Thrillville has a story. Your rival, the Globo-Joy
corporation, is trying to sabotage your park so that it can rule
the market. As you make your way through the game's five differently-themed
parks, the boys over at Globo-Joy use ever more elaborate methods
to try to bring Thrillville to its knees. Unfortunately, the story
falls flat and the cut scenes that relay the plot don't usually
show anyone from Globo-Joy, rather featuring a loony but friendly
inventor character. As a result, your supposed enemy always seems
very remote. There are missions in each park that refer to the story,
but it's all too easy to ignore, leaving the storyline seeming like
a tacked-on afterthought.
This
situation isn't helped by the fact that the parks feel a little
hollow, despite all the punters walking around. They are split into
several differently themed areas, each of which features a few blank
zones where you can build rides. This regimented structure in each
park diminishes any enjoyment of actually exploring, as they all
end up feeling largely the same after even the quickest browse,
and you'll find yourself more or less ignoring all the animated
mascots and scenery. In short, you never feel immersed in you environment.
It's not that they don't seem enough like theme parks on the outside.
They look like theme parks and the crowd noises and busy walkways
make everything seem active enough, it's just that they're not very
interesting to wander around.
However,
as we've already discussed, the parks are largely a cover, a skeleton
to put all those mini-games in, and as such they work just fine.
It's the mini-games that really matter - and on that front, Thrillville
is largely a success. To go into too much detail on them would spoil
the game, as part of the fun is discovering new games as you progress,
but there are certainly a lot of them and the majority of them are
great fun. Working your way through the main game mode unlocks the
mini-games in the single-play party mode and there are also multiplayer
options, but unfortunately, it's ad-hoc only, so you'll need to
find a nearby friend who has the game too.
Thrillville:
Off the Rails is no revolution, given that it's a very similar package
to last year's Thrillville. However, its light refinements mean
that if you're interested in playing Thrillville then Off the Rails
is the game to go for. If you already own the original then you
should have a think before buying this - unless you couldn't get
enough of the first game and are just dying to see the new additions
in Off the Rails. And there are a fair few new mini-games on show
- but be prepared for an experience that looks and feels a lot like
one you've already had.
Reviewed by Andrew Williams for AceGamez (All Rights Reserved).
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