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The
Warriors was released in 1979, and while it wasn't the first
R-rated movie I saw (that honor goes to Halloween in 1978)
it was one of the first, and certainly left an impression. Starting
the game and hearing the simple atmospheric theme put me on edge
and made me realize that there was plenty of brutal violence to
come. The game didn't disappoint in that way … or any other way
for that matter.
The
Warriors on PSP is a nearly direct port of the 2005
console game based on the movie, with very few exceptions. And
let me put it right out there - this is one of the few ports that
doesn't make you say, "aw, another crappy port!" The one difference
of note is that the classic game mode called Armies of the Night
that required you to complete the main quest in the console game
is now available from the very beginning.
The
Warriors is essentially a fighting game, but not a one-on-one brawler
like Def
Jam - you are part of the Warriors, a tough gang from Coney
Island. The movie and game are told somewhat in reverse - both start
with a massive meeting where the leader of the Riffs declares a
truce for the benefit of all of the gangs, and is then gunned down.
The movie tells of the Warriors being framed for the killing and
having to work their way back to Coney, pursued by he police and
every other NYC gang. In the game, you start as the newest member
of the Warriors gang, which is the smaller of the gangs on Coney
Island. The story of the game involves gaining reputation and credibility
for the gang through your exploits around the city. Eventually the
game and movie come into sync on the night depicted in the opening
scene. The Warriors have gained the credibility to be at the big
meeting, but they need to fight for their survival after being framed.
From there until the end, the game and movie depict the same events
- and amazingly the game does a really good job of allowing you
to 'play through' the movie without feeling led by the nose.
The
gameplay features a nice combination of missions, free-roaming and
destruction, with loads of brutal combat. As you progress through
the story you use skills that you learned in the training and early
missions to increase your reputation and standing among the other
gangs. It's a nice gameplay style that flows excellently throughout;
you almost never feel backed into a corner with only one solution
- except during mandatory stealth sections, where a single detection
can cost you a lengthy reload and repeat of the mission. It is interesting
how the game feels as you're playing - you know you're getting missions
with simple objectives and goals, yet you're allowed to roam within
the current zone of the city. This allows you to pick up bonus objectives,
drop extra 'tags' (spray painting your logo over that of a rival
gang), destroy storefronts, mug people for cash, buy some flash
(drugs that act as health kits) and take out wandering groups of
rival gang members.
Beyond
the missions, there are a host of integrated mini-games. Spray painting
tags involves a trace the line mini-game that penalizes sloppiness
by using up loads of paint. Stealing a car requires you to use the
analog stick to 'turn' the screws quickly. Picking locks involves
hitting the button to stop the tumblers, which spin increasingly
more quickly as the level increases. And mugging people involves
a power struggle that plays out by pushing the analog stick to follow
a control indicator and fill up your power meter before your mark
fills his.
The
graphics look appropriate for a game ported from the PS2 and the
performance rarely suffers from these good looks. The occasional
stutter occurs when things get very busy onscreen, but really have
no impact on gameplay. However, the game happens almost exclusively
in the depths of night, meaning that all of the environments are
dark and drab. While it makes sense for the story, it does little
to make the areas feel interesting or alive. The darkness also tends
to make the characters indistinct and makes it hard to tell friends
from foes until you are right on top of the scene.
The
audio meanwhile is pretty near perfect - from capturing the vibe
of the late Seventies scene perfectly to getting the voices of the
original actors just right, everything feels good in this one. Yes,
we can dig it! The soundtrack from the movie is relied upon heavily
to set the atmosphere and tone - and it works perfectly. Everything
that is done in the early sections (those not a part of the movie)
also works very well with the background music. It's hard to overstate
how great a job Rockstar have done with the music and voices - they
were instrumental to the movie and any missteps there would have
wrecked the credibility of the entire game.
So
how about my three 'PSP Pet Peeves' then, which are the load times,
controls and camera? For good or bad, these are the weakest things
in the entire game. The load times are fairly long - about a minute
per mission. Generally this isn't an issue, but when you get into
'single try failure' missions (such as the early mandatory stealth
training), you really feel those minutes stacking up. The game was
pretty obviously designed for dual analog sticks, making the PSP
control somewhat difficult. This is especially noticeable with the
camera controls. In a game that is so thoroughly populated with
group combat, having to battle the camera to see who is where is
a real pain, and since you really can't move and change your view
at the same time, the camera issues forces you to stop everything
and correct them, occasionally netting you a serious beating for
your troubles. The rest of the controls aren't too bad, as you have
the controls and combos drilled into your head in the training mission,
and they are clear and simple enough to be remembered easily. The
only issue I ran into is that several combos require simultaneously
pressing multiple buttons and I had occasional difficulty getting
the system to recognize those combos.
The
other complaints I have are mainly related to the intelligence of
my allies. Frankly, regardless of what you see during the cut scenes,
they're all pretty dumb. I would be mugging someone and they would
start beating him with bats. Or I would need protection and they
would be standing around doing nothing. In general you won't notice
because the intent of the game is to put you at the center of the
action - and that works just fine. But when you need them your pals,
they just aren't there for you and the stealth training mission
is a great example. Your allies appear to have pre-programmed path-finding
that is oblivious to whatever the current mission requires. So when
you need to sneak around someone, half your crew is guaranteed to
run around the wrong side, alerting him and failing the mission.
Beyond
completing the story mode by yourself, you can go through the game
in co-op mode with a friend, or take on Rumble Mode alone or with
a friend. Rumble Mode involves getting into gang battles with small
goals such as 'capture the girl' and 'king of the hill'. You can
unlock playable gang members and build your own custom gang too.
This is all good fun, but the best part is going through the story,
because that combines fighting with a variety of other tasks. The
final gameplay mode is the one that PSP owners get for 'free' -
Armies of the Night. Console gamers had to complete the main story
mode to unlock it, but on the PSP it's available from the start.
This is a simple 2D side-scrolling beat 'em up in the tradition
of games like Double Dragon, and is a nice little addition.
One
other great thing - the game is budget priced from the start. This
is in stark contrast with how games like GTA:
Vice City Stories came out at a premium price and was cut at
retail by around 50% within two months, then further undercut by
a console release two months later. The Warriors recognizes that
it's a late release of a console port and prices itself accordingly.
For this price and this level of quality, it is an absolute bargain
- it isn't one of the very best PSP games, but it's not far off
either. It does an excellent job of being many things at once -
a movie tie-in, fighting game, mission-based open exploration game
and more. And it provides compelling gameplay throughout - once
you get immersed (which happens pretty quickly) you will just keep
playing until you're done. And you'll be happy you did. Warriors
- come out and play-ay!!
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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