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It's hard, writing a review for The Simpsons Game - not because
of the game itself, although, as you'll discover, I'm in two minds
about it - but because whatever I say, the game's going to fly off
the shelves. It's always the way with popular licenses - and The
Simpsons is, let's face it, a pretty popular one.
Indeed,
The Simpsons are possibly America's best known family. Many of us
have grown up watching the cartoons, repeating the catchphrases,
laughing at the jokes and wondering how, exactly, Marge manages
to keep her hair looking like that day-in, day-out. Many of us have
played various Simpsons games over the years too; I remember Bart
and his skateboard taking on the terrifyingly blocky space mutants,
for example. But, somehow the games never quite live up to the original
creation - and when another licensed title was announced back in
2005, I didn't think it would be that great. Alright, so the last
one - Hit
& Run - wasn't too bad. It was enjoyable enough, looked about
right and featured some funny one-liners. But it never really felt
like The Simpsons somehow - and there were better games out there
to enjoy. Is this latest attempt - or more specifically, the PSP
version of it - any better? Is this, in other words, the first really
decent Simpsons game?
Short
answer? No. Yes. Maybe. It's not good when a reviewer can't quite
decide I know, but there it is; I'm torn between the pure gamer
who says "this is okay but not great," and the Simpsons fan who
says "this is fantastic!" The good news is that, as a game, this
isn't bad. It's not great either, but that won't stop all the hordes
of fans who buy it over the Christmas period. At its simplest it's
a platformer where you control the various members of the Simpsons
family as they romp around the colourful levels. It's a straightforward
game, but as you'd expect, the whole thing is incredibly polished;
the cut-scenes are outstanding, the music and voiceovers are great
(and fully voiced by the TV cast), the jokes are funny and the storyline
is amusing. The whole thing's been scripted by the same people who
write the show - and you can easily tell.
Most
of the levels involve you taking control of two Simpsons characters
and swapping between them in order to progress, by killing enemies
and solving puzzles. Each character has a variety of special moves;
Homer can turn into a large ball that knocks down anything in its
way (and later becomes 'gummy Homer' who can spit plasma-like gum
at his enemies), Marge has a megaphone that she uses to control
the mob (although your 'mob' is normally no larger than four characters),
Lisa's saxophone can stun and manipulate enemies and she can also
use the 'hand of Buddha' to move stuff around, and Bart becomes
'Bartman' with all the caped fly-aroundery and slingshot tomfoolery
that you might expect.
Dedicated
Simpsons fans may have noticed already that, in terms of
their newfound special abilities, the characters of the game aren't
exactly the same as the family in the cartoon. However, there is
a cunning reason for their powers; the Simpsons become aware, very
early on, that they're actually characters in a videogame, and use
this knowledge to their advantage by exploiting their special moves.
They even end up looking in the game guide and on the Internet to
find cheats! The whole thing is incredibly self-referential and
self-deprecating; as you progress you'll be collecting, among other
things, clichés - little snippets of gaming wisdom such as "infinite
bad guys come from a small door" and "isn't it convenient that you
find ammo at the right place and time?" In some ways this doesn't
work - after all, these little hints do tend to point out the lazy
parts of the level designs - but generally it's all pretty light-hearted
and amusing.
This
gentle sense of fun continues throughout the game. Not only do some
of the one-liners make you laugh out loud, but the cut scenes are
- unsurprisingly - hilarious. As well as all this, the level designs
and concepts often either poke fun at other games, the gaming industry
in general, or the Simpsons themselves. It's difficult to give examples
without - literally - giving the game away and spoiling the jokes,
but I guess most people are already aware of the Medal of Honor
level called "Medal of Homer". This is much more than just a simple
pun; the entire level (from the beginning cut scene on) is heavily
influenced by the Electronic Arts shooter and there's even a strategic
map - something that none of the other Simpsons levels share. You'll
see how wide-ranging the game's humour is too in this level; a very
early cut scene shows the French surrendering unequivocally when
the small German child Uter throws a stone through a window! This
is the sort of humour that makes The Simpsons - both the cartoon
and this game - as good as it is; it's laugh-out-loud funny and
incredibly close to offensive without actually crossing the line.
So, as a Simpsons game this is pretty good; it'll make you laugh,
the characters and the storyline are well realised and it looks
the part. What's it like as simply a game, though?
As
I've already said, it's alright - and given that it's a pre-Christmas
licensed game that's bound to sell in bundles, that's high praise.
It feels like some care and attention has been spent on things;
the level designs - as well as being funny - are actually pretty
good, with just the right amount of linearity; the graphics are
suitably cartoony (they're cel-shaded and don't work as well as
they do on the more powerful consoles, but they're not bad); the
music is - of course - excellent and the voiceovers are amazing.
What lets it down - and it really lets it down badly - is the camera,
which is as unpredictable and nasty as a certain Charles Montgomery
Burns. For a start, it seems to always choose the worst possible
angle. Not a problem you might think; just manually position it.
That would be fine - positioning it is as simple as holding the
left shoulder button and moving the nub - but as soon as you move
your character, your perfectly placed camera spins back into 'random
mode' again. To make this even worse, sometimes it won't go where
you want it in the first place; it gets stuck on invisible scenery,
moves incredibly slowly sometimes for no obvious reason and won't
quite line up how you need. So you end up stopping, moving the camera,
moving the character, stopping, moving the camera... This would
be bad on any game, but on a platformer it's unforgivable. You'll
send the various members of the Simpsons family to their deaths
over and over again because of the awful camera. What makes it even
worse is that several of the levels are on timers ('Cliché 6: If
your game's boring - just add a stopwatch!') and the biggest time-killer
of all is, of course, trying to get the camera straight.
Having
said all that, the game never feels hard. It would, of course, be
a lot easier without the camera problems, but even as it is the
difficulty is pretty low. This probably reflects the game's target
demographic - there'll be plenty of 'casual' gamers buying this
- but it does mean that the thing is over quite quickly and never
really challenges you. You will probably want to replay the levels
once or twice; partly because they are so funny in places, and partly
to collect the various 'trophies' by finding all the hidden items,
but the first run through won't take you more than a day or two
of play time. There's no multiplayer mode at all, which is fair
enough; it feels like it should be a single-player game. But it
might have been nice if there were some mini-games to play outside
of the main campaign; just something to prolong the playing time
if nothing else.
Despite
its shortcomings, The Simpsons Game is actually pretty good fun.
At times it's frustrating and at times it's so funny that you just
don't care. If you're a fan of The Simpsons then it's worth a look,
but if not then the seven I've given it becomes a six, because the
frustrations here will probably overwhelm everything else and there
are better PSP platformers out there.
Reviewed by Dom Turner for AceGamez (All Rights Reserved).
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