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Maybe it's because my last three vehicle purchases spanning ten
years have been a four-wheel drive station wagon, a minivan and
a better minivan, but the very title 'Test Drive' does very little
to get me excited about playing a game. Having shaken off the notion
of going around checking out rear under-seat storage and cup holders
for the kids, I let my mind wander to the focus of the game - going
really fast around the Hawaiian island of Oahu in really cool sports
cars. Now that sounds much more like the basis of a fun game! In
fact, it made me think of another 'test drive' I had - it was just
over twenty years ago at my brother's wedding. I flew in from college
for the whole weekend and took a shuttle to the hotel. I was very
early and it was a nice fall day, so I hung around outside reading
(this was well before there were any significant handhelds - or
cell phones for that matter). A female friend of my mother came
driving up fairly soon; she'd bought a brand new Corvette on a mid-life
crisis whim and offered to let me drive it around the hilly roads
of Woodstock, Vermont. While I couldn't drive very fast - and had
no interest in getting a speeding ticket on the weekend of my brother's
wedding - the feeling of raw power under the hood while driving
through scenic New England roads in the fall was tremendous. Right,
I think I'm sufficiently primed for this game now!
Test
Drive Unlimited takes you on a thrill ride to someplace very pretty
and shows you some wonderful cars - but that isn't what makes it
a big deal. The coolest things about the game are that you get to
drive around the entire island of Oahu and that the lines between
single player and multiplayer have been blurred to the point of
irrelevance. Take a second and let that sink in - because those
two items are what make this game so cool. You will spend more than
a few hours tooling around in races and challenges and minor missions,
then look at the map, zoom out and realize that you have barely
begun to see the whole island! The rest of the game is solidly executed,
but without these items it wouldn't rise above the crowd of great
looking racers - as it is, it's definitely worth a second look!
The
visuals and sounds of Test Drive Unlimited are impressive, but just
how impressive depends on your experience with other racing games.
The game looks great - that much is for sure. It's very good at
immersing you in the world of a driver who's cruising around the
island. Everything looks wonderful; the roads, foliage buildings,
water and pretty much anything else you might care to mention. I
also played the PC version with maximized graphics setting and enjoyed
the wonders of Hawaii at 1900 x 1200 - the PSP captures all of that
great-looking goodness very well, but with lower resolution and
detail, obviously. The cars themselves look very good as well; the
attention to detail on the interiors and exteriors are simply amazing.
However, there are some graphical issues; cars are amazingly shiny,
and not always appropriately so - no matter what the lighting, you
can be sure that your car will glisten from all angles. The relative
size and shape of cars isn't quite right sometimes either, but it
works well within the context of the game, especially when making
those impossible passes at 155 miles per hour in a residential area.
The
sound does a great job of making you feel like you're part of a
living world. The engine sounds and general road noise are fantastic,
as you would expect, but there are plenty of other great touches
as well; the background noise increases as you hit congested streets
and the horns sound with nice Doppler effects as you race down the
wrong side of the road. The radio system works well, but unfortunately
the PSP version doesn't allow you to create custom radio stations.
It is a minor quibble, but I got used to the feature in the PC version
and the Grand
Theft Auto games on PSP offer it, so it feels like a missed
opportunity.
The
game starts off with a small back story that shows you boarding
an airplane to Hawaii, with your character having a vision of racing
exotic sports cars around the island. You start off by renting a
car, which gives you something decent to start with, but very quickly
you'll be buying something better. Once you do choose to buy a car
from a certain dealer, you are immediately warped there, then after
selecting something you can afford, you are warped into your first
race. This feels a bit strange, since you really haven't gotten
a feel for driving and yet you're already competing. The car selection
through the game is consistent, balancing what you can get in terms
of speed and handling with what you can afford.
There's
a ton of things to do around the island besides racing - there are
missions to drive someone to a certain location in a specified amount
of time, and delivery missions where you are responsible for safely
driving a car from one location to another. There are minor sub-plots
to accompany some of these, but mostly they are just passing events.
The real meat of the game is the racing, naturally, which comes
in the standard, club ladder and timed variety. Each offers a different
challenge - racing is all about winning, but striving to immediately
be first can sometimes work against you. You will develop tactics
to help you be successful, race after race. Timed races are quite
a different challenge - you have to work through normal traffic
as quickly as possible, and every mistake slows you down; gold cups
require near flawless execution throughout. All of this can be accessed
through the map, which has a nice satellite-style image of the island
where you can zoom right down to street level if desired. Areas
you have already been to can be 'fast accessed', or you can just
drive around to reach them. The controls work well most of the time;
the analog stick provides plenty of sensitivity and can be tweaked
to feel just right, while the control mapping overall works excellently,
making driving for extended periods feel very comfortable. Seldom
do you feel like you are fighting the controls after a critical
mistake, the one exception being reverse; this is overloaded to
the brake function, so you need to very quickly switch between forward
and backward motion, which occasionally fails and costs you precious
seconds.
The
first bothersome thing I found whilst playing was one of the first
things I saw - the people. The character models in the opening sequences
and whenever you have interactions for missions or purchases look
very ordinary and blocky, and their movements don't look natural.
Once driving, you will notice that there are no pedestrians, which
is probably a good thing, since much of my early driving would have
resulted in fatalities that would have immediately earned the game
an 'adults only' rating! But what matters is not whether there are
pedestrians, but whether there are cars to race - and there are!
Things start to get a bit less great when you open up the world
of motorcycles though; perhaps it would have been better to leave
them out entirely, because while they look and sound like motorcycles,
they feel more like really skinny cars. Nothing about their handling
feels right, while crashes, which were so nicely done for cars,
were pretty much skipped for motorcycles. That would be my recommendation
- skip the motorcycles altogether.
The
load times on the PSP are not horrendous, but they are pretty long
and they happen for just about everything. The map streams from
the disk as you look at it, which is a mixed blessing - it is nice
that it comes up so quickly, but watching non-center areas ooze
onto the screen is an issue when you want to scroll around or zoom
in or out.
I
could spend an hour telling you about the fun to be had in multiplayer
- but it would be a waste of both of our time, because the simple
truth is this - if you have logged in with a multiplayer-enabled
profile then you can go to the map and find a multiplayer race,
which is the same as a single player but with a different color
designation. It may look the same, but it is a world apart - each
driver has their own personality, rubberbanding AI is gone and you
really never know what the guy next to you will do! And that isn't
the only feature - if you want to race a real-world player as you're
driving down the street, just flash your lights and join in a race.
It is an amazingly seamless implementation that really makes the
game so much more enjoyable than it would otherwise have been. Unfortunately,
for a game with 'unlimited' in its title, the availability of online
races is very limited. Racing living drivers is so much more satisfying
that you will seek out races tirelessly, finding very few along
the way. I hope that the community continues to grow and adapt this
game so that more players get the chance to experience being smoked
by a truly excellent racer (that would not be me, by the way!)
In
the end, Test Drive Unlimited is about having the ability to race
amazing fantasy vehicles around an amazing fantasy island - and
that core element works extremely well. You will want to enter races
and complete missions in order to keep getting more cash to buy
more cars across all classes, to enter more races in those classes
to buy even better cars and then bigger houses to store those new
cars in! It isn't the most realistic or graphically rich racing
game, but the basic elements of having the entire island at your
disposal at all times and having integrated online multiplayer make
this a worthy addition to any racing fan's collection.
Reviewed by Michael Anderson for AceGamez (All Rights Reserved).
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