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What is it with the PSP? Or more importantly, what is it with designers
who think they can port over an old PlayStation game, re-jig the
controls, add a few extra features and think this is a suitable
title for the handheld? At over two years old you would have thought
by now designers would've understood what works what doesn't and
more importantly why. Sadly, this doesn't seem to the case with
the release of Tenchu: Time of the Assassins.
Tenchu
is a stealth game series that has appeared four times across a number
of systems. The original was created for the PlayStation in 1998,
followed by a sequel (Birth of the Stealth Assassins) in 2000, before
making the leap to the PlayStation 2 in 2003's Wrath of Heaven and
follow-up Return
from Darkness in 2004. None of these games set the gaming world
alight with our own Geoff Holland describing Wrath
of Heaven as "uninspired and a little overcomplicated", so I
had little faith that this would overcome Liberty
City Stories as the essential PSP game to own… and it doesn't.
The fact is that Time of the Assassins makes the mediocre Prince
of Persia and Pirates
of the Caribbean look like Ocarina
of Time.
The
phrase 'multiple storylines' usually translates to me as 'value
for money', but in the case of this game it's like 'super-size'
translates as 'heart disease'. Each character has their own storyline,
specific levels and tasks that must be completed, but instead of
a team of literary geniuses creating one perfect storyline, it feels
like one overworked writer spent five minutes on every level. Because
of this I found no enjoyment in playing the game with one character
and felt no inclination to put myself through it again. Even if
you are curious, I would recommend that you don't bother, as the
only difference between the characters is the replacement of a few
key elements, enemies and goals across every level (think the South
Park spoof of Family Guy writers!)
Upon
starting up the game I was (as with Prince of Persia) blown away
by the visuals on offer, with a story told in cut-scenes and Street
Fighter-style comic shots, but having learnt from the past experience,
graphics and cut-scenes mean nothing when it comes to the gameplay;
what we have here is a game that is simply no fun to play at all.
Taking control of Rikimaru, Ayame, Rin or Tesshu (later your foe
Onikage is playable in his own story mode) you must deliver a stick
to the Emperor. Yes, it goes a bit deeper than that, but the cut
and dry of it is that you are delivering a stick. Things are intensely
difficult from the start and this saps what little fun there is
at the beginning - it's almost impossible to complete one level
without a restart or death.
As
you play, you follow the simple principle of sneaking around the
level, finding an object and then finding the exit. Scattered throughout
each level is a number of guards who you must either sneak past
or subdue using your alleged ninja-stealth abilities. I say 'alleged'
because it's practically impossible to perform any stealth moves
in this stealth game. At times I felt that this was my fault and
that I simply was unable to get to grips with the controls - so
I practiced until I knew how to do certain moves, but it didn't
help, as the controls physically won't allow you to carry out the
moves and this negates one of the major selling points of Tenchu,
namely achieving Stealth Kills. One other main factor that is impossible
to ignore is the completely useless camera that can't be controlled
in any way other than to centre the view with a press of the R button.
As you play, the game helpfully gives you a ki meter that lets you
know how far away a target is, but this is pointless if you are
then unable to see whether he is behind you, in front of you or
in the next screen and even if you do achieve it, the awesome SK
animation that the box advertises is usually hidden because the
camera has decided to give you a view of the wall!
After
all this, surely the idea of hacking up an army of opponents is
fun? Well, unfortunately it's not and this can be a real problem
if the main focus of the game is that you are a samurai warrior,
with warrior being the key word here. Each character has the same
basic move set and it's only the use of weaponry that makes any
real difference. Before each level you are given a number of items,
weapons, potions and so forth that can help you during play; that
is they should help you, but they don't. The awkward use of the
D-Pad to scroll through these items that all look the same doesn't
help you in any way and it's doubtful that you'll actually use any
of them. Fighting is as awkward as most movement and the damage
you cause seems to change for no reason - one minute an overhead
swing with your sword takes away half of your opponent's energy
and the next time you try it, it does nothing. The same goes for
your own life and you once again can't figure out how many hits
you can take before you have to start again.
Once
completed you have a map editor to play with, which if you actually
create a decent level can be swapped with other people, but this
is a feature that should always be confined to PC games, where a
mouse and bigger screen can be used. Also included is a poorly executed
multiplayer mode that allows you to play a co-operative level, but
this is far too difficult and makes the experience a pointless one,
with none of the flair and style of Full
Spectrum Warrior for example. The fact that there are so many
extras doesn't change my opinion of the game; it actually reinforces
it, because even if you managet to complete the full game and unlock
the plethora of playable characters available, it's doubtful that
you'll use any of them except for the fantastic Kumagorou. Why is
he fantastic? Well, Kumagorou happens to be a bear and this is so
surreal, but actually more fun to play than most of the logical
characters on offer (take note SEGA!) I am a very forgiving gamer
and can forgive many flaws. I'll overlook terrible graphics, sound
or lack of replayability if the game is playable to begin with.
Games that can only really be played through once, such as Second
Sight, still gained favourable reviews everywhere, while games
that are so hard as to cause brain damage such as F-Zero GX and
Ninja
Gaiden are considered some of the best in existence. This is
because they are great fun to play to begin with - but Tenchu isn't.
Looking at the whole package of extras, it has the feel that SEGA
knew Tenchu was no good and so piled everything in to make it seem
less worthless. It's like twelve hours of special features for the
Alone in the Dark movie - it's a nice gesture, but no one
actually wants it.
Tenchu:
Time of the Assassin is a complete waste of money and looking back
at the past 1000 words I see that I have had to mention you can
play as a bear to get any enjoyment at all! Instead of being an
antidote to all the awful walk and hack games that have plagued
the PSP, Tenchu is a lethal injection of cyanide. My best advice
is to wait for Metal Gear Solid and hope that Konami gets it right
- considering their track record I'll be amazed if it's anything
short of a Liberty City beater…
Reviewed by David Simpson for AceGamez (All Rights Reserved).

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