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EA's stratagem for world domination, bi-monthly Grand Theft Alsos
and booth babes that succeed only in convincing us that they're
'hardcore' of... well, a very, very different kind... browse
through the Big Book of Gaming Certainties and you'll find 'half-arsed
retro compilations' hiding somewhere just below the aforementioned
examples and, of course, some kind of Jack Thompson vs. Rockstar
punch-up.
For
those who wiped away nostalgic tears over the existing two PlayStation2
iterations of Taito's retro-revival-package, Taito
Legends was by no means half-arsed. On the contrary, they were
arguably two of the greatest retro compilations ever created - boasting
more respected names than the Hollywood Walk of Fame. Bubble Bobble,
Rainbow Islands, Zoo Keeper... their very names conjuring that tingly
warmth inside your stomach, forcing the hairs on your neck stand
to attention. As the moniker suggested, these were indeed Taito
Legends. However, with the recent release of Rainbow Island
Revolution, Zoo Keeper and the Bubble Bobble Revolution/Evolution
duo for Sony and Nintendo's revolutionary handhelds, their absence
in the PSP incarnation of Taito Legends, subtitled Power Up, was
to be expected - so as not to confuse Chrimbo-shopping mums. And,
more likely, not to interfere with predicted sales...
But
half-arsed? The absence of much-loved gems would certainly suggest
so, leaving a huge dent in the current line-up of the 21 retro classics
on offer. However, Taito's effort to integrate such archaic games
onto the PSP is indeed beyond reproach. The games, despite radical
changes in control layout and aspect ratio of the screen, retain
every last bit of functionality (including two player support across
a wireless connection) as the original coin-sappers, which is sure
to keep the traditionalists among us happy. Hell, you even have
to hit the left trigger to pop a virtual coin before you can begin
playing a game! How's that for attention to detail? The aspect ratio
and endearingly low resolution of original arcade gems has been
retained, leaving you to choose between either a bordered approach
with the crystal clear original resolution or tapping triangle to
upscale the game to fit the PSP's 16:9 screen, albeit in a decidedly
smudged fashion. That said, even when scaled up it's nothing to
make you cringe like hearing your parents going at it in the next
room. And let's face it, when that undeniably Seventies bleepy-bloopy
music thumps from your PSP's speakers with an unrivalled degree
of accuracy, Mum and Dad may well think they're *gasp* young again.
Now where did I leave those earplugs?
There's
no disputing Taito's impact on the arcade scene during the Seventies
and Eighties, and while its internal affairs have remained somewhat
low key since Sqaure Enix purchased the company in 2005, it's great
to see the company as it was in its pixelated heyday. Spanning over
eleven years of videogaming history and a whole host of everybody's
favourite beige consoles, titles from the Mercury-esque
Cameltry, which sees you moving a ball through a labyrinth by rotating
the board like Super
Monkey Ball, to the platforming prowess of The New Zealand Story,
or the much lauded Space Invaders, there really is a gob-smacking
array of classics packed tightly into the UMD casing. However (come
on, you knew it was coming!) they can't all be classics, can they?
And as the unabashedly Pac-Man stylings of Space Chaser proves,
there is a fair selection of games that fail to capture the heart-melting
qualities of the other classics available. It has to be said that
there are a tad more games than necessary and while the Holy Grail
of shoot ém up history that is Space Invaders is a welcome addition,
its inclusion in the package in not just one, but three, forms leaves
things feeling a little shallow and thoughtless.
Taito
have seen fit to get their finger out and re-sculpt a quartet of
their original gems, leaving their timeless gameplay intact, whilst
tightening the nuts and bolts and giving the golden oldies a bit
of botox here and there to sweeten the deal. This approach works
beautifully for Taito Legends and the blend of retro nostalgia and
contemporary aesthetics work together harmoniously, despite not
overtly opting to push the PSP's power. The Legend Of Kage (a Shinobi-esque
ninja title and indeed the most technically superior of the titles),
Cameltry and Crazy Balloon (a Kuru Kuru Kurin styled game with a
balloon replacing the helicopter) are the big draws here, whereas
the likes of Balloon Bomb 2005 seem perhaps a little too sparse
for today's modern audience.
And
that's the problem in a nutshell - this is unlikely to appeal to
those without the knowledge and nostalgic attraction of the original
gems. There are certainly worse retro compilations on the shelves,
but with the original two Taito Legends compilations setting the
benchmark, Taito Legends: Power Up pales in comparison to its older
siblings. Sure, Taito's efforts to emulate its intellectual properties
on the PlayStation 2 is exemplary, but with a whole host of gaming
gems missing from the final code (Darius, anyone?) it's safe to
say that if you're looking for a good old slice of Taito action
then you could do much better seeking out the PlayStation 2 iteration
for a more complete package. That said, if you don't have that option
or do most of your gaming on the go then there's still a lot to
enjoy here.
And
for those of you who are curious, here's the full game listing:
Original:
Space
Invaders
Space Invaders Part 2
New Zealand Story
Phoenix
Alpine Ski
Elevator Action
Crazy Balloon
Chack n' Pop
Lunar Rescue
Balloon Bomber
Legend of Kage
The Fairyland Story
Rastan Saga
Raimais
Cameltry
Qix
Kiki Kaikai
Kuri Kinton
Return of the Invaders
Space Dungeon
Space Chaser
Enhanced:
Balloon
Bomber Enhanced
Cameltry Enhanced
Crazy Balloon Enhanced
Legend of Kage Enhanced
Reviewed by Ricky Lee Staines for AceGamez (All Rights Reserved).
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