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The videogame world is home to many classic, hard knock male protagonists.
Solid
Snake, Sam
Fisher, Number
47 and of course that
guy in nifty green battle armour who we mustn't mention in a
review for a Sony console! There's another guy who can be classed
in the same league as these big hitting heroes, namely Syphon Filter
star Gabe Logan. This is mainly due to the PSP hit of 2006 - Syphon
Filter: Dark Mirror - which revitalised the series like no one could
have thought possible and was heralded as one of the best games
on the PSP. It was inevitable that a sequel would follow and with
heavy expectations, we need to know if Syphon Filter: Logan's Shadow
can emerge from the might shadow of its predecessor.
Taking
place sometime after the events of Dark Mirror, the game has its
own complete story to tell and it doesn't rely on you knowing Gabe
Logan's history. Sent on a mission to investigate a package inside
a navel ship, Gabe begins his ongoing mission to discover the truth.
Unlike its predecessor, Logan's Shadow's story actually feels like
a story - and once your teammate Lian Xing goes missing, you end
up fighting your own way through the adventure. The story is surprisingly
good, building character into the previously wooden Logan and fleshing
out new faces like the head honcho Cordell, as well as other mysterious
characters. The characters feel more real this time around, with
scenes taking place in everyday settings. This makes it even more
believable, causing you to care about the cast. The script is a
lot less corny this time around too, although some cringing lines
have made it through quality control. But most of the dialogue is
solid and well performed, showing what a good story and script can
do for a game. The plot is much more interesting than the simple
and unbelievable one in last year's hit.
As
far as the gameplay goes, there are two options available to you
when you boot up the game - Single Player and Multiplayer. The single
player mode sees you playing through the six episodes found of the
campaign, the meat of the game, rivalled only by the extensive online
options. Each of these episodes contains a number of chapters, which
take up to twenty minutes each. You can also go through training
missions, which are practically the same as Dark Mirror, save for
some new features such as swimming. Mission mode is unlocked as
you progress through the story, where you can play any of the levels
that you have previously completed, allowing you to find hidden
pieces of evidence or perform special tasks, eventually granting
you access to more weapons in multiplayer. This was a solid feature
in the last game and works well again here; by adding this collectible
nature to the gameplay, hardened online gamers may find it necessary
to plough through the missions over and over again, adding substantially
to the game's longevity.
The
multiplayer component is even deeper than last time. With two new
modes, Syphon Filter factions can duke it out in five match types
over a variety of maps. Sabotage sees two teams battling for a specific
item, using this to perform another task - for example, arming a
nuclear weapon. These are hugely fun and quite fresh next to standard
deathmatch multiplayer experiences. Retrieval meanwhile is basically
a Capture the Flag mode that the original sorely missed. These additions
help make the multiplayer even better than Dark Mirror, which was
brilliant in its own right.
Dark
Mirror was praised for its control scheme too, and absolutely nothing
has changed here. They nailed it last time, so why change it? You
move with the analog nub and control your view with the face buttons.
This may seem clumsy, but in practice it is massively sturdy once
you're accustomed to it. Actions are once again given to up on the
d-pad, while left, right and down give you access to the goggles
screen, weapons and crouch position respectively. Swapping weapons
and equipment out is an easy task, as the game pauses the action
while you make the choice between a silenced pistol and a sniper
rifle. Shooting is handed to the ever-popular R button, while L
is not left out, zooming in on the fight at hand. The controls are
fantastic once more, which is surprising, as within a year no one
has topped what Syphon Filter has established - it still has the
most refined third person controls on the system.
The
main addition to the game is the ability to swim underwater. Taking
after other action heroes, Gabe has learned to dive into the depths
of the sea - and he must have had a good teacher. The swimming in
Logan's Shadow is executed amazingly well; it's hard to explain
the controls, as unlike most games there isn't a button that makes
you swim. While on the surface you press down on the d-pad to dive
down into the water. Once below the surface, you control yourself
with the analog nub while still pointing your view as before. It's
like you're not underwater, as the controls are the same as on land,
but the game still makes it feel different. It is really difficult
to express how cool this is, but you won't need practice in the
training mode - I can tell you that much. The swimming mechanic
was looking like it would be overused, but thankfully only small
portions of the game take place in the murky depths. One exception
to this is an entire episode where Logan must investigate a ship
underwater. Near the start of the game, this is a fantastic segment
and the most memorable part of the whole experience. Fighting a
submarine with your bare hands is nothing for Gabe Logan!
The
weapons in Logan's Shadow actually feel like weapons, with a distinctive
weight to them. Each bullet that hits a target has an effect that's
ultimately very satisfying. Whether that is a hit to the leg or
the head, you know that pain has been caused! The gunplay as a whole
is once again thoroughly enjoyable, while the cover system has been
refined, with an all-new blind fire attack available, although this
has little point to it, as you can easily pop out of cover and damage
an opponent with more focused fire. The difference here is that
cover is vital for survival, rather than being an option. In the
later levels, staying out of cover usually results in instant death,
making the obviously placed sack walls and broken stone pieces feel
like they are your silent teammates. Staying out of cover isn't
the only instant death you can experience either; a major flaw from
Dark Mirror - invisible trip switches - can end your life in a moment,
while random headshots can kill you instantly. Whereas the previous
game would make you start the section again, the checkpoint system
here is much better, with more checkpoints throughout the map, making
sure your hands stay glued to the PSP. This reduces the difficulty
of the game considerably, but this only makes it all the more fun.
Logan's
Shadow also looks and sounds exactly the same as Dark Mirror. The
character models are the same, the explosions look just as good
and the sound effects of bullets are great too. Basically it's the
same game with a new story and extra gameplay features. Underwater
things still look brilliant, with some decent water effects that
are great for the PSP. The voice actors all reprise their roles
too, meaning that fans of the series will feel at home with them
instantly, and meaning that Logan is the same gruff character. Even
the menus are the same, save for a colour palette change here and
there. The only thing the game does considerably better than Dark
Mirror is the FMVs. These are amazing this time around and push
the PSP to the limit of its graphical potential. As your UMD furiously
whirs, beautiful characters are created onscreen, mouthing exactly
what the voices are saying. The cut scenes are even longer this
time too and getting to the end of an episode will give you the
pleasure of seeing another five-minute montage of greatness. This
is possibly the best improvement that Logan's Shadow has over its
predecessor.
If
you played through Dark Mirror and hated every second of it then
Logan's Shadow will give you the exact same feelings. If you have
good taste however and liked Dark Mirror, even a tiny bit, then
you simply must play Syphon Filter: Logan's Shadow. With extravagant
production values and gorgeous graphics, your eyes will adore it.
Throw in a brilliantly conceived story, with characters that actually
matter, and your emotions will love the game. Brilliant controls
and a multitude of things to do make sure you think the world of
it. To be frank, this is a game that you must experience on PSP
- no other game this year, or any year for that matter, has pushed
the hardware as much as Logan's Shadow. It may carry a few flaws
over from the first game, but the way it overcomes them is legendary.
The PSP has never seen something this good and if you're even slightly
a fan of action and shooters then you need to play this now!
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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