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Did you hear that guitar games are in fashion now? As Activision
try their absolute hardest to milk their cash cow Guitar
Hero series so dry that the poor bovine dehydrates, Harmonix
and MTV have been comparatively restrained with the Rock
Band franchise, with only two full games in the series so far,
and only now getting their first handheld entry out in the open.
Surprisingly it wasn't pitched on the DS to rival Guitar
Hero: On Tour - the patchy handheld iteration of Activision's
rhythm music piggy bank - but instead for the most-developers-wouldn't-write-for-it-if-you-paid-them
PSP.
Of
course, Guitar Hero got around the problem of not having a massive
guitar attachment by adding a fret-board plug-in for the DS's (and
not DSi's, notably) underused Game Boy Advance slot, but thankfully
Harmonix hasn't attempted to crudely force a similar slot in the
UMD drive, instead opting for a far simpler solution: all four buttons
are on the d-pad or face buttons. But perhaps I'm going a little
too fast for those who managed to miss the fashion for sporting
oversized plastic instruments and strumming wildly away at the TV
screen. The original Guitar
Hero for PS2 - back when the series looked to be going the same
way as Samba De Amigo
on the Dreamcast, namely an expensive novelty collectors' item -
saw you pressing brightly coloured frets on a large, plastic, guitar-shaped
controller in time to the notes scrolling down the screen as a rock
hit played. If you screwed up, the fans would throw things at you
in the time-honoured fashion of those discontented at gigs, while
they would applaud your brilliance when you succeeded. It was a
great formula.
Some
years later, Harmonix left Activision to build Rock Band with MTV,
leaving their former publisher to continue the franchise with something
missing. Rock Band was Guitar Hero+. It allowed not just a guitarist
to play, but a drummer, singer and bassist too - a sort of unholy
lovechild of SingStar,
Guitar Hero and Donkey Konga. It was ace and we all loved it. Then
Activision played 'me too' with Guitar Hero: World Tour and boasted
better quality instruments but - in my opinion - a weaker gaming
experience. In some ways therefore, it feels a bit of a step back
to go from a room full of brightly coloured instruments to just
a screen and your fingers again. In fact though, this is more a
case of Harmonix going back to their routes - they had a couple
of games called Amplitude
and FreQuency
for the PS2, and Rock Band Unplugged feels closer to this than a
fully grown Rock Band experience.
IN
Rock Band Unplugged then, you use the left, up, triangle and circle
buttons on your PSP to match four notes on each section. To keep
the track playing, you have to switch between instruments using
the shoulder buttons to ensure that none of them go into the red.
By chaining together combos, you not only hear the song in its entirety
but you can also chase the kind of high scores that felt compulsive
in the rhythm action games of old. Maybe it's just me, but the Guitar
Hero/Rock Band games never made me a high score chaser; I was just
happy to finish the tracks when I sucked and to get five stars now
I've gotten decent. Unplugged, on the other hand, compulsively makes
you chase the high scores by chaining together runs and using 'overdrive'
at just the right time. Overdrive, to the uninitiated, is Rock Band's
equivalent of 'star power' and allows you to recover 'failed' instruments
as well as doubling your multiplier for a limited time.
Of
course, a game like this lives and dies on its track list, and it's
pleasing to note that it's a popular greatest hits set from both
Rock Band catalogues; ABC by The Jackson 5, Today
by Smashing Pumpkins, More Than A Feeling by Boston and Bon
Jovi's Livin' on a Prayer make up the early tracks, while
the likes of System of a Down and Judas Priest make up the finger-numbing
difficult tracks later on. While the audio feels a little tinny
through the PSP's inbuilt speakers, using headphones reveals a very
high sound quality that makes jamming through the tracks a complete
joy - and there are forty-one in total, with more available to download
for a price. It's shame that those already tied into paying for
Rock Band DLC elsewhere can't be given this for free - I appreciate
that would be tricky for 360 gamers, but surely the PS3-PSP interactivity
could make this possible and avoid the slight feeling of being ripped
off felt by those who find themselves paying for the same songs
on different formats, but the core forty-one is still a decent number
to keep you rocking for a while.
Graphically,
Unplugged it quite a looker; with Rock Band available on PS2 it
was simply a case of scaling down the graphics - and on the small,
bright screen it works to great effect. You most likely won't notice
your band avatars' crazed antics when you're in full concentration
mode nailing a tricky solo, but they do look pretty damned impressive.
The core notation charts are very clear and you can't blame a perceived
delay between the sound and the note as you potentially could with
some TVs on the console versions - this one is pretty much spot
on.
If
you do manage to draw your eyes away from the notation charts and
risk fluffing the song in the process, you'll see your colourful
rock avatars jamming along to the music. The customisation options
are all present and correct from the console versions, allowing
you to create all four band members and get them new clothing and
instruments as you go. It's all cosmetic and it's arguable that
on a smaller screen this is even more superficial than on the console
versions, but it goes a long way to soothing the doubts of those
who worry they're getting into a whole different ball game. In fact,
the only complaint I can possibly muster about Unplugged is the
absence of multiplayer, which is odd, because the PSP has wireless
options available and Amplitude managed online play fine, even on
the ancient PS2, yet it's been skipped over here. This is a pity,
but perhaps this more introverted version of the game is better
suited to a handheld anyway - leave the competition and banter to
the larger console version.
Rock
Band Unplugged is very different from its full grown console brethren,
but still a highly engaging portable game in its own right. It's
almost a different way of enjoying music on the go, and for those
who have gotten too accomplished at Guiter Hero/Rock Band to enjoy
it, this handheld version makes you start from scratch and get that
stinging sense of incompetence all over again. For those about to
rock, I salute you, but please for the same of London Underground,
use headphones if you're commuting near me.
Reviewed by Alan Martin for AceGamez (All Rights Reserved).
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