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Back in 1993, Namco released their first Ridge Racer title, which
was based on their numerous arcade machines. This same game later
found refuge on Sony's debut home console, the PlayStation, in 1995.
It made for a fantastic launch title and had many successors. That
said, a PlayStation console launch is not the same without a Ridge
Racer title leading the way. The PSOne launched with Ridge Racer,
the PS2 launched with Ridge Racer V and now the PSP is following
the trend by launching alongside Ridge Racer PSP. I liked Ridge
Racer from the start, but I didn't love it until I played Ridge
Racer Type 4 in 1998. Earlier this year, I picked up Ridge Racer
DS, hoping for a nostalgia trip, but I was disappointed. The PSP
version, however, is a mix of the best parts of the Ridge Racer
series and is a startlingly strong launch title.
Everything
about this title screams labour of love, or at least that's how
the game makes me feel. The developers have done an amazing job
bringing the true Ridge Racer experience to a portable. Booting
up the game, you are greeted with a Namco logo, then a loading screen
where you can play Namco's classic Rally-X title while you wait.
Pressing select to continue, the screen turns dark before you witness
an absolutely fantastic FMV introduction movie, complete with Reiko
of course. This completely thrashes Need For Speed Underground:
Rivals' FMV introduction and quite frankly made me drool throughout.
I
have to document everything you encounter while booting up the game,
because you would not want to miss a thing, not even the menu screen.
All your menu selections are announced by a female voice, which
made a few heads turn as I navigated through. One addition that
I was happy to see is the AV Player, which can be found in the options
menu. This allows you to watch any of your replays to your chosen
tune, or you can just listen to any of the music from the game's
massive soundtrack.
The
available modes are World Tours, Single Race, Time Attack and Wireless
Battle. Single Race prompts you to choose a course, the choice of
available courses dependent upon your progress in World Tour mode.
You can choose from a whole host of classic Ridge Racer circuits,
from Rave Racer, Rage Racer, Ridge Racer, Ridge Racer Revolution,
Ridge Racer Type 4 and Ridge Racer V. It's great to see the old
tracks undergo a next generation makeover. One thing I have noticed
is that some of the corners have been made slightly less prominent,
although this isn't a major change.
Single
race is puts you against twelve opponents for three laps, which
is perfect if you need to kill time while waiting for a bus, although
don't get too immersed, as you may just find yourself losing track
of time and missing your bus while playing this beauty! Time attack
mode lets you play a circuit, set the lap times and beat yourself,
in the form of a ghost car, which is useful if you need to practice
a certain track or just want a peaceful drive. And if you know someone
else with a copy of Ridge Racer, then you can challenge them to
a wireless race battle.
World
Tour mode is where the main game lies. Initially, you can only access
the basic world tour modes, but as you progress, higher levels are
unlocked, such as the Pro tour and Ex tour. Each tour consists of
a series of sections that contain three or more races. Once you
clear a section, you unlock a car and some new tracks to race in
other modes. Each race has three laps and you could be racing for
up to six minutes at a time, meaning a single section of a tour
could take up to thirty-six minutes! As you can see, the game hours
rack up quickly. Clearing a tour gives you a progress report, which
details what you have unlocked and the total distance you have travelled.
From time to time, it also gives you driving tips.
The
controls are as simple they could be; the directional pad steers
left or right as standard, but I found this to be less responsive
than the analogue disc. It's a toss up, as the analogue disc is
not as functional as an analogue stick and Ridge Racer always fared
well with just the d-pad anyway. So really, it's whatever suits
the player. The X button is the throttle, the Square button functions
as a brake key, while keys Triangle and O do nothing, unless you
are using manual transmission. L1 changes the viewpoint from first
person to third person and R1 activates your Nitrous Oxide boost
bar.
If
you want to get anywhere with Ridge Racer, and I mean anywhere,
you will need to learn how to drift. This whole game is based around
the famous drift handling, which is slightly over the top but really
satisfying when mastered. The basics of drifting are as follows:
race down a track, come to a corner, let go of the throttle (or
hit the brake) for a second, whilst jamming on the steering, then
press down throttle again and watch that baby slide. Some cars have
better drift characteristics, meaning that you should choose a car
best suited to your course. I always say it's never too late to
turn a corner in Ridge Racer, as a drift can be pulled off at the
last moment, sending your car 'seriously sideways', as the slogan
says. Drifting also has other rewards, aside from cornering - it
fills your car with nitrous.
The
addition of nitrous boost into the Ridge Racer series was a daring
move and certainly not just a gimmick; it adds to the gameplay immensely.
You have three empty tanks at the beginning of each race, which
are filled by drifting. The faster the drift, the more the gauge
fills. When one of the tanks is ready for use, it flares blue and
sometimes the announcer says "Ready for nitrous!" A swift tap of
R1 sees you blazing down the strip, while the screen becomes a blur.
Even the heads up display changes to double vision to enhance the
feeling of speed. Nitrous lasts roughly three to four seconds but
can be vital to clinching first place on the final lap, so use it
wisely. Opponents sometimes use nitrous if you attempt to pass them
and they also try to block your path, which adds a certain degree
of challenge, rather than just plain overtaking. Overall, I feel
that the addition of nitrous is a good idea, in a way bringing Ridge
Racer's somewhat outdated racing style up to date.
Let's
talk about graphics. If you want to show off your PSP, then there
is no better way to do it than with Ridge Racer. Smooth, shiny cars
zipping around gorgeously rendered environments dotted with palm
trees, blue skies, sunsets, waterfalls and endless, glimmering asphalt.
Some graphical features that stand out include how the sun gleams
on the road along the Sunset Drive course, or how it shines through
the gaps between buildings causing lens flare. Little details like
that go a long way to enhancing this game and even made me smile,
I was that impressed. There was no visible slowdown in any of the
tracks I played, which is a major one-up for Namco, as some other
PSP racers suffer from noticeable lag (I'm looking at you Midnight
Club 3!) which is just not acceptable for a racing game. Thankfully,
Ridge Racer is a bump-free ride.
There
is a massive soundtrack squeezed onto this UMD, containing a range
of tracks from previous RR games; the best of the bunch have been
included, with a few nice remixes and some new tunes to boot. The
soundtrack quality is amazing, especially with the headphones plugged
in; turn it up and you will get lost in this game. The pumping bass
and frenetic drums in some of the more upbeat tunes seriously help
to up the pace of the race. Tracks like 'your vibe' and 'naked glow'
are mellower and make a great accompaniment to watching your replays
on the Sunset Drive course. Although the announcer's vocals sometimes
sound a bit gritty, there are enough voice clips included to maintain
variation throughout.
Ridge
Racer is a wonderful feel good game, as the gameplay is simultaneously
exhilarating and relaxing. It has slick presentation, from the menu
layout to the graphics and sound, but don't let that fool you, as
Ridge Racer can produce endless hours of top quality racing action.
If you don't like the Ridge Racer style, you may not find yourself
being blown away, although I'm not sure how anyone could dislike
such well-balanced and addictive gameplay. If you're looking for
a satisfying racer to show off the power and style of your new PSP,
then this is definitely one to take out for a spin.
Reviewed by Dan Whelan for AceGamez (All Rights Reserved).
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