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Hype can be a developer's best foot forward or their worst nightmare.
Get a leg over the press bandwagon and you have all of the free
publicity you can eat. However, come release time, when the hype
hits fever pitch, you had better be pretty damn sure that your game
is packing more entertainment than a hyperactive clown and is more
addictive than M&Ms with a fondant centre if you want it to be labelled
a classic rather than a disappointment. Ratchet & Clank: Size Matters
has been blazing the Sony hype trail on the road to its release,
but awkwardly, is neither a classic nor a disappointment - it's
a highly accomplished and varied title, deserving of any PSP owners
time in spite of its weaknesses.
For
those who were too busy playing Grand
Theft Auto during the PS2 era, Ratchet
& Clank is a series of cartoony third person shooter/platform
games featuring an arsenal that would make your average apocalypse-fearing
gun nut go weak at the knees, and more gadgets than you can shake
a de-atomising transfibulating shrink ray at. You play primarily
as Ratchet, a wisecracking bipedal feline handy with exotic weaponry
and with a habit of tumbling into action packed adventures involving
space travel, evil geniuses and lots and lots of shooting.
All
great heroes must have a lovable sidekick though, and Ratchet has
Clank, a diminutive robot who rides on Ratchet's back most of the
time and is evidently the brains behind the outfit. In Size Matters,
the unlikely action duo are taking a well deserved holiday but have
to cut their recuperation time short when they find themselves lured
into a mysterious quest. Following the trail of a kidnapped girl
named Luna, Ratchet and Clank rediscover a forgotten race of genius
inventors known as the Technomites and uncover a plot more dangerous
than they could have imagined - *dun dun daaaaaaaaan!*
The
first thing that Size Matters does is grab your attention. After
you get past the slightly sparse title screen and into the game,
you are met with a visual feast that's as sharp and detailed as
anything that has graced Sony's handheld thus far. The crisp, smoothly
flowing visuals that have become a trademark for the series really
come into their own in Size Matters, with the PSP's screen framing
the slick animations and bright confident colours beautifully.
The
second thing you will notice about the game is that it is a blaster
first and a platformer second. Much less emphasis is placed on navigating
obstacles than in previous iterations and although the game does
often take its action beyond a ground level plain, traversing the
terrain is more one dimensional, with a series of lifts and zip
lines placed strategically to ferry you around the level. It seems
that this design decision has been made in large part due to the
absence of a second analogue stick and hence an active free look
control.
It
is the combat takes centre stage then in Size Matters, and as you
whiz around the various planets delving ever deeper into the hokum
but nevertheless enjoyable plot, you will do battle with swathes
of evil robot and alien henchmen. Of course, an abundance of enemies
requires a broad selection of firepower to match - and Size Matters
isn't stingy in this department. There is a veritable armoury on
offer, including electronic beehives and acid bombs, alongside more
traditional offerings such as the concussion gun (shotgun) and the
scorcher (flamethrower). Much like its home console predecessors,
Size Matters retains the weapons upgrades and armour collecting
aspects of the series, which can be found and bought respectively.
Clank gets in on the action too from time to time in the main sections
of the game, but with a focus squarely on adventuring, involving
the use of a collection of mini-robots called Gadgebots who he can
order around to complete tasks and attack enemies.
So
there is adventuring and blasting but what else is there? Well,
quite a lot actually! Size Matters is filled to the brim with variation,
although sometimes at the expense of a cohesive experience. There
are skyboard (hoverboard) racing mini-games that Ratchet can take
part in, which at times are mandatory in order to progress and at
others are merely a means of winning new weapons, gadgets and armour
pieces to add to your collection. There are also sections where
Ratchet can shrink himself (size matters after all) and then pick
an electronic lock by grinding on the wires inside. Clank soaks
up even more mini-game time by taking part in a robot wars style
destruction derby event, taking to the skies to do interstellar
battle as a giant flying version of himself and even shepherding
Gadgebots to safety in a 2D Lemmings style section!
Variety
has been crammed into every available space, but although time has
clearly been spent on trying to make the mini-games fun to play,
they suffer from a jarring lack of polish in comparison to the main
levels. The racing sections are particularly weak, with vague, unresponsive
controls and collision detection that at times feels unfair and
random. The inclusion of such a wealth of mini games seems to have
had an effect on the main levels too, which are disappointingly
small at times (although there are loads of them) and are challenging
thanks to the unforgivingly difficult enemies that populate them,
often requiring you to repeat sections several times.
Then
there are the weapons. The availability of so much to collect is
indeed welcome, but some of the weapons are a tad superfluous a
lot of the time and more often than not you will find yourself sticking
to using either Ratchet's melee attack or his Lacerater pistol,
which is essentially your typical blaster. There are aiming and
camera issues too. The strafing controls have been mapped to the
d-pad and the camera to the shoulder buttons, which is awkward to
switch to mid-fight and often sees you scrambling to bring your
enemies into the line of fire. If Size Matters is testament to anything
in terms of the PSP's control layout, it's that a solid auto aim
function is an absolute must for any third person shooter, the lack
of which is sorely felt in this title (even after the lock on upgrade
has been bought).
In
spite of a couple of flaws, Ratchet & Clank: Size Matters still
manages to be a very enjoyable experience. The imagination present
in the levels is striking and the game is crammed with charming
details, from the likeable characters and the exceptionally pretty
cut scenes that bookend the gameplay to the satisfying swing of
Ratchet's ratchet and the atmospheric music. Add to that a decent
infrastructure multiplayer mode and it is easy to forgive Size Matters
its shortcomings. Crucially, you always feel encouraged to progress
by the astute execution of all of the components that do work and,
despite the feeling that so much variation throughout is unnecessary,
Size Matters does entertain and is certainly one of the best 3D
action adventure titles available for the PSP.
Reviewed by Fraser MacInnes for AceGamez (All Rights Reserved).
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