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Prinnies, dood. Prinnies. Yes, that's right, the lovable exploding
penguin demons from the Disgaea
series are back, but this time, as the title infers, they are the
stars - but, really, weren't they always?
Prinny:
Can I Really Be The Hero? is a cool concept. Take a supporting character
with a cult following and give him his own game. You see this type
of thing often in the comic book world, but rarely in videogames.
Wisely, the game is a vast departure from the series' roots with
no SRPG action to be found; instead, this Prinny adventure goes
old school with a side-scrolling, action platformer format.
The
story is very Disgaea. As a Prinny, your liege is, of course, Etna.
Unfortunately for you, someone stole Etna's "Ultimate Dessert" and
the task to retrieve the ingredients falls to her loyal Prinnies.
Don't Prinnies explode too easily for such an adventure, though?
Well, thanks to a magical scarf that you wear, exploding penguins
don't explode as easily. So, equipped with a new scarf, your old,
trusty dual swords and a Prinny army ready to rise in your place
should you fall, it's up to you to scour the Disgaea universe so
that Etna can enjoy her tasty treat.
Right
off the bat, if you've played any other Disgaea game, it's easy
to tell that the look, feel and humor of the series is intact. In
the small hub-world screen before choosing a level you can talk
to other Prinnies who bemoan their fate, portend doom and say "dood"
a lot. Throughout the levels you'll see familiar faces in the form
of demons and character classes from the Disgaea parent game; even
some locations hearken back to the series and all of these touches
really suck you in if you're a Disgaea fan - if not then you might
just become one.
So,
with a great direction and a new format that retains the charm of
the Disgaea series, it seems that NIS hit one out of the park, right?
Unfortunately, not quite; if only the execution was as solid as
the concept. There might not be any other game I wanted to like
more than I wanted to like Prinny; I love it when developers go
against the grain, step out of their comfort zone and try their
hand at something new, so the fact that there's just one flaw, albeit
a crucial one, that throws this game out of whack is real heartbreaker.
When
you think of a platformer there's one defining characteristic of
the genre: jumping. If the act of jumping in your platformer is
off-kilter then there's a real problem. I don't know if it's some
kind of cruel joke about penguins being flightless birds or not,
but if so, the joke is on the player, though they won't be laughing
as they fall to their death for the twentieth time while trying
to cross a chasm of flying carpets and dodging, in vain, fireballs
and off-screen enemies. It's sort of hard to explain, but you know
how jumping in Super
Mario Bros. is all based upon your momentum and how you can
manipulate where you're going to land whilst airborne? This isn't
the case for the Prinnies; the sole problem is your inability to
control your character's jump mid-air. Each jump is a measured,
unalterable distance so if you want to jump onto a moving platform,
it has to be a perfectly timed jump, otherwise you'll explode, Prinny
style. This wouldn't be so bad if you had all the time in the world
to calculate your jumps but, especially in later levels, with hordes
of enemies onscreen, your decisions must be quick. Either way, you're
likely to die enough times that you'll just stop playing.
It's
a shame that the platforming is so bad because the action is good
fun most of the time, especially the boss fights, which usually
pit you against two foes at once, forcing you to work out their
patterns simultaneously. When there are no bottomless pits to be
wary of, jumping isn't a problem, which allows you to unleash Prinny
fury with your dual swords. Chaining together attacks using the
Prinny Slam and regular slashing ramps up your combo meter, which
rockets your score counter. There's not much motivation for getting
high scores any more but it's cool to see a feature from the gaming
days of old return. Even though the action is fun, I can't help
but answer the question that the game's title poses and the answer
is, no, Prinny, you can't be the hero. You don't have a big enough
arsenal. Enemies whiz around you with a multitude of attacks and
even regenerate once they're off screen long enough. The Prinny
can get the job done but not without expounding monumental effort.
Dood, you need an upgrade.
High
production values have always been a staple of Disgaea and Prinny
is no exception; as far as graphics and sound are concerned, this
is no mini-game or side project. This game was crafted with the
same care as the SRPGs so the dialogue is hilarious and has a sound
quality that brings pleasure, not pain. Your eye will be pleased
as much as your ear too, as each level has a vast color palette
and is minutely detailed. Parts of the levels that are only glimpsed,
like water, are still well crafted. There's no doubt about it, the
game is bright and beautiful - if it only played as good as it looks.
Even
though, in its first few stages, Prinny: Can I Really Be The Hero?
is both charming and fun, seemingly out of nowhere the difficulty
soars. I have no doubt that there are gamers out there who have
the patience and skill to see the Prinnies through their adventure,
but I guarantee that they'll be few and far between. Is it a failure?
No, I wouldn't go that far, but in what I perceive as an attempt
to hit a broader demographic, the developers have, I'm assuming
accidentally, hit upon an even smaller one - Disgaea fans who dabble
in masochism. I was very disappointed that Prinny didn't turn out
like I hoped it would, especially in a time when the PSP is in dire
need of quality, exclusive titles. If you love the world of Disgaea
then you'll probably want to check out Prinny; the quirkiness continues
in this spin-off but if you're looking for a solid platformer then
you'll have to overcome much adversity to get any pleasure.
Reviewed by Scott Schmidt for AceGamez (All Rights Reserved).
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