|
I started this game with an open mind. Those who have read my review
of Cars
may be aware of the 'movie tie-in curse' that hexes many such games,
although not in the case of Cars. I didn't want it to claim another
victim, but it has, this time in the form of Pirates of the Caribbean:
Dead Man's Chest. The film may not be the most obvious choice for
a game and there is a feeling that the developers didn't really
know what to do with it. Not having seen the film, I can't tell
whether this game follows its plot (and thereby spoils it) or not.
What I can tell you is that if it is anything like this game then
I wouldn't bother going to the cinema, wasting your money on the
overpriced popcorn and trying inventive ways to sneak a Big Mac
in there.
The
game's plot casts you as Captain Jack Sparrow, the crazy, drunken,
Keith Richards wannabe. After surviving the mysterious ghosts of
the first film, Jack now discovers that he owes a blood debt to
Davey Jones, captain of the ghostly ship, The Flying Dutchman. Captain
Jones demands that Jack repay his debt with his very soul, so Jack
must fight, with the help of his old friends Will Turner and Elizabeth
Swann, to find a way to be freed from this debt, or he'll be doomed
to a life of eternal damnation as Jones' slave.
Looking
at the back of the box, you can be forgiven for thinking that you've
stumbled upon a bargain: 2 Games in 1! On the one hand you have
a Prince
of Persia-style hack and slash puzzle romp and on the other
hand you have a Warship Gunner-style ship/cannon battle simulation.
It sounds like the perfect combination of piratey elements, right?
Right? Wrong! Much like Crash
Tag Team Racing's blend of platforming and racing, neither section
has been developed fully, with the ship section feeling like an
afterthought.
After
the disappointing Prince
of Persia: Revelations, I was sceptical at how playing the same
type of game on PSP, this time with Jack Sparrow instead of the
Prince, would actually work. I needn't have worried… it doesn't!
Whereas Persia had fantastic graphics, a great story and some fancy
movements to bolster the often lacklustre gameplay, Pirates doesn't
have any of this. Rather than capitalising on the surreal, comic
character of Sparrow, what made the audience love him (and garner
Johnny Depp an Oscar nomination) has been ignored in favour of generic
action. It was the humour of his performance that sold the film,
not the swashbuckling, but the bumbling, drunken mess-up driving
the film along. This could also have resulted in a horrible game,
but it would have felt more in line with the tone of the movie itself.
When
you begin, you have the option of choosing which game to play. The
ship multiplayer section is almost relegated to 'bonus game' status,
when it should have been integrated into the main game; however,
you can understand why they didn't bother taking it further after
you've played it. The section follows typical Deathmatch rules,
with such options as Capture the flag or Most ships sunk. Though
well designed (and the graphics at times are better than the main
game), the implementation itself is poor. As your cannons are positioned
on the side of your ship, this means that you must sail sideways
in order to get any shots in. This is not just difficult - it is
next door to impossible and across the road from mind-numbingly
frustrating! This is not helped by fiddly controls, which are so
difficult to figure out that at times you will just button mash
until something happens. One idea that could have been interesting
is that of boarding and invading an opposition's ship. I say interesting,
because I don't actually believe it can be done, as I never actually
achieved this over the space of several games, including one against
a second player who didn't do anything! There is nothing spectacular
nor innovative here and it's doubtful that you will spend much time
in this mode, unless you're playing against friends and relish in
sinking ships while yelling, "Avast there, ye salty seadog!"
The
levels look good at first, but as with most things in this game,
as you progress you'll notice the progression (or lack) of actual
level construction. It feels like the designers created a few basic
templates and then added/removed a few bits of garnish from the
floors and walls. No level stretches beyond a few rooms and walls,
and this isn't helped by the dull mixture of fighting and puzzle
solving. These puzzles are indicated by a skull and crossbones icon,
and after the first few levels the use of this feels slightly patronising,
taking away some of the puzzle elements, as you are not given the
chance to logically figure out what to do. Unfortunately, most of
the time… no scratch that… at least 90% of the time, this involves
the setting up of gunpowder barrels. As you can guess, these are
used to blast through locked doors or bring down walls to gain access
to new areas. As a one-off puzzle it's fun to blow up a wall or
a door (as it was in Buffy)
but on repetition, this becomes very tedious. The only other task
is the use of ropes, which can be used to get higher or lower, slide
beyond perils or swing upon, Tarzan-style. This is possibly the
best part of the game, despite the skill and pinpoint accuracy needed.
The
fighting is as basic as you can get; despite looking a bit like
Prince of Persia, it doesn't have the same flair and fanciness.
At times this is a good thing, as it makes the game easy to pick
up and play without a lot of fiddling and awkward controls, although
that's not to say that the actual gameplay is easy as you go along.
Despite the simplicity of the combos, they can still be confusing,
and the fact that various enemies require a certain combination
of moves to oust makes for frustrating play. This idea is great
for bosses, but for a normal opponent it doesn't really feel good
to be forced to play in a certain way. Combos end with you either
knocking your opponent to the ground, which can help if you are
dealing with a number of them, or with a gruesome kill where you
either behead them or skewer them like a kebab!
As
you progress from level to level, you can increase your notoriety
through the number of kills and (most importantly) how you execute
those kills. If you can use an item or piece of scenery then your
notoriety points increase more, and this can be achieved simply
by lobbing a bottle at an enemy, or cleverly dropping a chandelier
on someone's head. This feature forces you to think more about how
you're going to confront and kill your opponents, rather than just
running in, sword slashing, and it's a great idea. However, things
can be a little hit and miss, as due to the camera you can never
react quickly enough to see if it has worked, before the guy you
missed has run through and started hacking at you. Yes, as with
most games of this nature, we are cursed with a terrible, terrible
camera to view the action. To say that the camera is poorly implemented
would be an understatement. At times it swings wildly around, giving
you an almost FPS view before returning just in time to see yourself
being stabbed to death. The more you try to use the camera to help
you view the level, the more you feel it is a pointless exercise;
no matter how hard you try, you find that it's simply not possible.
The
graphics are an odd mixed bag of elements. As with much of the game,
you sometimes feel that they spent a long time on one element while
allowing others to languish in mediocrity. The characters look realistic
enough, if everyone looked like a puppet. At first I thought this
was an effective way to recreate Jack's drunken walk, but then later
I discovered that all the characters move like this, and it can
be very distracting. However, I must commend BVG for making Keira
Knightley look less like the pre-pubescent boy that she does in
real life. All other characters follow the same format of pirate
or guard, whose only visual difference in variants of the two types
is in their colour of clothing.
During
cut scenes, the animation is not as good as it should be; at points
it looks like something from the PSOne and I know that the PSP can
do so much better than this. It is here that the game shows all
its flaws, as faces have few emotions, making them look like victims
of a botched Botox treatment. As none of the cast were involved,
we are presented with imitators who all do their jobs well. It's
here that a lot of entertainment could and should have been provided,
but unfortunately the scenes add very little to progress the story
and after the first two they will be skipped by most players who
hate forced 'Peter Kaye-style' comedy.
Pirates
of the Caribbean: Dead Man's Chest is another victim of the movie
tie-in curse, being nothing more than a cheap cash-in of a big film
name. It's a crying shame that the developers couldn't have put
more effort in, as it feels like two good games only half completed
and thrown together, and surely it's not that hard to make a decent
game based around pirates? Neither game is worth the price on its
own; together they compliment each other like faeces and cucumber.
Maybe rushed deadlines and the need to have the game coincide with
the film's release are to blame. If so, virtually every area, bar
the audio, has suffered considerably for it. Fans of the films may
enjoy this, but those looking for a great gaming experience will
not find it here. At best it is a mediocre few hours of play and
at worst it is a slap in the face of Goldeneye on the Nintendo 64.
And yes, I am going that far back to find a movie game that is not
cursed!
Reviewed by David Simpson for AceGamez (All Rights Reserved).
|