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Unless you've been living in a black room for the last couple of
months, you should know that the Academy Award-winning director
of The Lord of the Rings has made a great remake of the classic
movie, King Kong. And wanting to make a good game as well, Jackson
had UbiSoft's Michel Ancel, the man behind games like Rayman and
Beyond Good & Evil develop it this time. And that certainly was
a wise move! The multi-platform game, Peter Jackson's King Kong:
The Official Game of the Movie, was released in December and got
great reviews for the consoles, the Xbox
360 version included - but not on the handheld platforms.
The
game dumps you in the middle of the movie. You're Jack Driscoll,
the scriptwriter on Carl Denham's latest and, if his company had
it their way, last movie. As you sail, with the rest of the crew,
ashore to the notorious Skull Island, your boats are broken by falling
rocks and, after a swift swim between nasty waves and stone faces
of Kong himself, you stand upon the shore. The storm is over and
the only way to rejoin your crew is through a lot of hungry creatures.
Right
from the minute you first stand upon the shores of Skull Island,
you feel like Jack Driscoll, a skinny and not quite regular hero,
wet through and chilled to the bone after a hard swim from your
boat. The waves are crashing on the beach, you're panting and you
can hear something not-quite-human up ahead. You've only got a vague
idea of who you're really playing, where you are and why, as the
game didn't really bother to tell you that, but you do know one
thing - you've got a gun and ahead there are monsters. With this
being the basic thought of the game, you don't have to worry about
anything else. Because right from you setting your foot upon the
shore to Ann being sacrificed to the great gorilla, to the climactic
end atop The Empire State Building - there's just you and the enemy.
From
time to time you'll find a few simple puzzles, like turning a pole
to open a gate, or setting fire to grass that's blocking your way
(and yeah, grass is blocking your way). These are all very
easily solved and do not play a very big role in the game. The ability
to use other creatures as bait to draw out something bigger is a
more useful feature, though. You've got dragonflies, swampcrawlers
and small larval creatures that you can spear and use as bait. Simply
throw a spear or bone with a helpless insect stuck on it and throw
it in front of a black hole in the wall. And then shoot the head
off the giant megapede that crawls out to feast. You can also use
killed animals as bait - shoot something and then its partner will
forget about you and start feasting on its fallen companion.
One
thing that does, unfortunately, play a big part in the game is the
scenes in which you control Kong. Twenty-five feet high, he can
battle V-Rexes as if they were nothing but playful puppies. And,
there being no Ann to save, you don't have to hurry. This just kills
off the last drop of a challenge left in Kong. He's a bit hard to
get going, but once he starts, he also takes quite a while to stop,
so even though he was graceful in the other versions, here he steers
like a too-big truck. The parts where he has to swing between trees
protruding from the rock, you only have to press a single button
- he handles the rest. The final levels in New York are way too
easy, the greatest challenge being trying to find the right way
to go. The game's main character is definitely Jack, so be happy
when you're controlling him!
The
people in your team - Hayes, Jimmi and Carl - they've all been cut
out in this version. Even as Kong, when you have to save Ann in
the home console versions, here there is no Ann to save! This means
that there is no time limit, so you have all the time in the world
to take care of the still starving dinosaurs. Some people might
say that this is a good thing, since it gives you a lot of time
to explore the locations. But it also makes the game unforgivably
easy. You might sit, frustrated, swearing at the same megapede that
bites you to death every time you round the next corner, but once
you learn to throw your spear just right, you won't be troubled
by it again. And after finishing the game (something which is achievable
after just around 3 hours of play), you're likely to put it on your
shelf and forget about it (unless, like me, you're stuck in Norway
with nothing else to do). The extra point-scoring mode of play does
not lengthen the experience drastically. And there being no multiplayer,
downloadable content or even just a scoreboard, gives it the final
push needed to be a dusty shelf-filling game.
Even
though the team at UbiSoft didn't do much to lengthen the game,
they worked really hard making sure every other bit of the game
was great. And it is. Even though there are a few glitches in the
graphics, like rocks cut in two by an unnatural-looking white line,
the game manages to hold up quite well. Especially the sequence
with the brachiosauruses (the long-necked ones) walking past you
shows just how well the visual system is working, as you're filled
with a sense of awe - they're that big!
The
sound and general music of the game has been taken care of extremely
skilfully as well. Despite using an original score, the game manages
to catch the feelings from the movie just right - when you're meant
to be scared, you're scared! If you're meant to be relieved, you're
relieved! A lot of the game is centred around the sound as well.
When you're close to death, all other sounds are tuned down to a
minimum, and a woman sings, a lot like Boromir's death scene in
The Fellowship of the Ring. It's not much, but it works amazingly
well. I was delighted to discover that the excellent voice acting
is performed by the actual cast of the movie, which further enhances
the atmosphere. It's great to see this level of commitment from
the filmmakers and cast, something all too often missed out in games
of movies.
In
the scenes as Jack, the controls are working surprisingly well.
Walking sideways and back and forth with the analog stick gives
you the right-hand buttons to control your view. This does not make
your shooting beasts and anything else that comes your way, extremely
accurate. But face it, throwing a spear at a pterodactyl, you're
not guaranteed it's going to hit. The shoulder buttons are used
for picking up the guns and spears that you find on your way. You
also use them for shooting, keeping creatures at bay and other useful
things, which are very easy to figure out. In around an hour you've
learned the controls and are ready to rescue Ann from the hairy
hands of a large, loving ape.
This
game is one of the best shooters available for the PSP at the moment.
Dripping with atmosphere, helped on its way by the breathtaking
soundtrack and the creepy caves and majestic areas, it is a title
well worth the price of a rental. Unfortunately, you should stick
with that. The horribly short lifespan and the bad controls of Kong
degrades this title from a must-have to a must-rent. But if you're
planning on going somewhere and you've got about three hours of
spare time, then make sure this game is in the back of your PSP!
Because even though they didn't do much, most of what they did was
right.
Reviewed by Niels Jakob Kyhl Jørgensen for AceGamez (All Rights Reserved).
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