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Aah, the Patapon. A tiny tribe of round people (a bit like eyeballs
with legs - think Mike from Monsters Inc.), who are desperately
searching for IT. Don't know what I'm talking about? Don't worry
- everything will become clear when you play this game, and play
it you must.
Patapon
is a rhythm game, sort of, so I'll start with a little rhythmic
limerick.
Pata
pata pata PON!
Pata pata pata PON!
Pon pon pata PON!
This game is a flawed masterpiece!
Okay,
so that didn't really work - but trust me when I say that after
you've played Patapon for any length of time (and, if you buy it,
you will play it), your head will be full of simple rhythms and
funky tunes. These little guys jump out of the screen, go through
your eyes and get inside your brain. It's brilliant.
What
is it, though? Well, that's easy to describe. In terms of genre,
it's a rhythm-based god-sim RTS war platformer RPG. Got that? Not
surprised, really. Let's try again; what we have here is primarily
a rhythm game. You control your little people (the Patapon) by beating
on your drums (each of which is mapped to one of the four face buttons
on the console). There's a four-four beat going on and you have
to keep time with it. You hit your drums four times, the Patapon
respond with a little chant, and - here's the clever bit - do whatever
it was you just ordered them to do. So you can get them to move
forward, attack, defend, retreat and so on, all with your simple
drum rhythms. Easy, eh? If you miss a beat or get your patterns
wrong, the little people stop what they're doing and complain. If
you get several patterns right in a row then they go into a frenzy,
doubling the power of their attacks.
The
main aim of the game is to move your tribe from left to right across
a scrolling level, defeating enemies, solving simple puzzles and
discovering goodies. Sometimes there's a big boss and, until you've
learned the patterns to take it down, your little people will be
wiped out. Occasionally you'll pick up some new weapons or armour,
which can then be given to your troops in between battles. Sometimes
you'll earn a new type of Patapon, which can then be created and
added to your army at will, as long as you have the resources (which
are, you've guessed it, collected during the battles). There are
different types of battle and there are a couple of mini-games,
but they all play out in the same basic way; you hit your drums,
your little people respond and a fight ensues.
When
Patapon is described like that, it's very easy to see what the flaw
is. After a while, it all gets a little bit repetitive (a common
problem with rhythm games). You end up having to fight through the
same battles over and over again in order to collect enough resources
to successfully take out the next boss. You can fight the bosses
over and over, too, but they get harder each time you beat them
(a good thing, in some ways, but before too long you'll reach the
point of no return). The rhythms are incredibly catchy and the gameplay
is amazingly addictive, but at some point you will catch yourself
thinking, "I've been doing this for hours".
Why
such a good score, then? Easy - because, before the repetition hits
you, you'll have a fantastic time playing Patapon - guaranteed.
Even - and this is important - even if you don't like rhythm
games. This is because there's an element of strategy (how do
I best approach this level?) and an element of roleplaying (which
of my troops would benefit most from this new item?) and sim-like
management (how shall I spend my limited resources?); because of
all this, you're not really playing a 'normal' rhythm game. There's
no 'Simon-says' style button-pressing here; actually, the characters
on the screen copy your rhythms, not the other way round.
The developers have even got the difficulty just right, too; although
your rhythms need to be roughly in time, you'll not be punished
for getting a drum beat a semi-demi-crotchet-quaver-minim out (you
can probably tell I'm not a musical type). If you make a hash of
it then you'll you're your momentum (and, if you've worked the little
guys into a frenzy, you'll lose that too), but you can normally
pick up and carry on. The difficulty comes from a subtle blend of
all the game's elements, not just getting perfect rhythms. You have
to remember all the correct drum sequences for a start (not an easy
thing in the heat of the battle) and some of them are quite twisty
on the old fingers. You'll want to keep the Patapon in frenzy, too,
but again, when some big boss is beating you down you'll all-too-easily
get panicked and lose the rhythm. Even between battles when you're
spending resources, you need to get it right. So there's plenty
of difficulty here, but it's well balanced and not all about keeping
perfect time.
You
might have guessed by now that I think Patapon is pretty damn good
- and you'd be right. Let's talk for a moment about the thing that
(cynical hat on) actually sells games. The graphics. By now you'll
have looked at the screenshots and perhaps are thinking "my PSP
is capable of so much more!" Well, yes, it is, but, and let's be
brutal here, if handheld games were all about the graphics then
where would the DS be? Yes, this game has simplistic graphics. Yes,
the PSP barely breaks a sweat displaying them. No, the screenshots
don't do them justice. They're a whole lot better when they're animated;
in fact, when they're moving around I'd go so far as to say they're
excellent. Everything moves smoothly, everything looks funky, everything
has style. More than this, though, is the fact that all the little
animations are superb and really add to the atmosphere of the game.
The Patapon are unbearably cute, from the little dances they do
when you get things wrong to the leaping attacks they perform when
you get it right. When an enemy is in sight they frown angrily at
it - an impressive sight on a creature that is, basically, an eyeball
on legs. The enemies are equally well animated; they stride forward
aggressively, retreat in abject terror, die humorously and even
taunt your little people. Big bosses move smoothly and with real
menace; you will probably panic when you see one of them winding
up for a big attack (until you've worked out how to counter it,
that is). I've said this before and I'll say it again; don't trust
the screenshots - they lie! This is a good-looking game.
It
sounds good, too, as you might expect. The tunes are simple, catchy
and fun. The rhythms are, as I've already said, four-four (which,
if you're a musical dunderhead like me, sounds like this; DUM da
da da), which makes keeping up with them easy. Well, easy enough
so that if you get it wrong then it's your fault and not the game
throwing random curveballs at you. The Patapon's chanting is supremely
cute and all the little sound effects work well too - the whistle
of flying spears, the thud of attack, the cheering of victory and
so on. The only thing I would say is that this is, very definitely,
a headphones-only game - you'll need to really hear the beats and
the PSP's little speakers aren't really up to the job.
In
fact, the only thing Patapon really lacks is a multiplayer mode.
It would have been nice if you could have sent your little army
up against another one, even if it was just on a machine-to-machine
basis. But no, there's nothing - no multiplayer at all. It's a real
shame, although it's not a deal-breaker. There are some mini-games,
which are still rhythm-based. They're a bit more 'traditional' though,
in that you're copying rhythms the game gives you, rather than creating
your own.
Patapon
is a brilliant game that deserves to be inside your PSP, especially
at the price. I would go so far to say that it's one of the best
games on the system. The only reason it didn't score higher is because
of its ultimately repetitive nature and its lack of a multiplayer
mode. I'll wrap this up with a quote from the Patapon themselves
(taken slightly out of context); compared to other rhythm
games, this will "smack them bottoms". It's a flawed masterpiece,
but cheap as chips - so buy it now and thank me later.
Reviewed by Dom Turner for AceGamez (All Rights Reserved).
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