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Having read fellow reviewer Rob Byron's take on OutRun
2006: Coast 2 Coast for PS2, I was a little apprehensive about
the PSP version. You see, I too was one of those kids who jumped
into the hard-backed plastic black chairs and played about aimlessly
with the gear knob, hoping to get a free ride by pushing the right
combination of buttons on the arcade machine! I also spent my hard-given
cash at Blackpool on these OutRun machines and getting at least
half way through one of the races was a massive sense of achievement
in itself. But my AG comrade was let down by what the PS2 version
had to offer, and now, with OutRun 2006: Coast 2 Coast PSP in front
of me, held tightly in my hands, I was worried that I might be in
store for the same old chore.
However,
after an hour of gaming, it dawned on me: all the shortcomings of
the PS2 version are actually virtuous on the PSP. Slapstick surrealness
is something a handheld game needs. Serious games on handheld consoles
are bound to fail - save the serious stuff for home time. Whacky
graphics with an arcade look and feel might not do the PS2 justice
either, but the graphics on the PSP are some of the best I've yet
seen on the system - while I'm sure my AG sibling was right to pull
these points up on the PS2 version, these inadequacies really make
the PSP experience a hell of a lot better. Ha, I'm too optimistic
for my own good!
Before
all that though, let me get down and dirty with the gameplay - and
there's a lot of gameplay to sift through, too. You can race instantly
with Just Drive, perfect for a quick game on the go - and thanks
to pretty swift loading times you can get into a game with a sense
of urgency. There's also an option to play the old OutRun2 SP, so
essentially Coast 2 Coast comes with two games. OutRun2 has a more
arcade feel about it, no messing around with buying things and such.
Coast 2 Coast's main modes are similar to OutRun2's though. There's
an actual Coast to Coast mode, where you have to battle it out in
both rival races. and Heart Attack races (involving the missus)
- completing missions from both sections as you go. Outrun Mode
sees you trying to reach the goal with your girlfriend screaming
'Whoooo' in your ear when she's having a good time (I can think
of at least six other ways to achieve the same outcome though!)
while Heart Attack Mode sees your girlfriend shouting out orders,
such as 'Don't Crash' or 'Overtake' and you have to do as she says
to earn points or hearts as it were. Then you have a Time Attack
mode, where you race times and ghost cars, plus a Showroom for good
measure, where you can spend all your hard-earned OutRun miles and
hearts on things such as BGMs, new Ferraris and more courses too.
Whatever
mode you're playing though, the gameplay more or less remains legendary
all the way through. In Heart Attack mode, completing things on
the fly as you cruise along feels fantastic, but generally racing
and cruising along against ghosts in Time Attack or rivals in Outrun
Mode just backs up my statement that there isn't a better racing
game on the PSP at the moment. And yes, that includes you, Wipeout.
Holding down X and slipstreaming your rivals at full speed, then
sliding round the corner before blasting out onto a straight into
the distance, is just amazing. Then, of course, the classic OutRun
idea is underneath this beautiful poetic gameplay; the split choice
to race this way or that way. In most of the modes you have a triangle
on its side, this is your map and you start at the left tip of the
triangle. Like a family tree, at the end of each small course, you
can then continue to race down one of the sides of the triangle,
or branch off to the left. You're faced with a few of these decisions
until you get to the end, where you could end up in one of five
different places. There's just nothing like it!
Possibly
the best thing about OutRun on the PSP is the wireless online mode
- or the wireless multiplayer for that matter - but the online mode
is the most important thing here. The first thing I tried on this
game was the online mode, simply because it was just so easy to
get into with my wireless router conveniently turned on. I had little
trouble finding a game, I just pressed the Quick Match option and
I was launched into a lobby with a couple of other people. I then
chose my car and when everybody was ready, we started. I lost, of
course, but that's beside the point. Online games mainly consist
of racing your rivals on a predetermined course, there is no route
to pick - it's already mapped out, the other split option is barricaded
off. It's just so convenient and so quick to get into a game, that
even if you didn't get OutRun Coast 2 Coast for the online mode
alone, you won't be able to stop yourself from quickly and curiously
jumping into a game at home or at a Wi-Fi hotspot elsewhere -skulk
in your neighbour's garden if necessary!
The
graphics in OutRun are great. They have that arcade look, with some
over the top elements, but I suppose that's covered in the overall
'arcade look' description. There's nothing much to say about the
graphics except that they do look like they do belong on that pier
arcade. For the PSP, these graphics are more than acceptable; it's
amazing to have these characteristics in your hand. The sound is
absolutely outstanding too; you select your music before racing
and you can choose from old school BGMs from the really old OutRun
games (classic 8-bit tunes) to new spruced up tracks and the remixes,
which are the spruced tracks mixed even further. The large collection
is not only impressive but they're all a complete joy to listen
to, even the remixes, which as many people know, I usually hate!
(See my MC3:
Dub Edition Remix review for the full story!) You can't beat
cruising down the beach road listening to some Chav-tune with the
roof off and your bird sitting next to you, feeling your crotch.
Unfortunately, the PSP does not simulate the latter - but it's something
to think about for future handhelds!
The
PSP does racing games like nothing else. Sure, your action games
are alright and your shoot-em-ups are entertaining for so long,
but racing games on this format have the lasting appeal of a really
bad fart - I can't think of a better example, but I mean that example
in the best possible way. OutRun 2006: Coast 2 Coast is no exception
to the racing rule. It's going to last with its multiplayer online
options, its diverse modes and course splitting gameplay - and all
of these elements combined make the gameplay as fun as releasing
a really bad fart in a really crowded area. Again, good examples
fail me, but I mean that in the best way too. [What did you eat
today, Dex? Fart-Ed] Before I dig myself into a hole with all these
examples, race on down to the store and do your PSP a favour. Buy
Coast 2 Coast!
Phew!
Thankfully I came out of that situation smelling of roses! [Cough,
splutter, what the hell have you eaten?! It sure ain't roses!! Suffocate-Ed]
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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