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EDITOR'S
NOTE: At the time of writing, this US game has not yet been released
in Europe.
Even
though the PlayStation Portable technically isn't a kid's gaming
system, that doesn't mean game that developers are going to overlook
that segment of the market. This is particularly true in those cases
when they can snare in a few fantasy-loving adults along the way
to the cash register. In fact, SCEA has a couple of PSP games for
the youngsters, including the recently released Neopets Petpet Adventures:
The Wand of Wishing. Like last year's Neopets: The Darkest Faerie
on PlayStation 2, the game is much more enjoyable if you're a fan
of the long-running, ad-fueled Internet sensation that is Neopets.
Heck, if Sony could reach that entire thirty million subscriber
base with this entry, they'd certainly put a big dent in the side
of the competition's portable battleship!
What's
here is a pretty good Action RPG that could be compared to a kid-friendly
version of Sony Online's Untold
Legends or Champions
of Norrath games. The visuals are clean and cute, the gameplay
can be surprisingly challenging at times and there's even a multiplayer
mode, if you happen to have like-minded friends who are also into
Neopets. While the game isn't perfect, there's definitely enough
here to keep the kids busy for a good ten to fifteen hours of good,
clean fantasy-laced fun. That level of difficulty mentioned above
should also make the game appeal to more hardcore chase 'n chop
fans whoa re looking for an on-the-go diversion.
If
you're new to Neopets, feel free to Google away at your leisure,
but not during this review - I want you all here until I'm done,
not ducking out to sign up for accounts and opt-in adware because
I pointed you to your new addiction! Anyway, this latest Neopets
game doesn't require pervious knowledge of the overly cute digital
denizens of Petaria at all. The Wand of Wishing works wonders as
a decent fantasy game, with plenty of the usual trappings found
in deeper console and PC role-playing titles. Choosing from one
of four characters, you hop into a single player adventure that's
perfect for a long car trip or diversion from too much crappy TV.
The usual good versus evil plot is at work here, but for a game
geared toward the preteen set there's a lot of lengthy exposition
in the text and dialog parts.
Still,
the game shines right from the start, with a nice-looking intro
movie to kick things off and plenty of faux gravitas throughout
from some of the more intentionally pompous characters that lend
the game a rich fantasy air. You can choose to play as one of four
overly cute members of the Doglefox, Meowclops, Mazzew, or Krawk
races, each with its particular strengths and weaknesses. True to
action RPG form, you can choose from straight up weapons-based combat,
lots of magic usage to cut down your beastly foes or a mixture of
the two. Like any decent chase and chop, there's certainly no shortage
of combat here; however, the game relies so heavily on fighting
that the flaws in the gameplay tend to stick out a bit more.
As
you progress, your Petpet will come into contact with citizens of
Petaria that need quests carrying out, so a-hunting you will go
for a good deal of the time, while the plot hangs over your shoulder,
waiting its turn. Like the PS2 game, you're allowed a helper character
(called a Petpetpet, in an obvious fit of under-imagination) that
you need to feed in order to keep by your side. These cuter creatures
aren't as fickle as the Petpets were in the PS2 Neopets game, but
even thought they're quite helpful, this seems a bit silly when
you consider the implications of a pet having a pet. It made me
wonder just how far down the Neopet evolutionary scale does this
go. I can see Viacom (the current master of all things Neopets)
eventually coming up with Petpetpetpetpetpets at some point. In
my overtaxed imagination, that particular game would be subtitled
Fantastic Petaria Voyage and require some sort of expensive new
electron microscope attachment for the PSP just to see what's going
on in the subatomic gamescape... anyway, back to the review!
As
you dispatch enemies, rather than gaining experience and leveling
up like in traditional RPGs, you earn Neopoints that can be used
to buy all sorts of necessary items to keep your fighter in tiptop
shape. Given that the total number of weapons and items is over
800, the game certainly should appeal to those who like hoarding
tons of gear. You can also meet up with and spar in different Battledomes
located in the towns in order to gain skill points used for stat
raising. It's a great idea, and dedicated fans of the genre (yours
truly included) are going to like a lot. However, I can see some
folks getting weary of constantly looking for new opponents outside
of towns to afford the Battledome entry fees and the constant battling
to get those skill points. For such a happy, bouncy, carefree world,
there's certainly a heck of a lot of fighting going on.
Like
Darkest Faerie on the PS2, The Wand of Wishing is a good game with
ambitions that are a wee bit much for the console (or perhaps it
needed a bit more time in the oven). While the action is frequent
and even quite enjoyable once you properly level up, the map system
can be problematic. There's no way to mark waypoints or quest characters
on the map and the game world is quite large; therefore, if you've
got a poor sense of direction, you'll be wandering around for a
bit until you get your bearings. Since you're only given scant information
on the map about people and places, it's all too easy to wander
into areas with really tough enemies that can wipe you out with
ranged or melee attacks. There's nothing wrong with great AI, mind
you; the game is just a touch too merciless if you make a simple
mistake. Additionally, if you're not careful you'll be saddled with
a few too many sub-quests from folks who need your aid.
The
controls are simple to pick up, although the action does stutter
a little when too many characters and effects fill the screen. Finally,
while you can buy or find items to equip in your belt, using inventory
items or magic scrolls can be a mite tricky when enemies are converging
on your cutecute avatar. Most of the time if you play it safe and
take out enemies with ranged weapons or spells you'll do better
than just leaping into the fray with a sword or axe.
Visually
the game is solid, with the cute art and cartoon colors slightly
reminiscent of the Spyro
the Dragon games. Some areas hold up better in terms of the
level of detail, but overall there's a clean, pleasing look to the
game world that makes excellent use of the Neopets license. The
maps are fairly large and par for the fantasy course; you'll see
the usual themed worlds (fire, ice, desert, forest, mine, etc) that
give the game a sort of fantasy world theme park feel. Lighting
and spell effects are used very effectively throughout, making the
game come to life in each new area. Characters and monsters are
exceptionally cute - even the evil monsters that whack your Petpet
a wee bit too frequently!
The
sounds and music are nicely done; not too bombastic and generally
pleasing to the ear. If you've played the PS2 game then you'll have
a good idea of what to expect. In retrospect, that PS2 Neopets game
should have been a top-down experience, as the PSP game actually
plays better from this perspective. You also get a fun multiplayer
mode that pits you against a friend in Battledome combat in over
thirty different arenas. Here you can fight against each other in
a three-round match just like the Battledome on the Neopets website.
The game really didn't need any multiplayer action, but given the
community aspect of Neopets, no multiplayer at all in a portable
game was probably too big an opportunity to pass up. For what it's
worth, it plays fine with not too much in the way of technical issues
and is a nice diversion from the questing and collecting.
As
a portable Neopets game, Neopets Petpet Adventures: The Wand of
Wishing will definitely please fans of the hugely popular website,
as well as most PSP owners looking for some on the go action that
don't mind the overly cute content the game offers. Sony has a great
potential franchise here if they continue to refine the gameplay
and polish the visuals with each installment, and I'd recommend
they take this style of top-down action to the home consoles as
well, adding even more features. I figure they may as well push
the PSP a bit more if there's a sequel, so here are a few suggestions
from the peanut gallery: Add the ability for up to four players
to join in, an improved map/quest tracking system and some sort
of quick travel function, for starters. All this would make the
overall gameplay experience smoother and even more enjoyable. Still,
what's here is a great game to take along whether you're on the
road to grandma's house or on the way home from work (and don't
mind folks going "Awwwww" over your shoulder).
Reviewed by Greg Wilcox for AceGamez (All Rights Reserved).
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