|
Need For Speed: Underground has become huge over the current generation
of home consoles. I've lost count over how many EA has managed to
release and there are certainly more games of this nature coming
to both current and next gen machines too. Today we're looking at
the first of the NFS games to grace the PSP platform, the first
of two - because Most Wanted will be coming out for the system soon
enough. When playing Need For Speed Underground Rivals, I can't
help thinking that there are better racing titles out there for
the PSP, including a better street racing game in Midnight Club
3 too. Rivals isn't a bad game though and there's a lot to be said
in its favour, but there are also a lot of games that steal its
sunshine too.
NFS
Rivals loads up quickly - which is its main advantage over titles
like Midnight Club 3, but more of a normality when it comes to games
like Wipeout Pure. Its quick loading times give you the edge when
it comes to short journeys. To cut time down further, you can get
into a game quickly once you have initially configured your first
car for the first time. Quick racing modes are here, one of them
allowing you to jump into a high intense race with a pre-made beefed
up car and race to your heart's content. Another quick race mode
allows you to configure some basic settings before getting into
a race. However, most of the races do sport some degree of urgency
- Need For Speed Underground Rivals does a great job of getting
you into the action fast.
Circuit
races allow you to select levels of difficulty before selecting
race types and getting right down to action. Fans of the genre will
feel at home with the selection process - it's all done on a menu
and progress is displayed with little bars. It's quite rewarding
to see these bars on the rise as you progress through the game and
it's rather addictive too - almost like levelling up in an RPG.
Classic NFS races are here: normal circuit matches, Drag Racing,
which is satisfying in its own right, and Nitrous Run, which sees
you going around a track, blasting at high speeds through gates
to stop the time from depleting and refill your Nitrous tanks to
help you keep the gate times down. Eventually the game will end,
but modes like these add a sense of speed.
And
the rest of the game could do with speeding up too. Sometimes the
normal races feel a little sluggish - occasionally you can gain
the lead in the first lap and remain there for the rest of the race,
yawning as you go. The AI sometimes displays acts of bravery and
challenge, while at other times they seem to pull to the side and
let you overtake like you're a member of the law enforcement community.
Overtaking when the AI puts up a fight, normally seen on the harsher
difficulties, can be very gratifying. When messages flash up at
top congratulating you on a 'Nice Shift' or saying that you're the
'Lap Leader' it fills you with a sense of achievement.
Controlling
the game can be carried out using either the D-Pad or the Analogue
stick, both of which have their major advantages, but at the same
time, have their flaws too. The D-Pad is great for shifting lanes
and overtaking, whereas the Analogue stick offers precision around
corners. However, both methods of control feel a tad over-sensitive,
which sometimes puts you into an out of control spin and can even
interfere with a burst of Nitro. As you probably know, Nitro is
under your control, as using it depletes the Nitro bar, but at least
you can use it when you feel safe. For the most part, NFS is easy
enough to get to grips with and control, but I've had my fair share
of cornering difficulty in the past that more than frustrates me.
Customisation
isn't too bad in this game. It seems shaved down a lot from the
console versions and feels dated compared to Midnight Club's on
the fly customisation too. Visual appearance objects are mostly
all locked from the start, so you'll need to race and unlock parts
(racing can also win you new cars too) - but the visual side of
things doesn't touch Midnight Club at all. Performance upgrades
are used by spending points on all sorts of different parts and
as you do a bar fills up in that certain area, much like the race
progress bars. It's nice to see this increasing but it's all a little
bit basic. NFS normally comes branded to the maximum - funnily enough,
the only branding here are on the optional decals. No more in-game
advertising either - which can only be a good thing!
Multiplayer,
in my eyes, looks like a missed opportunity. Midnight Club has fantastic
multiplayer for up to six people, with a whole host of weird and
wonderful modes. NFS Rivals has wireless multiplayer for only two
players and the exciting single player modes aren't available for
this type of multiplayer either. The better option here is just
having one PSP - all the modes are open and you can pass your PSP
around a maximum of four players to compete for scores and stuff.
This is very similar to NBA Showdown's one PSP multiplayer and these
options are very welcome.
Graphics
are a mixed bag of stunning and eye hurting. The car models are
pretty dire, to say the least. They almost look, dare I say, on
par with the DS. However, the environments, streets and sign-lit
buildings look superb. Neon lights on the front of hotels, balconies
and 3D street shelters, all rendered nicely - lighting effects in
the mostly-dark game come through the PSP screen beautifully. Because
the graphics are nowhere near as good as Midnight Club, there isn't
much slowdown at all and the loading times are cut down dramatically.
Although the cars look rather plastic, the quick loading times tend
to make up for it.
The
sound is quite good; EA Trax is back, so you can listen to the music
in a separate mode, in case you want to use the game as a music
disc, which is a great idea. It's a shame that Midnight Club didn't
do something like this, because their music is far superior to what's
on offer here. Unfortunately, the music in this game is mainly rock,
roll and a bit of rap, which only suits the street races half of
the time. I've never heard of some of the artists that lend their
music to the game either. Sound effects are mainly good, all the
usual car sounds come through the PSP speakers well enough.
Suffice
to say that NFS fans will love Need For Speed Underground Rivals
a passion. Its familiar interface will make fans feel at home and
its straight into the gameplay nature cuts out the unnecessary parts
and entertains right off the starting line. I just can't help feeling
that there are better racers out there however, which offer better
controls, better graphics and simply better gameplay. For fans then,
this is a must, but if you're just looking for a great racing game,
then you should check out our reviews of Midnight
Club 3: DUB Edition, Ridge
Racer and Wipeout
Pure for starters, before you make a decision - as there are
better games on offer for the same money.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).

|