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Genres have an unfortunate habit of dying out - when the lights
dim at the movies we're not expecting a silent, black and white
feature to appear on screen, and similarly when we browse for new
games we're not expecting to stumble across a text adventure or
a side-scrolling shooter. When a genre delivers its impact on the
industry and then leaves us, we must take a minute to think about
how we feel about it. Did it leave a great impact, affecting our
view of the media, or did it simply fade into obscurity? Gamers
have been on the verge of declaring the classic adventure genre
deceased for quite some time and they have certainly lost their
mainstream appeal. However, they won't quite let us be and continue
to spring out in all their splendour, right when we're least expecting
it. Last year's excellent Fahrenheit
did this, demonstrating to us many of the forgotten virtues of adventure
games. Now we're greeted with another attempt to revive gamers'
interest in adventure games - a PSP remake of the Miller Brothers'
classic PC game, Myst.
Myst
starts out with a spectacular intro, a monologue showing us the
world we'll be exploring, and after a brief loading time you find
yourself standing disoriented at a dock on the Island of Myst. You
have no idea who you're controlling, what you're meant to do and,
generally, know very little. However, a short search of the island
sets the story for our adventure - two brothers, evidently the offspring
of a chronicler named Atrus, are trapped inside two separate books,
and they both ask for your help to bring them more pages of their
books. Apparently they'll be set free once you have collected enough
pages for them - so off you go, searching for these pages that are
so important, travelling to vastly different worlds (or Ages) and
back again, gradually uncovering the truth of the brothers' imprisonment
and the sad tale of their family.
If
there is one thing adventure games have featured strongly over the
years it's puzzles, and Myst is definitely one of the main contributors
to this development. To access every Age you have to solve a puzzle.
To find each page, you have to solve a puzzle. To return to the
Island of Myst, you must, again, solve a puzzle. Myst serves brain
fodder like Halo
serves aliens and making your way through the entire game without
the help of a walkthrough is a demanding challenge for even the
most hardcore adventure gamers (one that I failed miserably!)
In
terms of visuals, Myst has always been impressive. Consisting entirely
of pre-rendered pictures, Myst is indeed eye candy, but the glamour
fades a little when your PSP is wheezing and puffing to bring each
new frame up as you move from one preset view to the next in this
pseudo 3D world, often creating a few seconds of loading. You also
have to wonder why the original version of the game was ported to
PSP, instead of the realMyst version released in 2000. I believe
the PSP would have been able to support the full 3D and it would
certainly have created a more immersive experience for its new PSP
audience. That said, aside from a few glitches and bugs, the thirteen-year-old
technique of moving around a pre-rendered world still manages to
get the job done convincingly.
Creating
the atmosphere for Myst must have been one of the toughest jobs
back when the game was still in development for its 1993 release,
while creating the visuals is a relatively straightforward task.
A more complex assignment is the game's audio, comprised of natural
sounds, machinery and a stunningly beautiful soundtrack. Throughout
the game you encounter the streaming of water, rustling of leaves
and the whining or screeching of heavy machinery, and it all creates
a more believable edge to the surreal setting. The only drawbacks
come from the PSP itself, as the audio is sometimes cut when a new
frame is loading, starting over when it arrives.
As
you might expect, emulating the precision of the mouse has obviously
been one of the greatest difficulties in porting this PC classic
to PSP. You move the cursor with either the diagonal buttons or
the analog stick, both of which offer reasonable precision for pointing
out your direction. However, when small objects such as levers,
buttons and other mechanisms must be targeted, the system certainly
shows its drawbacks, being not nearly as precise and fast as you
would like. As such the game would probably have fitted better on
the DS, with the stylus control. It does only figure as a small
annoyance from time to time, but the interaction could have used
more attention during development.
Being
one of the most influential and popular games of all time, it's
wonderful to see Myst brought back to life on a new platform for
a new audience. You can't blow up Nazis or aliens, but if you've
never tried one of adventure gaming's greatest classics then this
remake of Myst is definitely a good place to start, even though
it suffers slightly in being confined to its new portable home.
Once again players have been kept from hosting memorials in honour
of the point 'n' click genre and I wouldn't be surprised to see
portable versions of the other Myst titles should this one do well
enough. The original classic has certainly found firm footing with
the PSP and if you're tired of all the action oriented games of
today then Myst on the go is definitely a palatable and refreshingly
different cocktail.
Reviewed by Niels Jakob Kyhl Jørgensen for AceGamez (All Rights
Reserved).
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