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Life's pretty good if you're an Artic Hare. You're not bothered
by the financial problems the rest of the world is currently suffering
because the sub-prime burrowing market is yet to collapse in on
itself; there are many different cultural pursuits to fill up your
free time, with musicals like Harespray and My Hare Lady particularly
popular, and there are plenty of chances for making Artic Hare snow
angels. Most importantly though, unlike those stupid rabbits, who
decide to build their homes right next to busy, multi-lane highways,
there's absolutely no chance of ending up as road kill; but wait
a minute…what's that noise? It's not the distant drone of a car
engine, it's too deep for that…wait…Oh God…I know what it is…it's
the voice of that guy who does the opening narration for the Motorstorm
games, and it's heading this way…
Bringing
Motorstorm to the PSP was never going to be an easy job. Up to this
point the series has strived to make itself the epitome of the epic
driving game. The perfect marriage of the breathtaking and the brutal,
in terms of both its stunning natural environments and mixed vehicle
contests; it is possibly the ultimate widescreen racer - and, unfortunately,
expansive visuals are certainly not an option on Sony's little handheld.
It's
unsurprising then that Motorstorm's first outing on the PSP shows
the scars of the battle to chop it down to fit the system's physical
and technical dimensions. The Arctic setting is no less wild or
harsh than the desert and tropical island venues that have come
before it, in fact it may be even more so, but the lack of screen
space means that its' vastness and drama are often lost in a sludge
of greys and browns that also leave the less flamboyant courses,
of which there are only twelve, hard to differentiate between in
your memory.
The
eight different classes of vehicles also haven't escaped unscathed.
Blocky and basic their diminutive size and simple construction makes
them feel like remote controlled Micro Machines rather than the
precisely designed super machines they're meant to be; while a randomness
to the outcome of their collisions sometimes allows bike riders
to bounce off big rigs but on other occasions causes your vehicle
to dissolve into pieces in spectacular slow motion at the very hint
of any contact.
So
Arctic Edge is a bit rough, a bit unrefined, but that's not that
much of problem, because these characteristics have always been
the essence of Motorstorm's racing, and while the picture perfect
scenery may be gone, the eyeball-watering speeds remain.
Driving
your vehicle is a bit like steering a boat in a storm, with skill
required just to keep it heading in the right direction whilst you're
tossed one way then another by the undulating and unforgiving ground.
Strategy comes in the traditional Motorstorm forms of different
routes around each course suiting different vehicle types better
- with high and dry ones preferable for smaller, lighter machines,
while the bigger ones get down and dirty - and the use of your rechargeable
boost to maximum effect, before cooling it down in some snow or
one of the melt-water streams that criss-cross the landscape, milliseconds
before it causes you to explode.
Arctic
Edge's tracks also contain more than enough of the pre-requisite
rollercoaster moments created by manmade enhancements to the natural
environment. Tight choke-points require you to navigate your way
through seemingly unavoidable collisions, steeply banked corners
remain great for audacious overtaking manoeuvres, and the huge stunt-show
jump ramps still lead to mid-air moments of panic, as you realise
that you may be on a collision course with an unflinching outcrop
of rocks, or speeding Big Rig below. Normally it would be hard to
gather yourself after such moments, but the way Arctic Edge continually
throws them at you one after the other means that the adrenaline
is constantly pumping round your body, lubricating your reflexes
like engine oil.
The
main festival mode is huge, with eight tiers of events; and while
you'll likely barrel through the first half of them without any
retries, and possibly even the need to warm your frozen brakes,
the latter fifty percent are a much tougher assignment. The standard,
first-to-the-chequered-flag, races are interspersed with alternative
contests such as Speed Races, where you have to make it from one
checkpoint gate to the next before the timer runs out, and Time
Ticker, which has every driver constantly racking up points depending
on their current position, with the first to 999 declared the winner.
While some of these diversions are more entertaining than others,
they're placed at welcome intervals to break up what could otherwise
have become a bit of a slog to the summit, and Arctic Edge also
gets every mile it can out of its selection of courses, switching
up variables such as available vehicles to try and ensure you never
have the same experience twice.
As
for the vehicles themselves, well, they remain an interestingly
broad cross-section of motorised forms of extreme transport, each
with their own quirks and capabilities. Of the three new comers
joining the returning Bikes, ATVs, Buggies, Rally Cars and Big Rigs,
the Snowplugger is basically a cooler version of the old Mudplugger,
while the Snow Machine is a light contraption with appealing loose
handling, and everyone, even the Big Rigs, fears the monstrous Snowcat
- just think of the illegitimate offspring of a snow plough and
a tank. As you progress you'll unlock three slightly different varieties
of vehicle, as well as body kits for each that make them even more
ostentatious. There's even an in-game reward system of 50 different
badges that are present for feats such as winning a race without
boosting and breaking five ice bridges.
Initially
there were some issues with Arctic Edge's on-line racing, but with
these out of the way the competition here is as crisp and fun as
it should be, with a selection of leaderboards adding to the lasting
appeal. It's a similar state of affairs if you're playing wirelessly
with friends locally, although here there's also the added appeal
of seeing the various contortions of your buddies' faces, and hearing
their cries, as the balance of power constantly swings one way then
another.
The
driving game highway on PSP has recently become very busy with traffic.
The likes of Gran Turismo and Need for Speed: Shift are big name,
big budget titles, but Arctic Edge's developers Bigbig studios have
gone off-piste to deliver an alternative that many not look as pretty
but, thanks to its speed and savagery, is certainly no a rabbit
in the headlights; it's hare-raising stuff. Arctic Edge is classic
Motorstorm, just in cold weather gear.
Reviewed by James Hamblin for AceGamez (All Rights Reserved).
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