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I'm going to start this review (as Geoff would say) by getting on
my soapbox in defence of the PSP. I'm sick and tired of narrow-minded
reviewers giving PSP games low marks for the following reasons:
Being
a port of a PS2 game.
Load times.
Graphics not being as good as the PS2.
Now,
I have done this myself from time to time on justifiably awful games
(like Pirates
of the Caribbean and Tenchu)
but when they are aimed at a very good game, I must comment on it.
All of these comments have recently been levelled at PSP's Mortal
Kombat: Unchained by other reviewers and they're all totally unjustified.
As a port of the PS2's Deception,
Unchained ticks all the boxes that GUN
Showdown and Prince
of Persia: Revelations missed by miles, and by adding the Gamecube-exclusive
characters Goro and Shao Kahn it means we actually get more from
this than the PS2 version. To accuse this game of having long load
times is an insult, as other games are far worse and at least it's
not like the Mega-CD Kombat that actually had to load every round!
The graphics are as good, but obviously not identical to the PS2's,
and I hate this being used as a way to bash a PSP game; it's simply
not possible to do as much as the PS2, but in trying at least we
are not getting a version so bad that it bears no resemblance to
the original game whatsoever (no one ever said anything about the
poor, pixelated-blockman in SuperMarioland did they?)
With
all that now off my chest, I have to admit that this isn't a Tekken
beater, and I doubt any designer will ever attempt to beat Tekken,
as they'll surely fail, but for those of you who went through their
childhood living through the Street
Fighter vs Mortal Kombat debate may find joy in the fact that
after being able to play the original thanks to the Midway Collection,
we can now play the new game with improved graphics, gameplay and
even an interesting story.
Unchained
follows on from the events of Mortal Kombat: Deadly Alliance, with
Raiden, Shang Tsung and Quan Chi defeated by Onaga, the Dragon King.
Possessing Quan Chi's amulet, he's now seeking the six artefacts
called Kamidogu to fuse the realms into 'The One Being', resulting
in the destruction of everything within. Those who didn't perish
in Deadly Alliance must now stand against Onaga and his allies.
It's a simple story and I'm sure the past Mortal Kombat games all
had a similar gist, but it's nice that a series as old as Mortal
Kombat can still expand upon the mythology and the story established
in past iterations. This is all beautifully explained in an opening
movie that is possibly one of the most exciting and entertaining
cut scenes to ever grace a PSP screen (or indeed any screen, for
that matter).
The
gameplay is split between four different sections. Firstly there's
the usual Arcade Kombat, which is the typical two rounds for victory
as you work your way through the cast of thirty fighters before
meeting Onaga in the final battle. This features all the great action
that you've come to expect from the series and the use of up to
three combat styles (as first seen in Deadly
Alliance) is a great touch for those who want to go from a combo
style to a hard-hitting style, before finishing your opponent through
the use of a gigantic sword. On offer as always is a wide variety
of character-specific special moves, fatalities and new Hari-Kari
moves, which allows your opponent to commit suicide before you get
a chance to turn them into mush! These are all wonderful, and easy
to get to grips with, which makes a change for this type of button-combination
beat 'em up, leading to a smooth learning curve (depending on the
character you choose, obviously) and you'll be pulling your opponent's
legs off then beating them with to death with them in no time. The
backgrounds and arenas are superb as always, and the detail that
has gone into the interactive environments (including the many death
traps) is so lavish that you'll pause the game at times, convinced
that you can read the signs on the wall (you can't though!) There
are very few glitches as you play and the load times between each
fight are not excessive enough to cause any major problems.
Once
you have completed the main game you can be forgiven for thinking
"Well, what's left, but completing the game another thirty times
with each character?!" Luckily for you, you won't be thinking that
at all, as you can then try Endurance, which gives you one life
bar to fight through as many fighters as you can before you are
defeated. Then you can move onto the Konquest mode, which is a vast
improvement on the laborious mode from Deadly Alliance and closely
follows a story linked to the main game. I do wish that you could
play through it with other characters, but then we can't have everything!
This still takes more of a 'Tutorial' feel through most of the beginning,
which can be a pain, but once these levels have been overcome, the
progression is fabulous and really adds a lot to the longevity,
as well as the winning of coins, which leads to unlocking one of
the many, many tombs in the Kontent zone. The creation of small
towns and villages and landscapes is beautiful to look at and not
the slapdash work that I might expect in a mode that isn't the main
focus of the game. This all shows the amount of care and attention
that went into the creation of the game as a whole.
Still
after more gameplay? Well, after this you can now play Kombat Chess
or Kombat Puzzle; both games are a wonderful distraction from the
main two modes and in some cases (particularly the Puzzle) just
as fun. Chess Kombat allows you to play chess with characters as
pieces, who all act out brutal moves when they capture another piece.
This is almost like having one of those ludicrously expensive Disney-themed
sets that you're paying off in monthly instalments for most of your
life, and it recreates the game of chess to a tee, which should
appease Chess-purists and Kombat fans alike. Kombat Puzzle is a
mixture of Tetris
and Columns, but instead of lines of groups of colours, the only
way to eliminate blocks is to land a same colour MK symbol on the
corresponding colour. This is all highlighted with a selection of
mini-fighters who fight it out as you play, although I do wish this
was a cut scene as you'll never be able to watch it due to concentrating
on the game itself, and they do look great!
And
if all that isn't already enough, what would a Mortal Kombat game
be without a multiplayer mode? Although there is sadly no online
play, Unchained does offer two-player wireless action for Kombat,
Puzzle and Chess modes, doing much to increase the game's longevity.
It's true that this is not a flawless experience, feeling a little
slow at times, but it doesn't affect the game so much that it's
unplayable and all of this actually makes it much better, as there
really is nothing better than performing a Fatality on a friend!
So,
you've played all the modes and think that's it? Nope! Now, you
can unlock and view all the goodies in the Krypt, which range from
costume changes and pictures of concept art throughout the series
to concept videos and tests, character biographies, soundtrack with
information from the composers and movies, and outtakes from the
Mortal Kombat: Mythologies game. Although great, I do wish they
had included the game too! It will take you a long while to unlock
all the stuff here and I'd recommend you find a map for where all
the good stuff is, as there are only so many concept pictures of
Sub Zero that I can see before I cry.
While
the original three MK games have been available in the Midway collection
for some time, Mortal Kombat: Unchained is the first full release
to hit the PSP and thereby there is nothing to compare it to. Most
people will throw up the usual names (Tekken, Def
Jam, Street Fighter, Smackdown) without actually realising that
it doesn't really matter, as this is a truly different beast and
fans will buy the game because of this. It's not quite perfect but
it's as close as you can get on the PSP for now, and until they
design a new MK release specifically for Sony's handheld, this is
definitely a worthwhile purchase for beat 'em up fans who enjoy
the gore and novelties that the MK series has always provided.
Reviewed by David Simpson for AceGamez (All Rights Reserved).
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