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There are plenty of times when I was working menial positions at
dead end jobs, where all I wanted during my breaks (and company
time I made into breaks to keep sane) was to jump headfirst into
exciting, adventurous worlds that were anything and everything but
my current location. There are few better ways to accomplish such
a feat than with a videogame, especially a portable one, so the
lookout for games that provide such momentarily relief is always
vigilant.
As
the Japanese already know, if you own a PSP then Monster
Hunter Freedom is one of those games, standing as the only million
selling franchise for Sony's portable system in Japan. Though it
has what will prove to be deal-breaking faults for some gamers -
namely a stiff learning curve and difficulty, as well as excessive
loading - Monster Hunter Freedom 2's addictive gameplay, robust
multiplayer questing and pick-up-and-play nature should keep the
scales tipped towards must buy for many a handheld action-RPG fanatic.
Not
unlike the PSP and PS2 Monster Hunter games to come before it, Freedom
2 is all about killing and looting. Monsters and wild beasts of
all shapes, sizes and walks of life all stand in the way of acquiring
fame, fortune and kick ass weaponry. Sure, there is a storyline
there for those willing to read through it - your character has
been sent to the little backwater surrounded by mountains and wilderness
village of Pokke to hunt monsters, protect the townsfolk and so
forth - but honestly, what is there is there simply to give each
quest a context; you will lose so very little by skipping over anything
not related to your current objective.
If
you subscribe to the theory that wreaking havoc against unsuspecting
monsters is only as fun as the weapons and powers you can use then
Freedom 2 surely will not disappoint! Sporting eleven weapon types,
ranging from your standards such as swords and bows to the more
exotic gunlance - each with their own playing style - there are
not only plenty of ways to tailor the gameplay to your individual
tastes, but the replay value from building multiple different character
types is immense. Armor also plays a big part in your character
decisions, as it can directly affect your performance. For example,
running around in the frosty areas will catch up to you and begin
draining your life if you aren't bundled up properly (or at least
have a warming potion handy).
Once
you have your character and his weapon of choice (you can change
between the base weapon of each type if you change your mind), it's
off into the wilderness you go! Quests, which can fall into a multitude
of types such as fetch, killing, context sensitive and more, are
generally given out at the guild lodge. Each one is given a star
rating based on difficulty, so you'll have an idea of what you are
getting into a fight before you even begin. As you complete quests
and earn guild points, your rank grows and the quests available
to you increase. The harder the quest, the better the reward, so
completing as many as you can is highly recommended.
Monsters,
which range from takes on present day animals such as elk, bats
and rhinos to and fantasy creatures such as exotic looking raptors
and dragons, roam the world of Freedom 2 much like wild animals;
traveling in packs, venturing out in nomadic fashion and reacting
with a fight or flight mentality when you approach them. Once you
slaughter your prey, if you take the time to put your weapon away
before the carcass fades into nothingness, you can poach to your
heart's content, securing valuable supplies. These, along with your
quest completion spoils, are the keys to crafting and cooking, allowing
you to create many of the game's best items. And unless you want
to keep having your rear end handed to you on a plate by giant ape-like
creatures, well, you will exploit those systems for all they are
worth!
Controlling
your character, for the most part, is easy and fun - as long as
you are using the right weapon. Any of the melee weapon types, such
as swords, knifes and lances do not require any more input than
to face your character forward and unleash combo after combo, throwing
in a dodge move when you feel the need, giving the combat a loose
yet responsive feel. The double-edged special abilities that each
weapon offers, such as increased speed and attack power, keep similar
weapons from feeling the same, as the club and the horn attack the
same way but the horn has the ability to play stat-boosting songs.
Ranged weapons, on the other hand, fall victim to overly tight,
robotic controls that lack the fluidity necessary for them to not
be entertaining but to just work. Aiming using the sniping feature
is clumsy but usable, while trying to accurately aim using the third-person
perspective is near impossible. Twisting around and around, trying
to face a moving enemy before firing and missing them as they have
charged in and attacked you is a test of patience that will leave
many players cursing the game completely. The camera system will
bring out even more curses, with its lack of a lock on and no easily
accessible rotating features. The complete absence of both is just
unacceptable at this point in 3D gaming, as a centering button can
only help so much and when you are surrounded by a pack of angry
monsters, one of the last things you want to do is make yourself
a sitting duck just to rotate the camera.
The
world Freedom 2 is set in is broken into many pieces, much like
the 2D Legend
of Zelda games, where each screen is its own little area. Each
one of these screens is set in a larger block area on the world
map, with each of these areas having its own unique climate and
wildlife. This allows for a compact fighting experience, allowing
the developers to make what is essentially a ton of different gladiator
arenas, challenging the player at every turn. The downfall of this
ends up being that every area has to be loaded separately, making
the world map that accompanies the loading screen a more familiar
image than it should be. Loading times are never unbearable, lasting
around ten to fifteen seconds in-game, but when you are forced to
endure them on average every few minutes, more if you are wandering
around, you will be pulled right out of the moment, which can lead
down a discouraging road.
On
the presentation side, Freedom 2 is one of the better-looking PSP
titles available, utilizing a vibrant palette and great texture
detail and variation. Not only does each section have a distinct
visual feel, but there are also strikingly noticeable differences
between areas within each section. Backgrounds have been rendered
exceptionally well, appearing crisp and natural, actually existing
as part of the gaming world instead of poorly constructed, pixilated
grabble. Character models are above average in design and detail
- with the bigger guys receiving even more attention - but you'll
eventually stop paying attention as you kill a thousand or more
of one species. In the sound department, you get a mix of exciting
fanfares, ferocious growls and the wonderful sound of metal clashing
against scale and bone that will help wash out the horrendous excuse
for voices given to the townsfolk (think of lazy, one-liner Simspeak).
As
you can hopefully tell, Freedom 2 hits all of the familiar stops
that a standard, MMO-style action RPG should: robust character customization,
many beasts and areas to explore and conquer and a near endless
supply of items to collect and make and, more importantly, weapons
to be found and crafted. If you are the type to become item obsessive,
needing to be decked out in the best equipment at all times, then
you will definitely find this game hard to put down. But where's
the multiplayer, the key to longevity to this genre? It's here in
the form of local support for up to four adventurers (WiFi is limited
to content downloads), allowing you to tackle quests as a team -
as long as everyone has a copy of the game. This is where the majority
of players should find the reason they must own this title, as blasting
through the game alone is great, but it hardly holds a candle to
questing with a group, allowing players to topple the hardest quests,
beat the baddest enemies and obtain the phattest loot.
Monster
Hunter Freedom 2 might not set the gaming world ablaze with new
ideas and boundary-pushing gameplay, but it further refines a genre
of gaming that really seems to find a niche on the PSP - the action
RPG. As long as your idea of awesome questing involves hacking,
slashing, getting better weapons, washing and repeating - then starting
that list over with friends - and nothing much else, you will hastily
fall in line with Freedom 2's Japanese fans in bellowing out its
many achievements. If you need more than that, chances are you'll
be quickly finding out how much your local game store offers as
trade-in value.
Reviewed by Tony Peters for AceGamez (All Rights Reserved).
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