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Not too long ago, Chris Martin reviewed Midnight
Club 3: DUB Edition for the consoles - and he scored it exceptionally
well. So well in fact that I went out and bought it! I have to say,
I agreed with everything he wrote and it was the best purchase I
made that month. High-speed city races were something that I've
never really experienced before and thanks to Chris I had experienced
the best street racer out there. I never bothered with the once-a-year
Need For Speed games and Juiced had been delayed yet again. Playing
Midnight Club 3: DUB Edition on the PSP helps me remember those
happy days of high-octane street racing and I can now enjoy them
anywhere that happy day might take me.
Midnight
Club 3: DUB Edition is a double-edged sword. Its major downside
can be considered as its massive upside, depending on how you look
at it. It's pretty much a PS2 port with better multiplayer support
and a worse frame rate, which isn't that noticeable if I'm honest.
If ports aren't your bag, well, you're going to be disappointed.
However, you have to take your hat off to Rockstar here, because
Midnight Club is a massive game with loads to unlock, loads of customisation,
a lengthy career mode and the three cities are huge - on par with
the GTA games. To fit all this on a PSP disc is an achievement in
itself. I'm so impressed that I cannot wait for Liberty City Stories
to come out, if Midnight Club 3: DUB Edition is anything to go by
at least.
Because
there's a lot of gameplay here, the lasting appeal is exceptional.
Midnight Club 3 is a game that you have to get into to enjoy fully
though, because the career is so much better than the quick race
modes. It's probably not convenient to put up with loading times
(which unfortunately are quite long) to jump into your career, to
drive around the city looking for a race and then to enter that
race on a short bus journey. This one's great for longer sessions,
which is where I'd say it most shines.
If
you've ever played the original, or read Chris' review, then you'll
know what it's all about. It's basically a properly done street
racing title, blasting through the streets at night overtaking opponents
using your nitro, or by taking an entirely different route thanks
to the on-the-fly map and massive cities, to win prize money and
buy new cars, upgrade existing ones, make them look nice, put decal
letters on your windscreen (Dexus for my Lexus) and just about colour
anything on the car from brake pads to the colour of the nitro.
These are but a few things that you can customise.
It's
the rewarding racing that makes the game though, combining racing
with tactics and even special car-class powers, such as the power
to slow down time for some absolute fantastic slow motion manoeuvring,
to take those tight traffic ridden roads. That feels good. Nitros
in this game are gained quite cleverly too; later on in the game
you can buy nitros to store, but most of the nitro blasts are gained
by driving directly behind an opponent, until a bar fills up to
the climax point and starts beeping. Then you press square and blast
off into the distance, laughing all the way to the finishing line.
Though, beware, when you're in front, there are no other cars to
acquire nitro from and you're the one who becomes the subject of
nitro handouts.
But
enough about nitro! The gameplay is all about freedom. When you've
finished a race you can drive around the picturesque city and find
another race to participate in. Some races are optional and do nothing
for career, other than give you some extra pocket money. Other races
are compulsory, offering cash rewards, car rewards and percentage
on the overall career bar. Being able to pick when and what to race
is a blessing, as you might not want to race one certain person
before you raise some cash for an engine upgrade and if that's what
you want to do, then so be it - it's your game after all.
On
thing that breaks up the gameplay action are those darn police.
They see you speeding around the city, crashing into innocent cars,
then they come after you, lights blazing. They'll even form barricades
too, to try and make your racing life a misery. Sometimes those
police cars frustrate you by making you crash, spinning out of control
and losing you prime position.
Thankfully,
the controls on the PSP are quite good compared to the console counterparts.
The analogue stick on the PSP is the only way to control your vehicle
and, in a way, I'm glad about this. Normally if a racing game supports
the D-Pad then I'll just use that and won't bother about learning
the analogue stick, despite it being the best method of control.
Learning the analogue here is compulsory though and after a few
races you'll get used to it and work the stick like a pro. The shoulder
buttons are used for hand-braking and shifting weight onto your
car's side, tipping it onto two wheels, so it can slip though a
traffic jam! The D-Pad is used for a number of things, including
skipping music tracks and turning your lights on and off. Then the
four main buttons are pretty self-explanatory.
Controlling
the game on the PSP is not an issue at all, although I have a couple
of gripes that get in the way of making MC3 perfect. First are,
the loading times. The initial loading time takes about a minute
from power on to the Midnight Club menu - not too bad, I suppose.
But then the loading time from the menu to the game is not as long,
but it seems quite prolonged if you're anxious to get playing. This
is why I wouldn't recommend this game for short bus or tube blasts.
Playing it at home, or on a longer journey, is your best bet - both
of which will satisfy your gaming desires for as long as the PSP
battery holds out. After the loading times, there is no doubt that
the game will have you hooked for hours. My last gripe concerns
frame rate. I've read a lot of complaints about this and if I'm
entirely honest, I haven't noticed it to be that bad - the UK version
at least. The only time where things start going fuzzy is when you're
going at intense speeds with the nitro. Even then, the PSP graphical
capabilities do a rather good job of making the situation better,
welcoming you back into the normal speed zone with open arms. Every
so often, applying nitro can feel like you're applying slow motion
and while the frame rate can sometimes be an issue, it's not as
bad as people are making out and you don't get it too often either.
If
you have a gang of friends with PSPs, then tell them all to get
a copy of Midnight Club 3: DUB Edition, because the multiplayer,
if you have the friends with the money to invest, is one of the
best features the game has to offer. The Wi-Fi multiplayer supports
six players and you can expect to see all of the classic multiplayer
modes, which add a lot to the game. Things like races are here,
but there are other unusual modes that are so much more enjoyable.
Capture the Flag, where a flag will be placed on the map and you
all race to it, one of you captures it and then you have to get
it to a designated place before your mates can steal it off you!
Paint is another good mode, which can be best described by saying
that it's like Territories in Halo 2. You go around in your car,
painting areas of the city and the person with the most painted
areas at the end wins. The best mode though, is Tag, which sees
you all racing to a checkpoint before the game starts. The last
one there becomes 'IT' in this game of Tag. Scoring points is quite
tricky, as you have to be within the radius of 'IT' but obviously
not too close, or you become 'IT' - it's like an old game of tag,
with better rules and cars. Most of the ten modes on offer sport
power-ups and weapons that you can fire, or protect yourself with,
similar to Wipeout. Disable opponents' brakes and make them uncontrollably
drive with the GO power up, give somebody a taste of Skoda control
with the Reverse Steering power-up, or turn completely invisible
with the Stealth power-up. These are just three of the ten exciting
power-ups that you can collect.
The
game has undergone some graphical changes in order to make the cars
look just as shiny on PSP. The traffic has been toned down a little
bit and the weather effects are few and far between. With those
sacrifices though, the game looks great as you're driving past buildings
at high speed and you can see glass balconies and shop signs as
clear as day. Obviously the frame rate I mentioned poses a little
bit of a problem from time to time, but on the whole, the graphics
are very pleasing to look at.
Some
graphical aspects might lack, but the sound is absolutely top notch.
With over 110 full songs (yes, count them, I did!) it makes you
wonder how the hell they managed to fit them all onto one disc.
I would be a fool to complain that there is no custom soundtrack
option, because with that many songs covering a multitude of genres
from techno to rap, I'd be surprised if you don't find at least
a dozen songs you like. Sound effects such as crashes and skids
also sound great, and if there is ever a game that should be played
with headphones, this is the one. It sure sounds great without them,
but take it from me, the headphones improve the sound a million
times, making this game worthy of playing on the PSP over a console,
just for the engaging sound with headphones.
I'm
going to score this game on proviso then. If you have friends and
you want a game that will last you longer than a pair of rubber
shoes, well, Midnight Club 3: DUB Edition is just what the doctor
ordered. If you have no friends with PSPs and you want a game you
can play in short blasts then you should probably look elsewhere.
However, everyone willing to put some time into the fantastic career
mode will get a lot from this awesome conversion. Yes it's a port,
but a port of a superb console original and it's a great achievement
to bring this smash hit onto PSP. Rockstar really are stars and
I simply can't wait for their GTA game on PSP, if Midnight Club
is an example of their PSP work.
Reviewed by Dexter Pearson for AceGamez (All Rights Reserved).
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