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With June 12th just around the corner, there is one game that all
PS3 owners are talking about. Metal Gear Solid 4 is nearly here,
and to mark this, and get fans back into Solid Snake's world, Konami
has given us an expansion of the much-loved Portable
Ops. But as an expansion, is it worthwhile for someone who hasn't
played the first game?
The
original Portable Ops was the first handheld continuation of the
MGS storyline, taking place after the events of the PS2 classic,
Metal
Gear Solid 3. The story was the main attraction for many fans
in the first place, so the removal of any storyline whatsoever in
the expansion is a strange chioce. There is a single player campaign
- if you can even call it that - but there is no plot. Instead,
the campaign on offer is the Infinity Mission, which as the name
suggests, is an infinite number of stages to plough through. There
are difficulty levels, but after the Easy mode, which serves as
a tutorial, you'll soon realise that this Infinity Section is all
that the single player game offers. There are codec conversations,
between your current character and Campbell, but they are little
more than explanations of the techniques you have to achieve you
goal, nothing like the epic debates that have become a hallmark
of the series.
The
goal is the same in each stage and, as you would expect, becomes
very tiresome over time. You must sneak or run through the stage
to find the advance point, a red square hidden somewhere in the
level, which in turn takes you to the next stage. This seems simple
enough, but when the advance point uses the same symbol on your
surround indicator, Portable Ops' radar, it can get tricky finding
it. This may seem like your primary objective at first, but if you
fail to recruit soldiers as you do this then you won't progress
in the game at all. As with the original, you recruit people to
help your cause by knocking them out and then taking them to your
truck. This is the main thing you do in the levels, something that
is supported by the substantial lack of available weaponry, so if
you decide to ignore this gameplay mechanic, your squad slowly diminishes
in quality, making the later stages increasingly difficult. Those
who are used to this from the original however will feel right at
home here.
As
you slog through the endless amount of stages, there will be one
thing stopping you from enjoying the experience. Controls have never
been series creator Hideo Kojima's strongpoint, with most actions
in an MGS game consisting of holding multiple buttons at once, and
this couldn't more apparent than it is here. If you found MGS3 frustrating
then you will find Portable Ops even more so, possibly causing severe
hair loss due to you tearing all of it out! The controls in Portable
Ops Plus are exactly the same as the original, with weapons locking
on with L, and first person view activated with R, but the weaknesses
in their layout are more apparent in this expansion. Thanks to the
lack of a story, the controls take centre stage for all the scrutiny
they deserve. In the original, even if I found the controls unbearable
at times, the story kept me going. The opposite has happened here
though, with me putting my PSP down when the controls get too much
for my weak little hands. It just proves how important the story
was to the original, as other third person games have pulled off
controls that overcome the limitations of the PSP; you only have
to look at Syphon
Filter or Pursuit
Force for that. Controls are so important on the PSP, but Portable
Ops Plus once again proves that MGS can't be controlled effectively
on the system.
Single
Player aside, the actual reason for PO Plus being released is to
extend the already great online component of the game. The modes
here are basic variations of the classic deathmatch, but with each
getting a Plus counterpart, meaning that squads from the original
game can be imported and used in these matches. This makes Plus
the obvious choice of the two games for anyone who owns the original,
because in addition to your previously unlocked soldiers, the extra
characters added in the expansion can also be used. The online play
is frantic; just like the original, you will see the difference
between the in-game enemies and online opponents, with the latter
being surprisingly easy compared to the former. This is because
of the joint struggle with the controls that everyone online is
experiencing, making everyone go through the same crouching nightmare
that happens to you; getting up when lying down, for example, is
just as complicated for other players online. The online is the
best part of PO Plus and it's obvious that this was the only reason
for the game to be released. Compared to the lacklustre Infinity
Mission, the online mode is fantastic.
Using
the same tech as the original has meant that the amazing graphics
of Portable Ops are back. In motion it looks as close to MGS3 as
developers are ever going to get on the PSP, which is the same thing
that happened last year. The Naked Snake character model is so close
to the PS2 version that you will often forget you're playing on
PSP, until you realise that circle button is for weapons instead
of the absent R2. The environments are very bland though, which
wasn't the case last time around. In the Infinity Mission you will
see the same texture used over and over again, something that does
nothing to make you enjoy the mode more. The sound is once again
brilliant, with the music sounding just as good as the console versions.
Guns sound like guns, giving them weight and substance, and on the
whole the sound effects are all well done. This is a pretty game,
both in the visual and sound departments, and it shows off what
you PSP can do nicely.
Metal
Gear Solid Portable Ops Plus is an expansion pack - nothing more,
nothing less. If you don't own the original then you can still find
some enjoyment, but to get anywhere online you'll have to suffer
through the criminally plot-free Infinity Mission. If you do own
Portabls Ops and you love playing online then for £15 you can do
a lot worse. This is exactly the same gameplay in every way, merely
providing extra content for the actual game, rather than putting
both together into a single game. Even so, Plus isn't going to fill
the gap in your stomach while you eagerly await Kojima's true masterpiece,
despite having Old Snake playable, and anyone expecting more from
this bargain-price game will come away feeling emptier than before.
Both Portable Ops can be found for £15, so buy the original before
you even contemplate this one.
Reviewed by Sam Atkins for AceGamez (All Rights Reserved).
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