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Since the 1987 release of Metal Gear, the name of Solid Snake has
been synonymous with great games. Over the years, the special agent
in the skin-tight sneaking suit has become one of the greatest protagonists
of the videogame industry, and his appearance in a game has become
a trump card for the distributors. And now, to whet our appetites
before Metal Gear Solid 4 makes its way onto PS3, we are being treated
to an entirely new adventure featuring yet another Snake. And believe
me, it's worth it, because Metal Gear Solid: Portable Ops is one
of the most addictive and wholly entertaining games I've played
for Sony's portable, carrying on the proud tradition of the series.
Portable
Ops picks up the thread where Metal
Gear Solid 3 left off. Six years have passed since Operation:
Snake Eater and Naked Snake has been captured in a Russian military
base in Colombia. Scattered about this base are the remnants of
Snake's old FOX team, who have broken free of US government control
and gone renegade. The entire base is led by a freaky guy named
Gene, who intends to plunge the world into chaos by firing nuclear
warheads at Russia. This doesn't sit too well with Snake, who takes
up the call and leads a rebellion in the base, recruiting soldiers
with moral issues to fight alongside him. The entire storyline is
filled with ex-commandos, conspiracy theories, double agents, government
medical projects gone haywire, schizophrenic girls with ESP and
enough nuclear warheads to blow up the moon! It's complicated, it's
Bond-esque and it's exactly as it should be!
The
gameplay featured in Portable Ops has you sneaking up on defenceless
guards, grabbing people from behind and hiding in cardboard boxes
among other zesty things, enough to keep you entertained for the
duration of the game. You control Snake with the analog stick and
the camera with the d-pad, you aim and shoot with the shoulder buttons
and the other controls are spread out across the face buttons. Suffice
it to say, the controls work very well and are easy to learn. The
shifting between first and third person perspectives when firing
a weapon also works well, and the accuracy you attain is unsurpassed
by any other game currently available for the PSP.
Sneaking
around corners, hiding from enemies and launching at them when they
least expect it is, of course, the cornerstone of the gameplay,
and it is this part that you ought to be the most anxious about.
Rest assured though, it works convincingly well. Dodging the prying
eyes of enemies and grabbing them from behind becomes instinctive
after a while, although the AI of your enemies often complicates
matters. The guards dodge bullets, roll around corners and call
for reinforcements the minute they spot you - most of the time,
anyway. There are times when you can miss a guard completely with
several shots, shoot his partner in the back and shatter the glass
windows in front of him, without him taking the slightest interest
in his surroundings. And it is possible to avoid the guards by simply
crawling under a table, even with them watching you.
Should
you be unlucky enough to trigger the alarm, you go through three
phases of hiding; the frantic search for a safe spot, the tentative
watchfulness and then the carefree cheerfulness of working your
way out of your hiding place. These phases follow the three phases
of the alarm - when you're first spotted, the closest guard notifies
headquarters (if you don't manage to silence him first, that is).
After a minute and a half, the search for you steps down until it
comes to a halt at the end of the third phase - four and a half
minutes after you were first spotted. Waiting this time out is often
rather dull, so I heartily suggest that you don't let yourself be
spotted - and if you do, have your shotgun ready.
In
terms of visuals, Portable Ops packs one of the most detailed and
atmospheric graphical engines yet seen on the PSP. Everything stands
out clearly, the sprites are detailed and vivid, and even the weather
effects look realistic. Not since King
Kong have I been drawn so deeply into the world of a PSP game
as I was here. Everything has a gritty and depressing tinge to it,
which makes the otherwise far-fetched storyline all the more believable.
The cut scenes are created in a unique and beautiful way too, consisting
of original comic book art animated to look like an anime film.
Several Metal Gear Solid veterans also provided excellent voice
acting for these scenes, making them that much better. It was in
all ways a wise decision not to let these scenes be created using
the in-game engine, as this method gives the game a unique feel
and works wonderfully.
The
audio upholds the high standards of the rest of the game too; great
voice actors set the mood in the intro, accompanied by a plethora
of excellent audio effects. As you get into the game, you notice
how much work has been put into making the audio moody and effective;
from the silenced gunshots of your weapon of choice to the cataclysmic
blast as you send off a rocket from a bazooka, everything is underlined
with music fitting the tempo of the gameplay, changing to fit the
on-screen action and remaining great listening throughout. The fact
that the sound has been such a high priority has to do with how
big a part it plays in the gameplay. You have a little radar in
the upper right corner of the screen, which shows you where your
enemies are by the sound of their footsteps. It also indicates whether
you should be more careful to avoid an alarm, as it shows how much
noise you make.
Throughout
the game, you expand your team by hijacking random guards, scientists,
soldiers and officers from around the base. You then convince them
that their path leads to death, while yours is the road to salvation,
and bingo, you've got yourself more mates for your team. You also
encounter several characters that you can unlock by doing different
things in the game. One needs you to alert him over the radio and
then rescue him, while another simply needs you to defeat him. A
lot of the unlockable characters are illogical to unlock though;
I suggest that you grab a list off the Internet instead of just
experimenting, as this makes the whole process a lot easier.
Once
you think you've built up a strong team of psychotic misfits, you
can choose to take the action online, battling other players across
the world in real-time battles. However, these battles are purely
action, where you attempt to explode each other using the nasty
arsenal of weaponry you've attained in the single player campaign.
This somewhat defeats the purpose of the game, which is focused
on stealth, and when I realised that there is no stealth whatsoever
involved in the online battles, I was more than a little disappointed.
There are also a few other modes of play, one of which allows you
to equip a team of soldiers and send them off into the ether, searching
for battles to win. You select their tactics from a list, log off
and hope they return safely. This allows for basically no playing
of your own and only offers mild entertainment. The other features
all of the game's bosses, collected in one long battle. This serves
as great fun though, and valuable practice before you meet the antagonists
in the campaign.
Metal
Gear Solid: Portable Ops ranks amongst the finest games yet released
on PSP. The storyline and single player campaign is really what
it's all about though - expect nothing invigorating or original
from the multiplayer mode and you'll be treated to a lightly pleasing
diversion from the main attraction, a single player adventure with
highly developed AI, excellent audio effects and music that adds
atmosphere to the enterprise, wrapped in stunningly clear and clearly
stunning visuals. Indeed, Portable Ops offers countless hours of
entertaining espionage action and serves as a worthy addition to
the Metal Gear franchise, as well one of the few must-have PSP titles
currently out there.
Reviewed by Niels Jakob Kyhl Jørgensen for AceGamez (All Rights
Reserved).
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