|
Archer
Maclean's Mercury was an under-the-radar hit for the PSP last
year, dishing out a unique and original game concept during a time
when there wasn't a whole lot to choose from on Sony's powerful
handheld, other than a bunch of remakes and slapped-together console
ports. Although a solid puzzler and close runner-up behind Lumines
in terms of overall quality and addictiveness, Mercury did have
a number of minor shortcomings that hurt the entire package in the
end, such as a frustrating camera, severe degree of difficulty and
a rather pedestrian visual style. Now, along comes the follow up
in Mercury Meltdown, which does everything a great sequel should
do - it improves and evolves the gameplay mechanics without tampering
with the core formula, jams in a smorgasbord of new game modes and
features, upgrades the presentation and pretty much polishes everything
else up to a glossy finish.
The
main gameplay objective in Mercury Meltdown remains unchanged from
its predecessor, with the game's whopping 160-plus puzzle trays
(or stages) putting you to the task of carefully sliding a blob
(or blobs) of mercury through various maze-like maps to a finish
pad goal, while utilizing all sorts of clever contraptions, avoiding
hazardous traps and hostiles, altering the mercury's color and keeping
the blob as intact as you can, all under the pressure of a par time
limit - think Super Monkey Ball and Marble Madness meets Rube Goldberg.
The core gameplay may not have changed, but everything has been
tremendously diversified. Puzzles now offer so many more different
types of challenges and obstacles to circumvent. The mercury ball
itself receives the most significant change, as there are now special
State Changer nodes that alter the mercury's physical makeup, including
Normal, Hot, Cold and Solid forms. When in hot form the mercury
melts into a thin metallic substance that moves quicker and spreads
apart easier, while the cold form slows it down but makes it much
more viscous and tear resistant. Then in solid from the mercury
melds into hard marble-esque ball.
As
far as dangers and devices are concerned, Mercury Meltdown's puzzles
are loaded as well. Schizoids and Mercoids hunt after your helpless
little ball of metal and explode or chomp away from its form if
they catch it, while Jacob's Ladders and Jerkoids use bolts of lighting
to zap away from your mercury pool. Above and beyond that there
are guillotine machines to avoid, swinging pendulums to sneak around,
conveyor belts to ride, bridges to traverse, bounce pads to launch
from, crumbling platforms to spring over and oh so much more.
If
you think all of this sounds tough to handle on paper, just wait
until you actually experience these puzzles for yourself! The puzzle
boards are tricky and ingeniously blueprinted, putting every ounce
of your brainpower and reflexive abilities to the test on a stage-by-stage
basis. A detrimental flaw with the original Mercury was its unforgiving
level of difficulty, but for the most part this has been remedied
in Meltdown. Puzzle progression feels significantly better balanced,
with the early stages starting off basic and each advancing stage
and laboratory world growing steadily tougher as you progress. Unfortunately,
it still lacks immediate pick-up-and-play accessibility due to a
complicated (but much improved) camera system and realistic fluid
physics that cause mercury movement to feel slippery and hard to
control. To combat these issues, the game does help out by including
a great tutorial, a cool playground stage filled with contraptions
to practice on (almost like a skate park) and a free look option
that lets you pause the game mid-stage to scout the map and plan
your next course of action.
A
brand new level structure has also been introduced to Meltdown,
with accumulated scores and collected bonus items from each stage
allotted towards unlocking new laboratories and puzzle stages (which
can be completed in any order), special mercury skins and a nifty
collection of five clever party games. These party games, which
consist of fun activities such as shuffleboard, racing and a more
conventional puzzle-type game of matching rows of colored blobs
together (all with a Mercury twist of course), can be played solo
or with a friend over ad hoc Wi-Fi, complimented by a two player
Battle Mode, game sharing support and downloadable content (though
no extra content has become available while I've been playing).
All told, there's virtually unlimited replay value here.
To
top everything off in style, Mercury Meltdown probably makes the
most strides in the area of presentation. There isn't a whole lot
in terms of audio to take in, although the bouncy music and arcadey
chimes perfectly compliment the on-screen happenings, but Meltdown's
graphics have taken a monumental leap forward from the first game.
A colorful cel-shaded paint has been blasted onto every inch of
the game's worlds and objects, displaying vibrant imagery, shiny
surfaces and creative art design that sizzle on the PSP's widescreen
with a lot of eye=catching flair and flash.
If
puzzle games interest you even a little then you owe it to yourself
to add Mercury Meltdown to your PSP collection. Its high level of
difficulty could be seen as a flaw, making for a game that isn't
as instantly accessible as classic puzzlers typically are, but the
level structure is balanced enough to at least ease newcomers and
casual players along gradually. Other than that I have nothing but
adoring praise to lay upon this gem of a puzzle game - its colorful
art design, addictive gameplay and treasure trove of modes and unlockable
bonuses are simply to die for. Lumines may still be the undisputed
king of PSP puzzlers, but Mercury Meltdown sure gives it a run for
its money!
Reviewed by Matt Litten for AceGamez (All Rights Reserved).
|